Mega Man 7
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Mega Man 7 | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Release date(s) | JPN March 24, 1995 NA September, 1995 |
Genre(s) | Action/Platformer |
Mode(s) | Single player |
Rating(s) | ESRB: K-A (Kids to Adults) |
Platform(s) | SNES |
Media | 16-megabit cartridge |
Mega Man 7, known as Rockman 7 Shukumei no Taiketsu (ロックマン7 宿命の対決 Rokkuman Sebun Shukumei no Taiketsu?, lit. "Rockman 7 A Destined Confrontation") in Japan, is a video game that is a part of the Mega Man Classic series. The video game was released on the Super NES in North America and Europe, and on the Super Famicom in Japan. It was also re-released in 2004 as part of the Mega Man Anniversary Collection.
The game introduces the characters of Bass and Treble, known in the Japanese versions as Forte and Gospel.
Contents |
[edit] Story
In the year 20XX, thanks to the efforts of Mega Man and his friends, Dr. Wily was finally brought to justice after several years of battles, much to the delight of the world. The people breathed a long sigh of relief as the jail cell door on Wily's cell was shut, hopefully for good...
However, Wily had planned for just such an occasion. He had always known that one day, his plans might come to an end at Mega Man's hands, and so he had constructed four backup Robot Masters in a hidden lab. If they did not receive a communication from their master within six months, they would activate... and begin searching for their master.
After six months, the robots activate and carry out their intended function, going on a rampage through the city Dr. Wily was being held in and carving a path of destruction in their wake.
Mega Man, who had been enjoying the peace that Wily's captivity had brought, immediately caught wind of the situation and was called into action. Upon driving into the city, Mega Man, who was with Roll and Auto, saw that the city was in ruins. The road is too unstable to keep going, and so, gaining his helmet (but not before Auto gives him a Mettaur one to test it), Mega Man pressed forwards on foot and found Dr. Light and Rush, who were both presumably already in the city when the attack began. Dr. Light calls his attention to the sight of the large prison in the distance as four small objects, Wily's Robot Masters, streak towards it. As they look on, the prison explodes, and Wily is freed. Mega Man gave chase, destroying many of Wily's troops until he meets Bass, a robot with capabilities much like Mega Man's own, and his robotic dog Treble. After a brief battle (in which the outcome and dialogue were dependent on one another, which was rare for minor occurrences in video games of the time), Mega Man is informed that Bass and Treble are battling Wily as well. Bass then teleports away, leaving Mega Man still confused.
Afterwards, Mega Man goes after the four Robot Masters and faces them while collecting the pieces to the new "Super Adapter" upgrade that are found in their domains.
After defeating the four, (Cloud Man, Freeze Man, Burst Man, and Junk Man), Dr. Light informs him that Wily has attacked the "Robot Masters' Museum". Mega Man sets out for it and defeats a clown-type robot called Mash[citation needed] in time to see Dr. Wily airlift Guts Man through a hole in the roof.
After returning to the lab, Dr. Light tells Mega Man that four more Robot Masters are tearing up the city, so he goes to defeat them as well. During his journey, he meets up with Proto Man who wishes to see which of the two Dr. Light made stronger, and upon defeating him, he is given the "Proto Shield" item.
Shortly prior to facing Shade Man, Mega Man comes across a damaged Bass. Mega Man tells Bass to go to Dr. Light's laboratory for repairs.
Once all of the Robot Masters have been defeated, Mega Man returns to the lab and finds it half-totaled. Dr. Light is fortunately unharmed, but he tells Mega Man that Bass was the culprit. Bass and Treble had apparently been one of Dr. Wily's creations all along (Dr. Wily also seems to have caught on to Dr. Light's love of musical names). Bass had ransacked the lab, taking a copy of the blueprints for Dr. Light's new upgrade, the Super Adapter, which is a combination of the Rush Jet Suit and Rush Power Suit from Mega Man 6 (Mega Man can get his own Super Adapter by collecting the R, U, S & H panels that are scattered throughout the first four levels.) Wily then comes on the damaged lab screen and taunts Mega Man.
