Mixed reality

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Mixed Reality is the merging of real world and virtual worlds to produce new environments where physical and digital objects can co-exist and interact in real-time. A mix of augmented reality, augmented virtuality and virtual reality. Combining a variety of 3D modelling, tracking, haptic feedback, computer human interface, simulation, rendering and display techniques, mixing realities can be a complex process at the very cutting edge of today’s technology.

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[edit] MR Applications and Events

An Example Mixed Reality: Virtual characters mixed into a live video stream of the real world.
An Example Mixed Reality: Virtual characters mixed into a live video stream of the real world. [1]

Mixed Reality is a topic of much research[1] and has found its way into a number of applications, most evident in the arts and entertainment industries, for example the EyeToy, BAMZOOKi, FightBox and mixed reality pong, Ars Electronica.

A mixed reality event can be made by constructing a 3d model of a real world location to use in a virtual world. Someone logged on to the virtual world will then see the virtual reconstruction with some additional data streamed from the real world location. The data streamed from the real world location will usually include a video stream and coordinates of people tracked by cell phone or gps. At the same time the users at the real world location must have a way of communicating and seeing the users in the virtual world via a computer or augmented reality technology. As of 2006, most augmented reality technology is big and bulky, portable devices usually requires a backpack and has mainly academic and military uses.

[edit] Virtuality Continuum

The term Mixed Reality is often used interchangeably with Augmented Reality and considered to be equivalent, however the term Mixed Reality may also be used to describe other combinations of realities, such as a Virtual Reality that incorporates live visual elements of the real world (Augmented virtuality AV).

Paul Milgram's Virtuality Continuum (VC).
Paul Milgram's Virtuality Continuum (VC).

Paul Milgram defines a Mixed Reality as being "...anywhere between the extrema of the Virtuality Continuum."[2] (VC), where the Virtuality Continuum extends from the completely real through to the completely virtual environment with Augmented Reality and Augmented virtuality ranging between.

[edit] See also

[edit] References

  1. ^ R. Freeman, A. Steed and B. Zhou, Rapid Scene Modelling, Registration and Specification for Mixed Reality Systems Proceedings of ACM Virtual Reality Software and Technology, pp. 147-150, Monterey, California, November 2005.
  2. ^ P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.

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