Mega Man Battle Network series
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MegaMan Battle Network series | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Release date(s) | MegaMan Battle Network (2001) MegaMan Battle Network 2 (2001, 2002) MegaMan Battle Network 3 (2002, 2003) MegaMan Battle Network 4 (2003, 2004) MegaMan Battle Network 5 (2005, 2004) MegaMan Battle Network 6 (2005, 2006) MegaMan Battle Network Chip Challenge (2003, 2004) MegaMan Battle Network Transmission (2003) |
Genre(s) | Platform game, RPG |
Mode(s) | Single player, multi-player |
Platform(s) | Game Boy Advance, GameCube, DS |
The Mega Man Battle Network series is one of Capcom's Mega Man series and debuted in 2001 on the Game Boy Advance. It is a spinoff series based on the original Mega Man. In Japan, as of the release of Rockman EXE Transmission in 2003, the series has been known as Rockman EXE; prior to this it was called Battle Network Rockman EXE. There are six main Battle Network games as well as several side-story or gaiden games.
This spinoff combines elements of the classic Mega Man stories with the high-tech world of computers, and thus CamelCase is predominantly used in logos.
In this and other articles about Battle Network in Wikipedia, English names are used, and the original Japanese names are used where noted.
Contents |
[edit] Series history
The series is set in the year 200X, (sometimes written as 20XX) in an alternate version of the original Mega Man universe in which computers, rather than robots, were the subject of the most research. Like the original, there were two main projects and only one was funded, but unlike the original, the work of Dr. Tadashi Hikari (the series' version of Dr. Light - the name makes reference to both "Light" and "Right" being correct names for Mega Man's creator in the original series) in the field of networking and AI programs had been funded over Dr. Wily's research in robotics. The result of Dr. Hikari's research was the PET (PErsonal Terminal), a small computer which is used similarly to a cellular phone or PDA and which contains a customizable artificial intelligence complete with emotions, known as a NetNavi (short for Network Navigator). A NetNavi is responsible for helping the operator search, use, and surf the internet as well as protect the PET and itself from viruses. Within years the Internet evolves to the point where it literally becomes possible to send an AI into it and physically move around as if it were another world, and technically, it is. There is some danger, however: viruses evolve alongside Navis and the Internet to become intelligent on some level. Navis presumably have advanced data to prevent tampering with their code directly: Viruses cannot harm them by corrupting their data, unlike viruses of our age, who cannot do anything but this. However, because the Internet has evolved to the point of taking on a manifestation, so, too, can virtual weapons be used. If a Navi or a Virus takes too much damage from viral weapons, it's programming will lose integrity, disperse, and be deleted shortly afterwards. Navis, however, have weapons of their own: Each Navi has antiviral weapons that are built directly into its programming that provide basic defense, and can, in addition to this, be sent weapon programs from the PET via the use of BattleChips.
Some years later, the series focuses on Tadashi's grandson, Lan Hikari (Netto Hikari [1] in the Japanese version), both original and English names being a play on computer terminology ("Netto" is a pun on "net" [as in "inter"net"], while Lan is a pun on LAN), and his extraordinary navi, MegaMan.EXE (Rockman.EXE). They somehow get involved in foiling the schemes of a net-crime organization called the WWW ("World Three"), headed by Wily.
In another tribute to the original series, most (but not all) of the Navis in the series are named after characters from the original series (although in Battle Network all NetNavis are supposed to carry the "EXE" file extension, to differentiate them from their original counterparts). As the games progressed, however, certain characters from the X series, most notably Zero, Iris and Colonel have also appeared as NetNavis, prompting some fans to believe that, similar to the original series, the Battle Network series will eventually transition to an 'X' stage. However, the sequel series Mega Man Star Force discredits these theories. Completely original NetNavis have also been made for the series, with some exclusive to the anime series. In every game since the second (with the exception of Battle Network 3), NetNavis used by Mr. Famous were created by fans of the series, being winners of design contests from Capcom of Japan.
