Military tradition

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Military tradition is the specific set of practices associated with the military or soldiers in general.

Contents

[edit] In the United States

In the United States, military tradition is a general term, that can refer to simply a father-son relationship or a much longer, ancestors-long line (which is the normal meaning). It is often described that the Southern United States as a whole have a military tradition, which is represented in the much higher representation of Southerners in the U.S. Military today and throughout the nation's history.

[edit] In Europe

In Europe, military tradition was a principle of the military that evolved out of the Middle Ages' concept of chivalry.

Within Europe, various military traditions developed. In England, military tradition was carried on in regimental order, with each regiment tracing its own history back.

In Prussia and the German Empire, states relied on their own history as a state rather than as a regiment, while some specific regiments within elite formations did maintaing unit histories.

The French created the concept of Espirit de Corps, or pride in ones unit, within most elite or unique French units.

[edit] In Asia

In Japan, most military tradition was based on the bushido code. Bushido, translated as 'way of the warrior' in English, was the strict code of military discipline adhered to by Samurai warriors.

[edit] In Fiction

Military Tradition is used in the strategy game Sid Meier's Civilization III, released by Atari, as a technological advance that allows the building of Cavalry units.

Military Tradition is a game concept in strategy game Europa Universalis III released by Sweden pc strategy game designer, Paradox Interactive. In this game player-controlled faction can accumulate Military Tradition by fighting land battle. Higher Military Tradition value result in better quality of the General recruited.

Distinct elements of a military culture are also present in many fictional publications. These are often used as an important element in shaping fictional culture by authors.

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