Mega Man IV (Game Boy)
From Wikipedia, the free encyclopedia
Mega Man IV | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Release date(s) | JPN October 29, 1993 NA 1993 |
Genre(s) | Action-adventure game |
Mode(s) | Single player |
Platform(s) | Game Boy |
Media | 4-megabit cartridge |
Mega Man IV, known as Rockman World 4 (ロックマンワールド4 Rokkuman Wārudo Fō?) in Japan, is the fourth video game in the portable Game Boy version of the Mega Man series. The game follows the adventures of Mega Man as he visits the annual Robot Master Expo as his long time arch nemesis Dr. Wily steals the Expo's Robot Masters.
Contents |
[edit] Innovations
This game introduced a number of innovations to the series, the biggest of which being the introduction of Dr. Light's shop. By pressing the Select button on the stage select screen, the player can buy various items using "P-Chips". This was repeated in later games of the classic series such as Mega Man 7, Mega Man 8 and Mega Man & Bass.
Another innovation is the Energy Balancer (EB). The EB unit was introduced in Mega Man 6 of the NES series as a hidden collectible, but in this game it is purchasable at Dr. Light's shop. This item automatically takes weapon energy capsules and puts it in the weapon with the least amount of energy left, provided there is no weapon selected. This game also featured hidden passages where Proto Man gives Mega Man items, often giving Super Capsules that refill all the weapons energy and life energy.
A new quirk was also added if the player was repeatedly defeated: after roughly four times of losing all of Mega Man's lives and choosing to continue, the player is warped to Dr. Light's lab. Upon remarking that he didn't expect Dr. Wily's forces to be as strong as they were, Dr. Light will give Mega Man an extremely powerful upgrade to his Mega Buster, one which rivals the strength of many of the special weapons in the game - however, it cannot be saved by a password, and the feature is lost when the game is turned off. [1]
Mega Man IV is the only game in the entire series in which Mega Man is pushed back when he shoots a fully-charged Mega Buster shot.
And also, the teleportation chamber rematch scene (where you must face all 8 Robot Masters again) has been implemented on a Mega Man Game Boy game for the first time (unlike in the previous three games where you only had to face Dr. Wily).
[edit] Story
As said above, the basic plot is Mega Man stopping Dr. Wily and his newly-stolen Robot Masters. While it is a simple premise, Mega Man IV is a clear step above anything attempted by previous Mega Man games on the Game Boy, if not the games on the NES as well. There are various cutscenes throughout the game, moving the story along. There are also conversations between Mega Man and Dr. Light, which also move the story along. Though he doesn't speak many lines in the game, Ballade (the "Mega Man Hunter" unique to this game) proves to be the first of Dr. Wily's creations that has a personality of sorts: at the end of the game, Ballade saves Mega Man's life by exploding, creating a hole in Dr. Wily's space base, and also enabling Mega Man and Rush to escape.
[edit] Notes
The following Robot Masters are listed as such in the ending:
# | Robot Master | Origin | Weapon | Weakness |
---|---|---|---|---|
DWN-026 | Toad Man | Mega Man 4 | Rain Flush | Ring Boomerang |
DWN-025 | Bright Man | Mega Man 4 | Flash Stopper | Rain Flush |
DWN-028 | Pharaoh Man | Mega Man 4 | Pharaoh Shot | Flash Stopper |
DWN-029 | Ring Man | Mega Man 4 | Ring Boomerang | Pharaoh Shot |
DWN-040 | Crystal Man | Mega Man 5 | Crystal Eye | Charge Kick/Ring Boomerang |
DWN-039 | Napalm Man | Mega Man 5 | Napalm Bomb | Crystal Eye/Pharaoh Shot |
DWN-032 | Stone Man | Mega Man 5 | Power Stone | Napalm Bomb |
DWN-038 | Charge Man | Mega Man 5 | Charge Kick | Power Stone |
RKN-003 | Ballade | New | Ballade Cracker | Pharaoh Shot |
[edit] External links
Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 |