Interestingly, MegaMan.EXE in many cases replaced his original counterpart: for example, for the 15th anniversary of Mega Man, MegaMan.EXE (and not the original Mega Man) appears on the box cover of every game released that year.
This is technically culturally correct. The original Mega Man was a robot. Circa 1987, this was conceived as the next stepping stone in the evolution of technology. However, the introduction of the Internet, an advancement which was never predicted by anyone, has made society rethink its technological destiny. Therefore, MegaMan, being one of the epitomes of human achievement, was reenvisioned as a digital program that battles extremely advanced computer viruses, a much more realistic threat today than malicious, rampaging robots. As a sort of internal representation of this, in the games, both Dr. Hikari and Dr. Wily worked for Scilab, with Hikari researching the Internet and Wily researching robotics. Only Hikari's research was funded, and Wily's work in robotics was abandoned.
[edit] Gameplay
The Battle Network games are hybrid console role-playing games. Out of battle, gameplay is typical RPG fare. In battle, however, it is a unique hybrid of traditional action-RPG gameplay and a collectible card game. This battle system is the most unique part of the Battle Network games, featuring a 6x3 grid, with each character initially controlling half of the playing field. However, this can be modified by Battle Chips and in Battle Network 5, the layout of surrounding tiles in Liberation Missions.
Like the original games, MegaMan has the use of his weapon, the MegaBuster, but in this series, additional weapons can be downloaded to MegaMan for one-time use through small disks held by Lan known as Battle Chips. A secondary objective is thus the collection of Battle Chips, and the organization of Battle Chips in such a manner as to augment MegaMan's powers to its maximum level. Some Battle Chips can also be combined in such a way to form a Program Advance, a sort of combo attack, while others are used to call other NetNavis for assistance. With the success of the collectible genre with series such as Pokémon, Battle Network games (beginning with BN3) were released in two similar versions, and had Giga Class Battle Chips, Style Changes or Soul Unisons, and side stories that were exclusive to one version of the game.
The fourth, fifth and sixth games in the series are also compatible with the e-Reader (in Japan; the e-Reader was discontinued in America). By swiping special cards, MegaMan can be given extra powers. The cards also allowed for customization of menu screens.
Battle Network 4 can also be used with the Battle Chip Gate (released only in Japan), another Game Boy accessory (made specifically for Battle Network), in which battle chips for the Advanced PET and Advanced PET II (a virtual pet-like toy with a Battle Network motif, based on the PETs found in Battle Network 4.) Subsequent PET upgrades include the Progress and LiNK PETs, which are based on the PETs in Battle Network 5 and Battle Network 6, respectively. The Battle Chip Gate is also compatible with Rockman.EXE 4.5 Real Operation, a Japan-only spinoff game in which the Game Boy Advance acts as the PET itself and Navis other than MegaMan can be used. Two upgraded gates was released in conjunction with the fifth and sixth games, under the titles of Progress Chip Gate and Beast Link Gate, respectively.
Furthermore, Battle Network 4 can be connected to Mega Man Zero 3 to obtain the Z-Saber, the sword used by Zero in the Mega Man Zero series, as a BattleChip for MegaMan.EXE, as well as for Zero to face Battle Network viruses in Zero 3.
The fourth, fifth, and sixth installments of the series also feature cameos (effectively, a fictional crossover) by Django and Otenko of Konami's Boktai series, in which Django and Otenko are part of a sidequest that allows MegaMan to get the GunDelSol (a BattleChip based on Django's main weapon) as well as the PileDriver Program Advance. In the fifth installment, Django and Otenko NaviChips are also available along with a feature that actually allows the player to battle a friend who owns a copy of Boktai 2: Solar Boy Django. A second crossover battle was offered between the sixth game and the third boktai game, Boktai: Sabata's Counterattack. These were removed from the American and European versions.
MegaMan is also a secret character in Capcom's Onimusha Blade Warriors series, and in Battle Network 5 two BattleChips are based on Duel Masters, a reference to the double billing of movie adaptations of their respective anime series.
