Midnight Club II
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Midnight Club II | |
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Developer(s) | Rockstar San Diego |
Publisher(s) | Rockstar Games |
Release date(s) | 8th April, 2003 |
Genre(s) | Racing |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: Teen (T) |
Platform(s) | Xbox, PC, PlayStation 2 |
Midnight Club II is the first sequel to Midnight Club: Street Racing, published for the Xbox, PC, and PlayStation 2. Players race through cities inspired by Los Angeles, Paris, and Tokyo. For the second installment, more realistic detail was added to ensure a higher likeness to the models of the real things. The game also features an online multiplayer component.
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[edit] Cities
Dry, hilly suburbs and congested interstates can be found throughout Los Angeles, and just like Midnight Club: Street Racing, the city contains many landmarks, as well as numerous shortcuts and jumps. Paris is the home to cobblestone alleyways, monumental roundabouts, and the Paris Catacombs. Also featured are a lot of jumps taking you across the river of Paris and into an alleyway. Tokyo is a city of neon-glittering avenues and tight alleyways, and contains an equal array of tourist sights and attractions.
[edit] Story
The player meets Moses, a street racer from the club, and wants to see the player's skills. The player follows Moses to eventually race. As the player wins the first race, another race with the police begins. If the player wins, Moses will give his car and he will teach the player about Nitro. The player needs to win every race, in each of the three cities, in order to race with the boss of the city. In Los Angeles, he races Gina who begins to helps the player only after she is defeated. Dice is the boss of Los Angeles. Similar races are performed in Paris.
When the player gets to Tokyo, Gina tells the player that she is in trouble with the Yakuza because of Ricky. When the player finds Kenichi, he tells the player to pay Gina's debt he must defeat racers that have disrespected the Yakuza. When the player reaches Makoto, the champion of Tokyo, he challenges the player to beat the time set by his time trial. Savo, the world champion with a "Veloci", challenges the player to his title. Upon winning the race, the player obtains the "Veloci" and another air prototype car. Finally, the player is now the boss of all three cities.
[edit] Gameplay
Races consist of a series of checkpoints, represented by columns of light. In some races, the order in which the checkpoints must be cleared is prescribed. In this case, a transparent, glowing arrow points to the next checkpoint. In other races the checkpoints may be cleared in any order. In that case, the arrow points to the nearest checkpoint.
It is up to the player which route to take from one checkpoint to the next. There are no artificial barriers that force the player to stay on a specific course. Any area that is drivable or jumpable in the free-roaming cruise mode between races may be used to get to the next checkpoint.
Some areas can be driven upon that are not intended for such use outside of a computer game. Examples are escalators, roofs, railways and riverbeds and many ramps. However, many areas that would be drivable in reality, for example entrances and some stairs, are fenced off with invisible barriers. In some areas, the player can jump or drop down. Using this to her advantage can be necessary in order to win a race. If the car falls into deep water, the race is immediately lost.
The game features a damage model. The amount of damage infliced upon a car is indicated by both an HUD indicator and visual damage to the car. The performance of a car does not degrade with damage. When the damage limit of a car is exceeded, the car explodes. After a delay of a few seconds, the player can continue with a new car.
[edit] Vehicles
The vehicles in Midnight Club II all resemble real life vehicles, such as the Victory, which resembles an Aston Martin Vanquish, the Jersey XS, which resembles a Dodge Viper, and the Veloci, which resembles a Saleen S7. Other examples follow.
- 1971 Bestia - Pontiac GTO
- Alarde - Lotus Elise
- Boost - Ford Puma
- Bryanston V - Ford Escort
- Citi - 1995 Honda Civic
- Citi Turbo -Honda Civic Si
- Cocotte - 1987 Ford Sierra
- Cohete - Kawasaki Ninja R9
- Emu - Volkswagen Passat
- Fripon X - Volkswagen Golf
- Interna - Honda S2000
- Jersey XS - Dodge Viper SRT-10 GTS-R Concept
- Knight - Mitsubishi Lancer Evolution VII
- L.A. Cop Car - Ford Crown Victoria
- Lusso XT - Lexus GS300, Toyota Aristo
- Modo Prego - Porsche 911 Turbo
- Monsoni - Ducati 996
- Monstruo - Front - Mazda RX-7, Rear - Pontiac Firebird 4th Generation
- Nousagi - Yamaha YZF R1
- Paris Cop Car - Peugeot 306 police car
- RSMC 15 - Nissan 350Z
- Saikou - Toyota Supra
- Saikou XS - Toyota Veilside Supra 2001
- Schneller V8 - BMW M5
- SLF450X - Prototype Jet Car (fictional car)
- Stadt - Renault Clio Sport
- Tokyo Cop Car - Nissan Fairlady Z police car
- Torque JX - Nissan Skyline R34 GT-R
- Torrida - 1999 Acura Integra
- Veloci - Saleen S7
- Victory - Aston Martin Vanquish
- Vortex 5 - Toyota MR2
[edit] Criticisms
- This second installment of the series was heavily criticised for using many derogatory racial stereotypes, for the racers in the game.
- Cheat codes were also useable in multiplayer, hindering the fairness of gameplay.
- The game did not offer customisation, since the cars are already modified.
- There is an ability to quickly change your online user name, thus being able to join in and sabotage a race, and not being able to ban the user for his or her activities.
[edit] External links
Midnight Club: Street Racing • Midnight Club II • Midnight Club 3: DUB Edition • Midnight Club 3: DUB Edition Remix |