Talk:Metal Gear Solid: Portable Ops
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[edit] GPS
No on cares about the whole GPS thing? http://www.kotaku.com/gaming/top/psp-camera-and-gps-sale-date-announced-197839.php shut up 13:78, 2 Never 2073 (UTC)
[edit] EVA Canon
it mentions that EVA disapears in Hanoi, if this is the case, how can she be in this game set in 1970?? i seem to remember that EVA disapears 2 or so years after snake eater. Evildoctorbluetooth 09:13, 1 July 2006 (UTC)
- MPO is still early in development. From my understanding, EVA, Ocelot and Raikov are only recruitable online and are not key characters to the plot like Snake, Zero and Para-Medic. Jonny2x4 12:09, 6 July 2006 (UTC)
The timeline at the end of MGS3 never states whether it was the (fake) female EVA or the (real) male EVA who disappeared in Hanoi in 1968. Maybe it referred to the real, male EVA. That way, the female EVA can be in this game.
- Nope. The "real EVA" was just a red herring and ultimately, a non-character who was unimportant to the plot. Kojima writes his plot so that the characters are referred by their common name (i.e: Snake instead of Solid or Naked). Obviously, meant the EVA whom Snake encounters in the game. Jonny2x4 22:20, 6 August 2006 (UTC)
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- Yeah, but the timeline states that she dissapeared, not that she died. Maybe Kojima was not sure about what to do with EVA, so he left that as an open door for any oportunity. That EVA might or might not have a role in this game story is uncertain. Persnally, I believe that's prettry hard, but I would love to see that, for some reason, Snake, EVA and Ocelot are forced to work together. Besides, it seems that Ocelot DOES have a role in the story, since in one of the trailers, I believe that the one that says "It's all part of our plan to make the world she envisioned a reality" is actually Ocelot, so... we could say that Ocelot is acting in fron and behind the curtains, like always. (Alexlayer 00:14, 1 December 2006 (UTC))
Well, the game is out and EVA and Ocelot are both recruitable and have dialogue with Snake but only can be gotten through a side quest which may or may not be canon. Ocelot joining your side is surely not canon, as even when you finish the sidequest he doesn't become playable until the next playthrough, but the dialogue he has with Snake in the course of getting him might be canon. Mention should be made either way. Flamecannon 23:18, 17 December 2006 (UTC)
[edit] Director
The article says that Shinta Nojiri's producing/directing this (and I actually put that on his article after reading it here), but on the official Kojima Productions site, Masahiro Yamamoto's profile says that he's directing, and nothing about MPO is mentioned in Nojiri's profile.
There are articles on GameSpot and so forth that mention Nojiri producing/directing a new game, but I don't know what game they were referring to. There might have been some mix-up with the Digital Graphic Novel (I know an article on another site specifically said the new game he was working on was "B.D", as in "Bande Dessinée", or the Digital Graphic Novel).
I really don't want to edit the article until I'm absolutely sure what's right. Does anyone have a concrete source that says Nojiri's the producer/director? And did Nojiri even work on the Digital Graphic Novel? I don't have it, or a PSP. - DoubleCross 05:35, 9 August 2006 (UTC)
- And now I see that Jonny2x4 edited it before I even posted this. Buh. I'll keep my questions open though :) - DoubleCross 05:38, 9 August 2006 (UTC)
[edit] North American Release date
I removed the NA release date which said "Winter 2006/2007" to simply "Winter 2006" as the official Kojima Productions website (English version) has the title scheduled for "Coming this Winter". While this might be challenged as being just the Japanese date, I would like to point out that the other release dates found the index page also match those from their NA counterparts. Ex: Metal Gear Ac!dis listed as "PlayStation Portable [2005]" instead of its Japanese December 2004. Hopefully this will clear things up if I have to refer editor(s) who might keep changing the dates (if that happens). Godzilla
[edit] Null = Gray Fox/Frank Jaeger?
I myself have never played MPO, but can anyone come to a consensus as to whether or not he's in the game so people can stop fighting over it in the Wiki? PlayItBogart 20:21, 8 December 2006 (UTC)
- Whoever keeps changing it to say that Null is Grey Fox, quit spamming this article. Grey Fox and Null are never declared one and the same. Grey Fox' birth date takes place, according to MGS, "sometime in the 70's." More recently his birthdate was reconned so that Frank Jaeger was born in 1968. This would demand that Null be 3 by the time of this game.--NWalterstorf 23:06, 8 December 2006 (UTC)
Is it just me, or Kojima is messing with the MGS timeline a little bit? Anyway, TKS for clearing it up.
