Metroid Prime Hunters

From Wikipedia, the free encyclopedia

Metroid Prime Hunters
Metroid Prime: Hunters box art
Developer(s) NST
Publisher(s) Nintendo
Designer(s) Masumichi Abe
Richard Vorodi
Release date(s) First Hunt Demo
Flag of United States November 21, 2004
Flag of Canada November 21, 2004
Flag of Australia February 24, 2005
Flag of European Union March 11, 2005
Full Version
USA March 20, 2006
Canada March 21, 2006
Europe May 5, 2006
Australia May 25, 2006
Japan June 1, 2006
Genre(s) first-person shooter, first-person adventure
Mode(s) single player, multiplayer, online multiplayer
Rating(s) ESRB: T
PEGI: 12+
CERO: A
OFLC: G8+ (demo)/M
Platform(s) Nintendo DS
Media 1 gigabit cartridge
Input D-Pad, buttons, touch screen, built-in microphone

Metroid Prime Hunters is a first-person shooter / adventure game for the Nintendo DS developed by NST, a Redmond-based first-party developer for Nintendo and released in 2006. Like its predecessor Metroid Prime, it is officially classified by Nintendo as a first-person adventure rather than a first-person shooter due to the large exploration element in the game.

Contents

[edit] Plot and Characters

[edit] Plot

Spoiler warning: Plot and/or ending details follow.

Metroid Prime Hunters takes place in the Metroid series chronology after Metroid Prime and before Metroid Prime 2: Echoes. In the adventure mode, one plays as the primary bounty hunter Samus. In the introduction to the game, Galactic Federation empaths receive a strange telepathic message stating that "ultimate power" resides in the Alimbic solar system. The Federation commissions Samus Aran, the renowned bounty hunter, to investigate and retrieve (or neutralize) this power. Meanwhile, six other bounty hunters have picked up on the information and are also heading to the system to claim the power as their own.

Upon arrival to the system, Samus finds that the Alimbic society has long since been destroyed. Investigating the two planets and two space stations orbiting the Alimbic sun, she pieces together the history of the race.

The Alimbics were a peaceful, spiritual, highly evolved society. Eventually, the Alimbic utopia was shattered when a meteor struck, and out of it emerged a monstrous creature that they would name Gorea. Gorea copied the cellular structure of the Alimbics, physically mimicking them and their weapons, and destroyed their civilization.

The dying act of the Alimbics was to seal Gorea away until another could destroy it. The entire race transformed themselves into focused telepathic energy, then confined Gorea into a "Seal Sphere" which they placed in a Starship called the Oubliette. The ship was launched into a dimensional rift called the Infinity Void, to be released only when eight keys called "Octoliths" were assembled.

Warding off the competing bounty hunters, Samus retrieves the eight Octoliths from the powerful automated defenses in the Alimbic Cluster, and opens the Infinity Void. Here, she and the other six hunters confront Gorea, who originated the telepathic message in an attempt to free itself. The beast absorbs the powers of all of Samus' rivals. Samus manages to defeat Gorea in the final showdown by using the Alimbic weapon called the "Omega Cannon," the ultimate power alluded to in the beginning of the game. As she evacuates the exploding Oubliette on her gunship, three Alimbics appear to her and honor her with a salute.

Spoilers end here.