Battle Network 5 also introduces Liberation Missions, a mode that combines traditional NetBattling with turn-based strategy games. In Liberation Missions, MegaMan and a team of Navis enter a part of the Internet controlled by Dark Chip Syndicate Nebula in order to free it from their control.
Rockman.EXE 5DS Twin Leaders (Double Team in the United States and Europe) has been released in Japan on the Nintendo DS system in Japan. It is virtually the same as the fifth installment on Game Boy Advance, except with an extra screen. Most player-influenced elements of the game are managed on the touch screen, and the base menu is made to look like Net's PET from the Anime. Also, the Soul Unison function introduced in the fourth game is used more prominently. However, players can only obtain souls depending on which game version they have chosen.
Unlike the past Battle Network games, RockMan.EXE 5 Twin Leaders can connect to past games for chips and other extras. Depending on which game has been loaded into the Game Boy Advance slot, numerous secrets can be revealed. Such unlockable features include Sol Cross Rockman (SCR), which can be obtained through Boktai 1, 2, and 3 (Boktai 1 and 2 only in the American and European versions, due to Boktai 3 being a Japanese only release) and Forte Cross Rockman (Bass Cross MegaMan) (F/BCR). The attacks of Forte Cross Rockman vary depending on the game's save file.
Capcom released RockMan.EXE 6, the final game in the RockMan.EXE series, for the Game Boy Advance on November 22, 2005. Like the past three installments, EXE 6 was released in two versions: "Cyber Beast Falzer" and "Cyber Beast Gregar". Lan and his family move to a new location, called "Central Town" and little will be seen of his old friends, such as Mayl, Dex, and Yai. He will however be meeting new friends, the most prominent of which is Iris. The Cross System has been introduced in this installment, with many notable similarities with Style Change and Soul Unison, such as the Link Navi's attributes and no time limit. Beast Out is another addition to the gameplay, and MegaMan takes on the appearance and abilities of one of the two Cyber Beasts.
[edit] Plots
[edit] Mega Man Battle Network
A terrorist organization called WWW (Known as World Three in the Anime) attempted to destroy the world with the use of a super virus known as the Life Virus (Dream Virus in Japan). Despite interference by Lan and MegaMan, the members stole the four programs they needed in order to make it and suceeded in its creation. The virus was as strong as predicted, but was destroyed by MegaMan. Its defeat forced WWW to retreat.
[edit] Mega Man Battle Network 2
The following summer after WWW's defeat, a new terrorist group called Gospel emerged. Their tactics differed considerably compared to WWW, as they appeared to have no set goal. Gospel's plan had seemingly consisted of only causing random destruction with their navis. Lan and MegaMan battled every member and prevented the worst possible situations. However, Gospel's hidden plan was to re-create the ultimate net navi, Bass (Forte in Japan). Using bug fragments, they planned to make a large army of Bass navis to take over the world. Unknown to Gospel, their method of creating Bass was imperfect, and his abilities were vastly below predictions. In an attempt to increase Bass's power, the leader of Gospel overloaded energy into Bass, and changed him into a giant multi-bug organism. Although the bug beast was stronger than before, Lan and MegaMan managed to elminate it.
[edit] Mega Man Battle Network 3 (White and Blue)
Battle Network 3 takes place not long after BN2. A NetNavi tournament called the N1 Grand Prix took place. Half of the game involved qualifying for the tournament. Once Lan and MegaMan get into the competition, the tournament was discovered as a set-up by WWW to intimidate the world about their return.
WWW had already been attacking in between qualification rounds. As with before, Lan and MegaMan had to defeat the WWW net navis. However, the net operators always managed to escape with special programs known as TetraCodes. The codes were required for WWW's plan to revive the net beast Alpha (Proto in Japan).
Alpha was the orignal prototype of the internet. However, he went beserk and devoured any navis and programs. The scientists were forced to seal Alpha to prevent further damage.