- Hm, correction: I was wrong. I found this out not too long ago. Yes, Hideo Kojima keeps changing Grey Fox's history around. Apparently this is the third time he's done so.--NWalterstorf 01:40, 9 December 2006 (UTC)
Yeah, I was the one who changed to to say that Null and Grayfox are the same guy, now you see I wasn't spamming up the article.
Added the purpose of the coffin-shaped tank that held Null. Aymanazlan 15:44, 10 December 2006 (UTC)
[edit] Overly Long Story Section
It's... insanely long. I suggest it be abridged exstensively. 68.126.223.175
- It's not just overly long. It's very badly written too. At the rate they're going, they might as well list the underwears each character wearing. Jonny2x4 05:22, 20 December 2006 (UTC)
- I agree. Too blocky, and I'll bet the writer got that from all those cutscenes being shown in YouTube. Erratic spelling too. Eaglestorm 06:39, 22 December 2006 (UTC)
Now it's way too short and uninformative. Someone do something about that.
- I'm writing on a complete summary as we speak. It's gonna take time, but the summary we have now, as brief and non-spoilerish as it is, is better than unneccesarily long excuse of a summary that the anon user keeps adding. Jonny2x4 02:52, 22 December 2006 (UTC)
[edit] Soundtrack/Lyrics
I added this section. If someone could please format the lyrics a bit better it would be appreciated as im new to wiki. -huffyrox
[edit] Cutscenes
The article is completely wrong about the cutscenes. The hardware capabilities of the PSP (Which are about equal to the PS2) has nothing to do with the cutscenes not being in-engine, it has more to do with the Metal Gear Solid Digital Graphic Novel's graphical storytelling style achieving a bit of popularity. Who wrote something patently false like that? TheBakachan
- Hmm it's not the power of the PSP, its the significantly smaller sized space on the UMD compared to a DVD maybe? Parjay 15:47, 26 December 2006 (UTC)
- Well, that wouldn't make any sense- the comic-style recorded scenes take up substantially (order-of-magnitude grade) more space than an in-engine sequence. They use the comic because it works better, I imagine, on a small, relatively low-res screen. Hyperspacey
- Well, that doesn't make sense either. The lower resolution would be more beneficial to in-game cines because there'd be less rendering overhead, having just played the game for the first time, basically until my PSP needed to be plugged in, I go back to it most definitely being because this particular graphical storytelling style is unique and very slick. (And yes, the comic style cines take up an order of magnitude more space, at least. In-game cines are just text files with coordinate data, keyframes and whatnot. The MPO cines are video files. They might have saved some space if they'd used the engine from the graphic novel, where it's all layered planes with mapped images...but that'd probably increase the load delay on the cines.) --TheBakachan 06:29, 28 December 2006 (UTC)
- I mean they work better from a visual perspective- let's face it, on a PSP screen in a busy train you'd be hard pushed to pick out facial detail and the like on characters in engine cutscenes, whereas the comic sequences show the action in broader strokes, so to speak, and would probably convey the action a lot easier. Hyperspacey
- Well, that doesn't make sense either. The lower resolution would be more beneficial to in-game cines because there'd be less rendering overhead, having just played the game for the first time, basically until my PSP needed to be plugged in, I go back to it most definitely being because this particular graphical storytelling style is unique and very slick. (And yes, the comic style cines take up an order of magnitude more space, at least. In-game cines are just text files with coordinate data, keyframes and whatnot. The MPO cines are video files. They might have saved some space if they'd used the engine from the graphic novel, where it's all layered planes with mapped images...but that'd probably increase the load delay on the cines.) --TheBakachan 06:29, 28 December 2006 (UTC)
- Well, that wouldn't make any sense- the comic-style recorded scenes take up substantially (order-of-magnitude grade) more space than an in-engine sequence. They use the comic because it works better, I imagine, on a small, relatively low-res screen. Hyperspacey
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- The comic-style cutscenes are "pre-rendered" FMVs stored as pmf files on the UMD, meaning they would take up roughly the same amount of space as any other FMV, CGI or otherwise. It was a stylistic decision that was made right from the start, and had nothing to do with the volume of the UMD, as it would take very little effort and space to render cutscenes in real time. WtW-Suzaku 14:06, 2 February 2007 (UTC)
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- The PSP does not have the nowhere near the same capability as the PS2, or near it. Its more closer to the PS1, barely just a bit more powerful. —The preceding unsigned comment was added by 86.145.26.103 (talk) 18:23, 13 February 2007 (UTC).
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[edit] Passwords
GameFAQs has a list of recruitment passwords for special characters. I tried them all. They work. http://www.gamefaqs.com/portable/psp/code/932978.html --MemeGeneScene 18:06, 3 January 2007 (UTC) No real need for the passwords to be on the Wiki. Just put an external link? SuperBorisOnAPlane 11:31, 26 February 2007 (UTC)