Morr
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Morr is the fictional god of death, sleep, and dreams in the Warhammer Fantasy universe. His brother is Khaine, the evil lord of murder. Morr is similar in some respects to the real world Greek gods Thanatos and Hypnos.
Morr is worshiped throughout the Old World as the god of death and there are shrines or temples to him in almost every town and city in the Empire in his role as the god of death. There are few references or shrines to him with regards to his aspect as god of sleep and dreams.
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[edit] Appearance
Morr's appearance is described as a brooding gentleman, whose role is to guide the dead to his realm. His cult considers him to be a caring god who protects the sleeping and the dead.
Morr's symbols include the black rose, the raven, and a stone post and lintel doorway.
[edit] Allies and Enemies
Morr's principle enemies are Khaine, the lord of murder, and anyone who prevents him from receiving souls that are rightfully his, e.g. those who practice Necromancy.
Morr is presented as the husband of Verena, the goddess of justice, and in some stories of the setting, father of Myrmidia, goddess of war. He is also father of Shallya, goddess of healing.
[edit] Organised Worship and Orders
Although the cult of Morr is an established religion in the Old World, most people pay homage to Morr during funerals and avoid his cult the rest of the time. Many worship Morr but few do so as their primary deity. The cult is not centrally organized, and each local temple/funerary house is independant. The most senior temple is located in Luccini, Tilea, where a convocation is held every ten years and matters of doctrine are discussed.
The cult of Morr does have a number of priests, and at least two orders, the Order of the Shroud, which tends to Morr's funerary rites, and the Augurs, which tends to Morr's function as a source of divination and oracle.
The cult of Morr also include the Black Guard, dedicated knights and templars who act as the military wing of the cult, charged with assisting the cult in its duties. This involve protecting shrines and churches and escorting traveling priests. The most important role of the Black Guard is hunting down and destroying those who would disturb the work of Morr, such as necromancers and the living dead, especially vampires.
An unofficial group working in Morr's name is the Fellowship of the Shroud, which is dedicated to actively destroying undead creatures and necromancers. This group, which is organized as a monastic order, is at odds with the less vigorous mainstream cult of Morr, and there is some friction between the two, within the setting.
[edit] Sources
Warhammer Fantasy Roleplay 2nd Edition, Black Industries, 2005: Heirs to Sigmar, Black Industries, 2006: Warhammer Fantasy Battle Rule Book all Editions, Black Industries, 1986-2006: Witch Killer by C.L. Werner, Black Industries, 2006