Mega Man 2
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Mega Man 2 | |
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Box art portraying the protagonist, Mega Man, battling with rival, Quick Man, in a futuristic setting. |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Series | Mega Man Classic |
Release date(s) | JPN December 24, 1988 NA July, 1989 EUR December 14, 1990 |
Genre(s) | Action/Platform |
Mode(s) | Single player |
Platform(s) | NES |
Media | 2-megabit cartridge |
Mega Man 2, known as Rockman 2 Dr. Wily no Nazo (ロックマン2 Dr.ワイリーの謎 Rokkuman Tsū Dokutā Wairī no Nazo?, lit. "Rock Man 2 The Mystery of Dr. Wily") in Japan, is a video game that is a part of the Mega Man Classic series. It was released in July 1989 on the Nintendo Entertainment System in North America and Europe, and on the Famicom in Japan.
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[edit] Gameplay
Mega Man 2 is a platformer and action game like its predecessor, Mega Man. The player controls Mega Man, a boy robot who fights for peace, as he travels to defeat the Robot Masters of Dr. Wily. Mega Man gains the signature weapon of each Robot Master after defeating him. The Robot Masters have weaknesses to the weapons of certain other Robot Masters; therefore, choosing the order in which the levels are played is a vital component of the gameplay.[1]
While matching the Robot Masters' weaknesses to one another is an important component of Mega Man 2's gameplay, an additional component is the superiority of many of those weapons to Mega Man's standard weapon. The Quick Boomerang, for example, is able to kill some enemies that no other weapon can. And the Metal Blades are capable of attacking in all eight directions, and are much wider than Mega Man's regular weapon, making it much easier to deal with flying enemies. Either weapon, though particularly the blades, can make formerly difficult sections of the game much easier.
Unlike the original Mega Man, the game no longer keeps a running score for the player. This also removes the score pellet drops; drops only consist of energy and weapon energy. The player is also unable to return to Robot Master levels once they have been completed; although, unlike Mega Man, there are no hidden special powers that would make the ability to replay levels important.
Mega Man 2 introduced a password system. After defeating each Robot Master a password is displayed, allowing the player to return to that particular point in the game after restarting the system.[2] The password stores the particular list of completed Robot Masters, as well as the number of E-Tanks that the player has accumulated.
Mega Man 2 adds a new item to the series, the E-Tank. The E-Tank allows a player to refill Mega Man’s health at the time of his or her choice.[3]
After completing certain Robot Master stages, Mega Man is given, in addition to the weapon of that Master, a special item.[4] These items are platforms that allow the player to go places that the he or she would not otherwise. Item 1 generates up to 3 platforms that slowly rises in the air. Item 2 creates a platform that constantly moves forward, while Item 3 creates an elevator platform that climbs up walls.
After defeating the eight Robot Masters, the player proceeds to Dr. Wily's fortress, which consists of six levels that are taken linearly. These levels have restart points, such that if Mega Man dies, the player restarts from that point. Unlike the Robot Master levels, the area before the boss of the level does not have a restart point, so if the player loses fighting a boss, the he or she must restart from the level's restart point halfway through the level.
As in the original Mega Man, the player is required to fight each Robot Master a second time in Dr. Wily's fortress. However, in Mega Man 2, these battles take place in a single room with teleportation devices that lead to each Robot Master. The devices can be entered in any order, but the devices are not labeled. The order of the Robot Masters' weapons in Mega Man's inventory are the same order as the teleporters when taken counter-clockwise.
The North American release of the game has two difficulty modes: normal and difficult. The "difficult" setting is the standard difficulty level that was used in the Japanese version, while the "normal" setting makes all enemies and Robot Masters weaker. Re-releases in North America do not contain this feature. The choice of difficulty mode has no effect on the password system.
[edit] Development
[edit] Story
In the year 200X, the robot Rock, a project by Dr. Thomas Light, was created. What followed in the series was a close sister named Roll, along with eight (six in the original) industrial brothers. It was an age where humans live side-by-side with robots. However, Dr. Light's rival, Dr. Wily, revolted and took Light's creations for himself, leaving the "useless" robots Rock and Roll. He reprogrammed those robots and used them in a robotic army to take over the world. Just when things looked bleak, Rock volunteered to be converted into a fighting robot. In this form, he became known as Mega Man.
Mega Man went after his brothers, though it was painful for him to fight them. He managed to only deactivate them, rather than destroying them. Dr. Light repaired them erasing the evil programming. When Dr. Wily's stronghold was discovered, Mega Man penetrated its defenses. He was surprised to see his brothers again, but he realized that they were clones once he had reached the Copy Robot. He had to face many powerful creations, but Mega Man still triumphed. He had reached Dr. Wily and had destroyed his Wily Machine. Wily begged for mercy, and Mega Man gave it. Because of his efforts, the world was at peace.
Just when everyone thought they could live in peace and that an age of prosperity had dawned upon them, Dr. Wily revealed that he had built a new fortress and an army of robotic henchmen, led by eight new Robot Masters of his design. He unleashed them on the world for revenge against Mega Man. Once again, the populace called on Mega Man to stop the chaos before the world was engulfed in the flames of destruction.
Mega Man crushed the eight Robot Masters and then set out to Wily's new fortress, where he had to face more creations and Wily. In the final fight, Wily morphed into an alien, but Mega Man discovered that it was a hologram. Mega Man let Wily go. Mega Man took a long walk to think things through, and later returned home.
[edit] Robot Masters
The following Robot Masters appear in this game. The character designer is listed after the robot.
[edit] Reception
Mega Man 2 was named by GameSpot as one of "The Greatest Games of All Time".[5] It was also honored in Nintendo Power's "Top 200 Nintendo Games Ever" list, ranked at number 33.[6]
[edit] Legacy
Many of the conventions of the classic Mega Man series were defined by Mega Man. Mega Man 2 added its own conventions, which were retained by the series. The traditional number of Robot Masters for Mega Man games is eight as used in Mega Man 2, rather than the six used in the original. The Game Boy versions used eight Robot Masters, but they were divided into two sets of four.
The E-Tank was used in most entires in the series, though the Mega Man X series required that the player fill the tanks manually. The teleporter room where the player confronts all of the Robot Masters for a second time has become a staple of the games, replacing the preset sequence used by Mega Man.
Mega Man 2 initiated the idea of movement items. Though later Mega Man games would introduce Rush as a container for these different platforms and special movement modes, the genesis of the idea was in Mega Man 2. Rush's abilities, much like Mega Man 2's items, are acquired from defeating a particular Robot Master.
[edit] Novelization
Mega Man 2 was made into a novel in the Worlds of Power series. The one major difference is that Dr. Light fears Mega Man's chances against Dr. Wily's more powerful new robots and while attempting to duplicate him, accidentally turns him into a human being.
[edit] References
- ^ (July 1989) in Capcom: Mega Man 2 Instruction Booklet (in English). Nintendo of America, 7.
- ^ (July 1989) in Capcom: Mega Man 2 Instruction Booklet (in English). Nintendo of America, 9.
- ^ (July 1989) in Capcom: Mega Man 2 Instruction Booklet (in English). Nintendo of America, 6.
- ^ (July 1989) in Capcom: Mega Man 2 Instruction Booklet (in English). Nintendo of America, 8.
- ^ GameSpot (2003). The Greatest Games of All Time. gamespot.com. Retrieved on June 11, 2006.
- ^ (February 2006) "NP Top 200". Nintendo Power (200): 59.
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