Armed with new knowledge, eight robot master weapons, and the determination to bring an end to the conflict, Mega Man sets out for Dr. Wily's Skull Castle. Mega Man then fights his way through Dr. Wily's minions, including the reprogrammed Guts Man that Dr. Wily airlifted out of the robot master museum previously.
Eventually, Mega Man comes across Bass. Bass uses the Treble Boost, an upgrade Dr. Wily created for him out of Dr. Light's Super Adapter blueprints, to merge with Treble and give him more power and the ability to fly, much like the Super Adapter gives Mega Man. Despite the tipped odds, Mega Man defeats Bass.
Mega Man and Wily have a showdown, in which Mega Man is ultimately victorious. In the end, Wily begs for mercy as is routine by this time, but Mega Man walks over and aims his Mega Buster at Wily. This naturally scares Wily out of his wits, and he falls to the floor, slowly sliding back into the wall. Mega Man quietly ponders whether he should do what he says he should have done years ago. Wily reminds Mega Man that robots cannot harm humans.
Mega Man tells him that he is "more than a robot" and prepares to kill Dr. Wily (in the Japanese version, he simply stops and does nothing, since Wily did speak the truth). At that moment, the fortress begins to collapse. A steel girder falls on Wily as the room begins to shake wildly, but Mega Man keeps his aim true. Before he can shoot, however, Treble beams in and warps out with Wily. Bass teleports in as well, and tells Mega Man that "He who hesitates is lost" and "we shall return." before teleporting back out.
Mega Man vacates the fortress and slowly walks away, alternating from blankness to fury as the credits roll and the fortress explodes behind him. He reaches the Big Eddie's, where Dr. Light, Rush, Beat, Auto, and Roll are all waiting for him.
[edit] Gameplay
Mega Man 7 is the third Classic series Mega Man game to have a store where the player can buy items and powerups. The player can collect bolts while exploring the levels and can have Auto create the parts. To access his store, the player presses the select button on the level-select screen. This aspect of the game was previously featured in Mega Man IV (Game Boy), Mega Man V (Game Boy) and is later featured in Mega Man 8.
Mega Man 7 also is the first Mega Man Classic game to have an introductory level that comes before the main level selection screen. The game is also the debut of Bass (Forte) and Treble (Gospel), Mega Man and Rush's rivals.
The player can obtain Beat by rescuing him in Slash Man's stage. Unlike in Mega Man 5 and Mega Man 6, Beat's function is to pick up Mega Man if he falls down a hole. The player has a capacity of four whistles, which signal Beat to come. Beat carries Mega Man for a limited period of time; Beat will drop Mega Man once the period of time is up due to stress from carrying Mega Man. If Mega Man falls down a hole at that point, or if Mega Man falls down a hole after all four whistles are exhausted, the player will lose one life.
Also, there's an extra versus mode for two players, that features a two-round fighting game in a Street Fighter-esque feature.This mode can be accessed by inputting a password while holding the L+R buttons.The password is shown in the ending, as sixteen numbers divided in groups of four and preceded by "No.", with no indication that it could be a password.This password, when input without holding the shoulder buttons, takes the player fully-powered to the last Wily Level. This is the only way to go there with a password, since if you get a password in the last Wily Level by normal gameplay, inputting it will make you go back to the first one.
[edit] Robot Masters
The following robots appear in this game. The character designer is listed after the robot.
After the player completes the intro level, the first four Robot Masters in the list are selectable. After these are beaten, the player is taken to the Robot Museum stage, where the boss is Mash, a clown robot whose head can detach from its body. When this stage is beaten, the other four Robot Masters become selectable. This type of gameplay was later seen again in Mega Man 8. Although with a certain password, all 8 Robot Masters can be selected from the beginning.
