Mortimer Trap

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This article uses algebraic notation to describe chess moves.
Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Position after 5...c6
Black wins a piece

The Mortimer Trap is a chess opening trap in the Ruy Lopez named after James Mortimer. The Mortimer Trap is a true trap in the sense that Black deliberately plays an inferior move hoping to trick White into making a mistake.

The trap begins with the moves

1. e4 e5
2. Nf3 Nc6
3. Bb5 Nf6

Black plays the Berlin Defense to the Ruy Lopez.

4. d3

This is an unusual response for White to the Berlin Defense, but it isn't a bad move.

4. ... Ne7

The Mortimer Defense. This rare move isn't objectively the best for Black, but it sets a trap. White has many acceptable replies, but the tempting capture of the black pawn on e5 is a mistake.

5. Nxe5? c6!

(See diagram.) Attacking the white bishop and threatening 6...Qa5+. If the bishop moves (6.Ba4 or 6.Bc4), Black wins a piece with the fork 6...Qa5+.

6. Nc4

White's best move, it covers a5 preventing 6...Qa5+ and threatens smothered mate with 7.Nd6#.

6. ... d6
7. Ba4 b5

Black forks the white bishop and knight winning a piece.

[edit] References