In addition to the TetraCodes, WWW had needed Bass in order to awaken Alpha. It was revealed that Dr. Wily, head of WWW, was moving behind-the-scenes in net mafia Gospel, and had put them to the task of creating a copy Bass specifically for the resurrection. This time, Wily didn't need a fake Bass because he tricked the true Bass into removing the final security measure. When Lan and MegaMan arrived, they fought and destroyed Alpha. In its last moments, Alpha absorbed MegaMan, and the navi was thought to have been deleted. However, a letter Lan's grand-father left them contained coding that let MegaMan be restored.
[edit] Mega Man Battle Network 4 (Red Sun and Blue Moon)
Lan and MegaMan partake in a series of net battle tournaments. Depending on the version of the game, different opponents and scenarios will occur. In between tournaments, a criminal organization called Nebula will attack. They spread corruption with the use of dark chips. These are battle chips infused with the power of darkness. They grant immense firepower compared to a regular chip, but spawns a dark soul and does a small amount of permanent HP damage into the navi that uses it.
Meanwhile, an asteroid was travelling through space, heading for Earth. The scientists at NAXA (ANSA in Japan) attempt to divert it. When their laser strategy failed, they decided to send a net navi into the asteroid's cyberworld and change its course. The navi was chosen through an international tournament, which Lan and MegaMan ended up winning.
Nebula attacked again, but MegaMan was able to delete the head navi and reached the main program operating the asteroid. The program was called Duo and was planning on destroying Earth because of the high levels of dark energy. Lan and MegaMan proved through battle that all people had the ability to conquer their inner darkness, and successfully averted destruction.
[edit] Mega Man Battle Network 5 Team Protoman/Colonel/Double Team (Twin Leaders)
Nebula attacks again, this time with an all-out invasion. They kidnap Lan's father and use SciLab's computers to take over the internet. In response, either Chaud or Baryl (depending on the version) create a team of elite net navis and operators. Lan and MegaMan are the first members. As the story progresses, more team members are gained, and more areas of the net are liberated. When all of the net is won back, the team locates Nebula's headquarters and attempt to end the organization.
Dr. Regal, head of Nebula, reveals his plan of using SoulNet to connect the souls of navis and humans. When that is complete, he tries to upload Nebula Grey, a program of hatred, into it to corrupt all people. This plan was ended when MegaMan deleted Nebula Grey.
SoulNet begins to overload, and the team retreats. Dr. Regal stays behind and gets caught in the explosion of his base. When he awakens, he loses his memory and Lan's father gives him the opportunity to be a scientist. With Nebula disbanded, dark chip production was ceased and no longer exist.
It is interesting to note that in Team Colonel, Dr. Wily appears and he is the reason behind Dr. Regal's memory loss. Baryl is also shown as loyal to Dr. Wily. This would be the basis for the next game's storyline.
[edit] Mega Man Battle Network 6 (Cybeast Gregar/Cybeast Falzar)
Battle Network 6 is the final game in the series. Lan's father gets a new job and the family moves to Cyber City, leaving behind Lan's classmates and friends from ACDC Town. WWW attacks once again, aiming to revive the legendary Cybeasts, Gregar and Falzar.
Gregar was created much like Gospel's bug beast; a large amount of bug fragments were infused together. Falzar was made to destroy Gregar, but its creator had lost control.
When the resurrection was complete, WWW attempted to capture them. They successfully caught one, but MegaMan had absorbed the other. At the end, Wily stole MegaMan's Cybeast and placed it and his own into Copybots, robots that could bring programs into the real world. Along with Colonel and Iris, MegaMan deleted the beasts before they could be released onto the world. Wily was arrested afterward.
In the end, Dr. Wily finally saw the error of his ways and decided to help society once more. With the opportunity of being a scientist again, Wily created powerful systems that deleted viruses and made repairs automatically. This allowed for Net Society to grow incredibly fast. The ending shows a 20 year leap into the future.
[edit] Other media
[edit] Anime
The games lent itself to an anime adaptation, also titled Rockman.EXE. The English language version is known as MegaMan NT Warrior, and has edits resulting from Americanization. The anime is very loosely based on the games (in particular, the third Battle Network game), with few story events in common. The series has spawned four sequels, Axess, Stream, Beast, and Beast+. Stream is loosely based on the fourth and fifth Battle Network games, with heavy Battle Network 3 influences. Beast has shown fairly heavy influences from the 6th Battle Network game(s).
