Metal Slug Advance

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Metal Slug Advance
Developer(s) SNK
Publisher(s) SNK Playmore
Release date(s) November 18, 2004
Genre(s) Run and gun
Mode(s) Single Player
Platform(s) Gameboy Advance

Metal Slug Advance is a run and gun video game for the Game Boy Advance handheld system created by SNK Playmore in 2004, and is canon to the Metal Slug series.

Contents

[edit] Storyline

A survival training camp for new Peregrine Falcon recruits has just begun, where the recruits must survive on an unnamed island with limited supplies and weaponry. However, a large blimp begins to hover above the island, as General Morden's troops parachute down and attempt to build a new base, while successfully capturing many of the new recruits. Players play as either new recruits Walter Ryan or Tyra Elson as the survival training soon becomes a full-fledged assignment for the remaining recruits as they pierce through enemy lines.

[edit] Gameplay

The gameplay is very similar to any other Metal Slug game, but with two new systems; the life system, and the card system. The life system is simply a life bar for players, as it replaces the extra lives from all the other Metal Slug games. As players take damage, the life bar depletes (different attacks cause different amounts of damage). Collecting food items can restore health, and players instantly die from being crushed, or falling down a pit. The Card system is a card collecting part of the game. Cards can be found from shooting certain parts of the background, and by obtaining it from certain hostages, and sometimes by doing both. The cards have many different purposes, from giving detailed info on items and characters from the Metal Slug series to boosting player abilities, and even unlocking special (and new) slugs. There are 100 cards to collect, and collecting them all becomes the main objective to anyone who defeats the final boss.

[edit] Vehicles

Both the Metal Slug, the Flyer Slug, and the Slug Gunner (as an unlockable) make a return in the game. There are also two new slugs which are really just Metal Slug modifications.

Slug Type-R: A light-brown Metal Slug which fires the vulcan gun tandem the direction the player is (except vertically). This type of vulcan is similar to the Slug Noid Type-R in Metal Slug 3. The Slug in Metal Slug Advance is not the same, however, as the agile, golden Metal Slug in Metal Slug X. Type-R must be unlocked in order to be used.

Black Hound Slug: A black Metal Slug that was a secret boss in Metal Slug 5. It has a painted "Devil's Eye" on the side, and a bazooka replacing the vulcan gun. However, this version of the slug has lost it's arcing laser attack, and replaced the RPGs it shot from the bazooka with black enemy chasers. It has a firing delay of about half a second. Like the Type-R, It must be unlocked in order to be used.

It must be noted that the Slug Mariner was planned for the game, as well as an underwater level, but was removed in the final product (Game hackers can still find the Slug Mariner with the proper programing needed for it to be used in the game).

[edit] Bosses

  • 1= Formor:A slightly bigger green Metal Slug.Very similar to the first boss of Metal Slug 5.
  • 2= Emain Macha:Two twin tanks that attack with heavy explosives.
  • 3= Kaladgolg:Drops mines, shoots with a chain gun, and launches a lethal energy beam.
  • 4= The Keesi III:Third in the Keesi series. Attacks with turrets, and smashes missiles.
  • 5= Cabracan:A machine capable of producing earthquakes. Launches two scout droids, fires arcing energy balls, and bouncing laser shots.

[edit] Trivia

  • Absolutely every soldier has the same death animation, no matter what method of death is used.
  • Tyra Elson is the first playable female member of the Peregrine Falcons.
  • Natives similar to the ones in Metal Slug 5 are found in Mission 3.
  • Japanese samurai similar to the ones in Metal Slug 3 are found in Mission 2. All of them have self-destructing explosives when near death.
  • This is the first game in where not all yellow soldiers drop an item when killed.
  • This game hosts the first appearance of Allen's son, Allen Jr. Fighting him in the final mission is optional.
  • The two (dual) machine gun does not appear in the game.
  • The "super/big" weapons do not appear in the game. Instead, weapon power-up cards supplement the original weapons.
  • The Stone "grenade" does not appear in the game, although Fire Bomb does appear as a grenade alternative.
  • Absolutely no player transformation happens in the game, only because there are no zombies, scientists, mummies, or bundles of food items.
  • There is no blood or gore compared to the arcade games.

[edit] External links