[edit] Characters

  • Samus Aran, the renowned bounty hunter, is the protagonist of the Metroid series. Samus was orphaned as a child, and bequeathed her Power Suit by her adoptive Chozo parents. A favored agent of the Galactic Federation, Samus is often called upon to complete missions that would otherwise be impossible. Samus' exploits include her clashes with the Space Pirates over their weapon of choice, the deadly Metroids. Samus can change into the Morph Ball, a compact sphere capable of dropping energy bombs. Her weapon of choice is the Missile Launcher.
  • A lab experiment gone awry, Kanden is an insane and power-hungry alien of unclear origin. He searches for the secrets of the Alimbics to prove himself the strongest bounty hunter. Kanden can morph into the Stinglarva, a worm-like creature with the ability to leave its tail behind as a target-seeking bomb. His weapon of choice is the Volt Driver.
  • Spire is the last of the Diamonts, a silicon based species. He believes finding the power of the Alimbics will help him solve the mystery of what happened to his own race. Because of his body's rocky composition, he takes no damage from lava. Spire morphs into the Dialanche, a slow boulder-like form covered in spikes, with the ability to climb walls and extend a pair of titanium battering rams. His weapon of choice is the Magmaul.
  • A Kriken of the despised Kriken Empire, Trace is undergoing his rite of passage into adulthood, during which he searches for a planet that the Krikens can invade. He can become the Triskelion, a three-legged insectoid creature that attacks viciously by lunging forward and slashing anyone in his path with his razor sharp claws. Weapon of choice: Imperialist.
  • Noxus is a Vhozon bounty hunter and something of an overzealous "law enforcer". He seeks the Alimbics' ultimate power in service of justice, and intends to keep it safe from evil hands and the unworthy. His alternate form is the Vhoscythe, a spinning top with an extendable blade that can be used to damage adversaries. Noxus' weapon of choice is the Judicator.
  • Little is known about Sylux except that he hates the Federation, and Samus Aran by association. His armor, equipment and ship are all stolen Galactic Federation technology. He transforms into the Lockjaw, a small hovercraft that deploys bombs with electric tripwires. His weapon of choice is the Shock Coil.
  • Weavel, a Space Pirate general, was once left for dead by Samus after a battle on Brinstar. Only his brain and spinal cord remained intact, which the Space Pirates effectively attached to a mobile life support system and Weavel was reborn as a cyborg. It is unknown where his loyalties lie, though he remains with the Space Pirates as long as it suits his interests. Weavel changes into the Halfturret, in which his body splits in half. The upper body moves freely on its hands, attacking with a jumping, slashing move. The lower body remains stationary, acting as a self-sufficient gun turret. When in Halfturret mode, each part has 50% of Weavel's health. If the upper unit is destroyed, Weavel dies. If the lower unit is destroyed, the upper half survives with minimal health. His weapon of choice is the Battlehammer.

[edit] Gameplay

Screenshot of Metroid Prime Hunters
Screenshot of Metroid Prime Hunters

The Metroid Prime series is often grouped into the first person shooter (FPS) genre, although Nintendo prefers to describe these games in the more specific sub-genre "first person adventure", to illustrate the uncommon focus on navigation and discovery. Metroid Prime Hunters made this distinction much narrower with the removal of assisted aiming, more action-oriented gameplay, and the inclusion of multiplayer modes which are popular in FPS games. Many players favor Metroid Prime Hunter's controls over the controls of Metroid Prime or Metroid Prime 2.[citation needed] This is because while most other FPS game use the left analog stick to move and the right analog stick to aim, Metroid Prime 1 and 2 use the left analog stick for both. However, Hunters uses the stylus for aiming. This gives the players more of a sense of freedom while playing.

The top screen displays the view from the character's visor, including ammo for the current weapon and health. The bottom touch screen displays the radar. Using the default control scheme, movement over land is controlled using the D-pad, and aiming is controlled by dragging the stylus along the touch screen. The L button fires the weapon, and double-tapping the touch screen executes a jump as does pressing A, B, X or Y. Buttons on the touch screen are used to switch between weapons, visors and alt-modes. In most Metroid games, the functions of Samus' Power Suit must be obtained one at a time over the course of the game, but most such functions in Hunters are available from the start (including the Morph Ball and Missile Launcher) with the exception of the alternate beam weapons. The game is also compatible with the DS Rumble Pak.

[edit] Weapons

Further information: Items in the Metroid series#Hunter Weapons

Metroid Prime Hunters has a significantly larger assortment of weapons than previous titles in the Metroid series. In addition to the traditional Power Beam and Missile Launcher, there is a weapon which corresponds to the nature of each of the six enemy bounty hunters (Noxus' Judicator, Spire's Magmaul, Kanden's Volt Driver, Trace's Imperialist, Sylux's Shock Coil, and Weavel's Battlehammer). In multiplayer mode, each special weapon becomes more dangerous when used by the corresponding hunter. There is also a new "ultimate power" weapon called the Omega Cannon.