Though Beast was half the length of the previous series, another series premiered after it called Beast+. At this point, the series had become part of the Oha Coliseum programming block, now taking up only a 10 minute time-slot (alongside an Ape Escape anime). Beast+ focuses on the more obscure, left-over elements from the games that were previously ignored, such as Transmission and the Japan-only mobile game, Phantom of the Network. The 26th episode of Beast+ marked the series finale, and an anime based off of Mega Man Star Force took it's place immediately afterwards.
[edit] Board game
In 2004 Capcom released ロックマン エグゼ カタン スタンダード (2004) — “Rockman.EXE Catan Standard” — a licensed version of Settlers of Catan.
[edit] Manga
A manga series was produced by Ryo Takamisaki and serialized in Coro Coro Comics in Japan. The series concluded recently at volume 13. Ten volumes of the English language MegaMan NT Warrior adaptation have been published by VIZ Media as of 2006. Eleventh and twelfth volumes are planned for US releases in 2007.
[edit] Reception
The original MegaMan Battle Network title was generally well-received critically by reviewers enjoying the unique and addicting gameplay and willing to overlook the game's low-budget aesthetics. The sequels, however, have been widely panned for their basic recycling of the original formula, with little appreciable improvement either in the gameplay or presentation. However, some people have criticized the series in general for being too different from the other game series (i.e., where players choose a side-scrolling stage and take the weapon of the defeated boss).
Despite this, the series is popular worldwide and maintains a loyal following, particularly in Japan, where the games rank among the most sold Game Boy Advance software. Sales for the series peaked with RockMan.EXE 4, which reached nearly a million copies in Japan alone, and is the all-time top-selling 3rd party GBA game in that country. It can even be argued that the series as a whole was in fact more successful in that country.
Because of the game's wild popularity in Japan, several spinoffs have been made, only two of which have been published internationally. Also, a special series of Japan-exclusive e-reader cards have been produced for each of final three RockMan.EXE games.
[edit] Trivia
- MegaMan Network Transmission for the GameCube and MegaMan Battle Chip Challenge for the Game Boy Advance are the only Battle Network sidestory games to be released in English. Other sidestory games include Rockman EXE Phantom of Network, Rockman EXE N1 Grand Prix, Rockman EXE WS, and Rockman EXE 4.5 Real Operation.
- The team that worked on the Battle Network series was the same team that did the Legends games (Capcom Production Studio 2).
- It must be said that, despite popular belief, Lan's father in the game, Dr. Hikari, is not the equivalent to Dr. Light from the original series (despite his similar involvement with the series to the doctor's), though his grandfather (shown briefly at the end of the third game) bears a striking reseblance to Dr. Light. Interestingly enough, "Hikari" in Japanese means "light." In addition, "Tadashi," the elder Hikari's first name, translates as "right" (the opposite of "wrong") which was what Dr. Light was initially called in English versions of the original game (specifically, "Dr. Wright"). Further, it is a reference to the L/R ambiguity in the Japanese language. Some have argued that "Tadashi" is a parallel to "Thomas", Dr. Light's first name. All of this, of course, is an inside joke, as Battle Network takes place in an alternate universe from the other MegaMan series.
- So far, there have been only three Mega Man X character crossovers in the series: Zero, who appeared in MegaMan Network Transmission as one of the characters, Colonel (from Mega Man X4) in MegaMan Battle Network 5: Team Colonel (and again in both versions of MegaMan Battle Network 6). Also in the sixth game is a girl named Iris who is based on the character of the same name from MegaMan X4. Her relationship with Colonel is mirrored from their relationship in the X series.
[edit] External links
- Rockman EXE series - official Capcom site for the Rockman EXE series (Japanese).
- MegaMan NT Warrior - official US site for MegaMan NT Warrior
- Rockman.EXE Battle Chip Stadium
- Rockman.EXE Link Pet EX
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