Also, by meeting certain requirements, Mega Man can fight Proto Man in a friendly duel. Winning this fight will win Mega Man the right to "borrow" Proto Man's shield.
[edit] Fortress bosses
After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses.
Boss | Weakness |
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Bass | Super Adapter |
Guts Man-G | Slash Claw |
Super Adapter Bass | Super Adapter |
Gamerizer | Wild Coil |
Hanyaned | Noise Crush |
Dr. Wily - Wily Machine 7 | Thunder Bolt |
Dr. Wily - Wily Capsule | Wild Coil/Freeze Cracker |
As with all previous Mega Man games except the first, this game features a "transporter room" level, in which you must defeat all previous Robot Masters again. However, this is the first time in which this level is the final level, with Dr. Wily being the final boss of the game (in previous games, the transporter room level was the next to last level, usually with Dr. Wily being accessible from the final transporter, but with one more level to go to defeat the final version of Dr. Wily). This game has a password that would take you to the very last stage.
[edit] Remake/Changes
- Wily was mistakingly called Willy at one spot in the U.S. Intro. This typo was corrected in Mega Man Anniversary Collection.
- The game contains content that are under the ESRB Rating, such as Bass using the word "Damn" as in "Damn... I was careless!" after being "defeated" in the Shade Man stage. In the Anniversary Collection, it was censored and replaced by "darn."
[edit] Differences between Japanese/English Version
- In the closure, Mega Man states that he's more than a robot, as an answer to Dr. Wily's saying that "Mega Man is merely a robot and can not harm humans". In the original Japanese version, he just stands quietly.
- In the Japanese version, whenever Mega Man gets a Master Weapon, Roll or Auto sometimes appear in Dr. Light's place, although while Dr. Light elaborates on the Master Weapon's abilities, Auto's comments are often humorous, and Roll always says something about the weapon in reference to housework. [1] Notably, Auto's comment on the Slash Claw includes a mention of fellow Capcom character Strider Hiryu.
[edit] Box Art Info
This is only the second of two Classic Mega Man games in which the box art shows Mega Man's weapon as his right arm; The first was Mega Man 4.
[edit] Background
- The first model of Famicom game consoles made a cameo in Junk Man's stage.
- In the background of Spring Man's room, a blueprint of Astro Man (from Mega Man 8) can be seen in development.
[edit] Trivia
- When you encounter Freeze Man, if the player wait long enough for him to make the first move, he will respond by motioning for the player to come towards him. Also, if the player hits him with the Freeze Cracker (during the final Wily stage), he will pause the game to taunt the player.
- Aside from Wily Tower from Mega Man: The Wily Wars, which was released the previous year, this is the first of the Mega Man games to not repeat a musical theme during the levels of Wily's Fortress.
- A combination of the themes from Guts Man, Heat Man, and Snake Man's stages is used as the music for the Robot Museum level.
- Various robots from prior Mega Man Classic games are in the Robot Museum, including:
- Snake Man (Mega Man 3)
- Blizzard Man (Mega Man 6)
- Pharaoh Man (Mega Man 4)
- Heat Man (Mega Man 2)
- Flame Man (Mega Man 6)
- Plant Man (Mega Man 6)
- Skull Man (Mega Man 4)
- Ring Man (Mega Man 4)
- This is only the third game in the Classic Mega Man series where the boss music in the Wily stages differs from the boss music heard whenever fighting the Robot Masters. This trend was also only previously used in the original Mega Man and Mega Man 3.
- The alternate music in Shade Man's stage is a remix of the first level of Super Ghouls 'n Ghosts and can only be triggered as long as Shade Man is alive. Hold the B button on the Super NES or Nintendo Gamecube pad while selecting his stage to hear it. In the PS2 version of Anniversary Collection, you need to hold the Square button to access this Easter Egg.
- The regular music in Shade Man's stage seems to be based on the verse parts of Hotel California by The Eagles.
- The truck in the Turbo Man stage is modelled after the Japanese lion (AKA - Shishi) used in the New Year Lion Dance.
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