Talk:Master of Magic

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Contents

[edit] NPOV tag

The criticisms section has some claims that are unsupported and aren't NPOV

If you could have a "critics such as Y claim" type of statements, it would ease the NPOV issue. i kan reed 20:03, 9 August 2006 (UTC)

Don't worry, I overhauled the whole page :) -- Grafikm (AutoGRAF) 20:09, 9 August 2006 (UTC)

[edit] Quality

Who wrecked this articles quality? There were over 20 mistakes in both spelling and grammar in the opening section alone! Ive attempted to fix them but I dont have time to go over the whole article right now. Poor form guys. --Havoc8844 22:43, 16 August 2006 (UTC)

[edit] Strategy guide

Am i the only one who thinks this is starting to read like a strategy guide? i kan reed

[edit] Correction to the 'Magic types' section.

The statement that a wizard following the Mirrored Path (Life or Death) can find a book of the opposite color is not correct. A wizard with Life magic will be finding books of Life even in dungeons/temples/lairs populated by Death creatures and vice versa.

Once or twice I found Life books while playing Death / Death+Nature. I'm not sure if it was with 1.31 patch or before though.

The retorts of Infernal/Divine Power can be found regardless of Life/Death alignment but their effect is identical. It is possible to find both retorts in a single game though their effect will not be cummulative.

[edit] MoM 2 / rebuild attempts

"Most of them never advanced past the alpha version or were abandoned; however, one was completely finished albeit with substantial modifications of the game rules."

can someone verify this please. I'm not aware of any version tthat could be considered remotely 'finished'. Thanx chrisboote 14:28, 2 November 2006 (UTC)
Leylines is a game inspired by MoM. It was finished and you can play it. The rules are quite different, however, from the original MoM, hence this sentence. -- Grafikm (AutoGRAF) 15:37, 2 November 2006 (UTC)

[edit] Sequel talk?

This article contradicts itself by saying that Stardock is currently developing a sequel (at the top) and no sequel is planned (at the bottom). Which is it? Last I heard, Atari (vis a vis Infogrammes, who got it from Hasbro, who bought Microprose) had sold the rights to all old Microprose stuff to Sid Meier. Anybody got anything here? I didn't see a citation, so...

both are rampant speculation. I'm currently feeling too lazy to clean it up. i kan reed 13:12, 6 November 2006 (UTC)
Nah, Stardock did try to bid for the license, but it fell through. So they decided to go ahead with their own mom clone (will be called something else obviously). That's the "Sequel" that is being referred to in the article (also see cite). I'll fix it Aarontay 19:20, 12 January 2007 (UTC)

[edit] Artificial Intelligence

I remember with the original boxed game that wizard fortresses were poorly defended and it was easy to take them over and win. Years later I downloaded a different version from their website that fixed this. Did anyone else have this same experience? Should this initial shortcoming be mentioned? Also, I'm surprised there's not more mention of the "hero" strategy where a single hero is built up to exceedingly powerful proportions and can basically walk from town to town leveling it. Any thoughts? Bbagot 08:21, 25 January 2007 (UTC)

[edit] Magic: The Gathering similarities?

The game has uncanny similarities to MTG. Has this been discussed by any reliable source?-- Piotr Konieczny aka Prokonsul Piotrus | talk  23:46, 7 February 2007 (UTC)

Having played both games, I'm not really sure what you're referring to. Other than the fact that both games have magic of different types and allow you to cast spells and summon creatures (hardly unique ideas), there's not really much in common. Successful play in Master of Magic requires spending a considerable amount of time in properly developing your cities and populations. There's nothing even remotely close to those elements in M:TG. --Junior612 22:06, 13 February 2007 (UTC)
This is a really old and tired debate that has gone on the net for ages. Supporters of the MTG influenced MOM or vice versa would point out to the fact that besides the 5 color magic , there are many spells with exactly the same names (and not standard d&d names even) . E.g Dark rituals , mana leak. Their opponents would say this is just coincidence and/or that such systems are pretty generic. Obviously MOM is different from MTG in that the former is based on civilization and the latter is a CCG, but the feel of the magic system is quite close. The release dates of the two games themselves can't really help, because they are pretty close (there is some uncertainty on when MTG/MOM was released also, if you take into account play testing/beta), and nobody knows for sure except the designers of the magic whether they were aware of MTG when they were working on MOM. Speculation is that they probably weren't at least when they first started the project (assuming fairly long development times),but it is not impossible for them to become aware of it in the later stages.. but this is all original research.Aarontay 04:15, 14 February 2007 (UTC)

[edit] Specific concerns on Gameplay section

I have a few specific concerns, so I'll highlight them here

  1. Over-reliance on primary sources. Specifically, it makes it's own conclusions from the manual, which is a no-no according to WP:ATT.
  2. Lengthy focus on material with low cultural impact. The section is very long and discusses details that are more or less irrelevant to the importance of the game.
  3. Acts much like a game-guide, explaining how most of the game mechanics work, which goes against the policies regarding writing about video games.

If there appears to be a reasonable consensus/lack of discussion on the matter, I'll reduce the section to a simpler summary, which relies upon secondary sources. i kan reed 23:36, 25 March 2007 (UTC)