[edit] Locations

[edit] Celestial Archives

The Celestial Archives is a partially ruined data archive space station in orbit directly above Alinos, housing the combined knowledge Alimbic scholars, scientists, and historians.The Celestial archives contains the Volt Driver and the Shock Coil.

[edit] Alinos

A once-beautiful planet home to Alimbic Elders, the planet's core exploded and all of the surface was drenched with lava. Most of its surface is covered with lava, with cities dotted around it. This planet houses the Alimbic Cannon (not an actual weapon, it opens the alternate dimension holding the Oubliette) and the Magmaul.

[edit] Vesper Defense Outpost

This small base far off in the Alimbic Cluster once operated as a refueling station. Subzero temperatures were used to prevent overheating, but structural failure left the station frozen with toxic fuel and was abandoned. The outpost was the Alimbics' defense and weapons facility, and contains many inactive bioweaponry mechanisms. The Battlehammer weapon is located here.

[edit] Arcterra

This frozen planet is located at the farthest reaches of the Tetra Galaxy. A barren arctic world with caves and underground catacombs, it contains the Imperialist and Judicator weapons.

[edit] Stronghold Void

Each planet/space station has access to two Stronghold Voids, which hold the valuable Octolith artifacts along with biomechanical guardian bosses. These areas can only be reached by opening Stronghold Portals with three Alimbic artifacts found in the level.

[edit] Oubliette

The spaceship Oubliette was made by the Alimbics to hold the Seal Sphere with the creature Gorea inside it. The Oubliette was sealed in an alternate dimension to prevent Gorea from escaping. Oubliette contains the Omega Cannon.

[edit] Multiplayer

In this screenshot, Spire fights against Noxus, Samus, and Kanden in one of the games many arenas.
In this screenshot, Spire fights against Noxus, Samus, and Kanden in one of the games many arenas.

For up to four players, Metroid Prime Hunters features single-card play, multi-card play and Nintendo Wi-Fi Connection online play. Hunters is the fifth game for the DS to use the Nintendo Wi-Fi Connection. Wi-Fi play shows numerous improvements over prior Nintendo Wi-Fi games, including voice chat with friends (being the first DS game to feature voice chat) and online stat tracking. The voice chat and text chat is used in the game lobby with only friends registered in each others friend's list.

Unlike Mario Kart DS, Hunters online mode does not have any restrictions on maps, modes, or options when playing against friends and rivals. Many game styles are available such as Battle, Survival, Capture-the-Flag, and King of the Hill (Defender).And if players have friends regestered into their friend lists, and they battle with these friends, they can use the DS's mic to talk to other players. This only works in friend mode. Players can also type to other players. All of the bounty hunters are selectable for multiplayer (making the multiplayer mode the first time in the series where players can control a character other than Samus), but only Samus, Spire, and Kanden are available from the start. To unlock other characters, they must be defeated in single-player or multi-player mode. In a single-card multiplayer game, the player with the card can choose from any hunter, while the others can only play as Samus. In a multi-card multiplayer game, any player can choose any hunter. In addition to this, hosts may also add bots to play, even without other human players, allowing for multiplayer with only one human player, while the game controls the opponents.

A passive link function called "Rival Radar" is available, similar to "Bark Mode" in Nintendogs and "Tag Mode" ("Contact" in European versions) in Animal Crossing: Wild World. A player can set his copy of Hunters to Rival Radar, then shut the DS, and carry it with him as he goes about his day. If he passes near another player with Rival Radar activated, both players will automatically be registered in each other's multiplayer rival lists, but only three rivals can be added at a time.

The "Hunter's License" is the score card for play in multiplayer mode. The License displays a player's ranking, favorite hunter, Wi-Fi win record, wireless win record, play time, win ratio, longest win streak, luckiest arena, favorite weapon, favorite battle mode, and longest kill streak, as well as the number of bipedal, alt-form and headshot kills. On the Nintendo Wi-Fi Connection website anyone can view a leader board of the top ten scores in many different categories. Tracked stats include most used weapon, favorite character, mode, arena, wins, losses, win percentage, total games played, biped, alt-form, and headshot kills, shots fired, and rank (US only), as well as the number of times the player has prematurely disconnected from a game.

[edit] Production

Japanese Packaging
Japanese Packaging

The first details of the game emerged at the annual Electronics Entertainment Expo (E3) show in 2004. In August 2005, Nintendo announced that Metroid Prime Hunters would be delayed, to implement WiFi support. [1] Just before launch, an updated demo version, derived from the final version of the game, was released for in-store demo units. In it, players can play through adventure mode until they encounter rival hunter "Kanden."[citation needed]

[edit] Metroid Prime Hunters: First Hunt

A highly prototypical demo, titled Metroid Prime Hunters: First Hunt, was included as a pack-in (now discontinued) with the DS launch on November 21, 2004 in North America. Australia and Europe also received the demo on their respective release dates. This demo was not released in Japan.

First Hunt had a different layout to the lower screen, and a slightly different weapon system. There was a different default control method, in which the screens were transposed, and targets could be fired upon by tapping them with the stylus regardless of whether they were centered in view. The control schemes found in the final version were also available. The Power Beam had no charge function, and it had an ammo system. When Power Beam ammo was exhausted, the rate of fire slowed greatly. There was also a "Double Damage" pickup that caused Samus to cause twice as much damage with each shot (which reappeared in the multiplayer battles of the final version of the game) and only two sub-weapons, missiles and the "Electro Lob" (similar to the Volt Driver and Battlehammer, it lobs and explodes on impact but also can impair vision). Three training scenarios were present, as well as a multi-card multiplayer mode. Some of the multiplayer levels from Hunters were included in the demo.

The single-player game consists of training scenarios, with no specific plot. Only four types of enemies appear: traditional Metroids and Zoomers, smaller less aggressive "Xenomorphs," and a green Samus doppelgänger. After obtaining a high score in each single-player scenario, a video is unlocked. In this video, Samus is about to be ambushed by a Space Pirate hanging above her, but someone else shoots it first. In slow motion and accompanied by the Space Pirate theme from Metroid Prime, Samus spins to see the silhouettes of three other hunters, none of which match the cast of the final version of the game (though one has a forearm scythe like Weavel and other Space Pirates, and one appears to resemble the bulky Spire).Another hunter's "visor" resembles Dark Samus's visor. The camera then zooms in down the barrel of Samus' arm cannon as she fires. The video finishes with the tagline "The Real Hunt Begins", and the URL http://www.metroidhunters.com/. In later versions of the demo cartridge, the three armored figures and the URL do not appear. Instead, Samus herself destroys the Space Pirate.[citation needed] After being unlocked, the video can be watched any time by tapping a glowing dot on the main screen.

[edit] Reception

Metroid Prime Hunters received generally positive reviews, with the multiplayer mode (and Wi-Fi play) receiving frequent praise, and most criticism leveled against the single-player adventure mode. The game was criticized, especialy from Metroid veterans, for having a relatively easy and linear single-player campaign with little variety in enemies and bosses. It is noted to be significantly different than other games in the Metroid series, with relatively simple, infrequent puzzles and secrets, and an increased focus on combat skills over exploration. It is also noted that the debugging on the game was not done properly, as the multiplayer is horribly abused by players. [2]

[edit] Reviews

[edit] Awards

  • IGN
    • Editors' Choice Award[1]
    • Best DS Action Game of 2006[3]
  • X-play
    • Best Nintendo Wifi game of 2006
  • Nintendo Power
    • NP Awards 2006 - Best WiFi Functionality

[edit] References

  1. ^ IGN Editors' Choice Games.

[edit] External links