Talk:Massively multiplayer online game

From Wikipedia, the free encyclopedia

This is the talk page for discussing improvements to the Massively multiplayer online game article.
This is not a forum for general discussion about the article's subject.

Article policies
Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Start This article has been rated as Start-Class on the assessment scale.
High This article is on a subject of High priority within gaming for inclusion in Wikipedia 1.0.

MMOG logo This article is within the scope of WikiProject Massively multiplayer online games, a collaborative effort to improve Wikipedia's coverage of massively multiplayer online games. If you would like to participate, you can visit the project page, where you can join the project and see a list of open tasks.
Start This article has been rated as start-Class on the the assessment scale.


Contents

[edit] Article Duplication?

Isn't the article MMORPG exactly the same thing? Grunners 05:03, 15 Dec 2004 (UTC)

  • No. MMORPGs are role-playing games, whereas MMOG covers the more general idea of massively multiplayer. If there's duplication, it's because MMORPGs are the most popular type of massively multiplayer game. --Mrwojo 13:19, 15 Dec 2004 (UTC)
  • The definition within Wikipedia is pretty inexact though. World of Warcraft for example is as far from a real Role-Playing Game as anything could ever be. So the general idea around Wikipedia seems to be that every game that features Elves, Magic and stuff is a RPG and everything else isn't. --Fyrn
What constitutes a "real" RPG is up to debate and is partly a matter of opinion (which is mentioned on role-playing game, computer role-playing game, and MMORPG). What makes WoW not an RPG? ("Elves, Magic and stuff" isn't a defining feature of MMORPGs, checkout Star Wars Galaxies and City of Heroes for example.) --Mrwojo 15:31, 11 Apr 2005 (UTC)
This isn't a Wikipedia misconception. It's been an ongoing (perhaps mis-)categorization of games which attempt to emulate Dungeons & Dragons in computer form as roleplaying games, going back to the old Gold Box D&D games or perhaps earlier. Afterwards, games of the same genre (though not necessarily the same setting) also became classed as RPGs. Wikipedia is correct to categorize these games as RPGs, because the commonly-accepted definition classes them that way, even if any "roleplaying" that occurs is very shallow. --Dachannien 17:16, 10 May 2005 (UTC)
WoW isn't an RPG because nobody roleplays. Exp points and skills don't make it roleplaying. Wouter Lievens 20:24, 12 May 2005 (UTC)
Being the oldbie I am, I still like the MPOG term. I never liked the MM part. --Cyberman 00:58, September 6, 2005 (UTC)

[edit] Rewrite of First & Last Paragraph of Intro

Please eval the changes I made to give more context to the first paragraphs of the intro (where Air Warrior and MUDs felt wrong to have been omitted), and to acknowledge the recent penetration of Halo and Halo II and Xbox Live in the last paragraph. I did not alter any of the downstream text to make it all flow more as a whole, since I wanted to get feedback on these changes first before doing any additional edits to unify the piece. If the changes I made look good we should discuss what (if any) additional edits should go in the sub-sections. Coll7 22:25, 10 July 2005 (UTC)

In the lead, it mentions Adventure Quest as a free MMO. Is that really true? I don't think is classifies as an MMO. Anyone agree? Greeves 16:17, 29 December 2006 (UTC)

[edit] Marge of Overview and History Sections

Overview was predominantly a history section, but the History section at the bottom duplicated much of its content. I renamed the top section Overview and History, merged the two sections and tried to edit it to eliminate duplication, lose nothing else and have the whole thing flow. Please comment, edit etc. Coll7 19:34, 22 September 2005 (UTC)

[edit] Reference_desk/Science#How_much_virtual_space_exists_in_persistent_worlds

Wikipedia:Reference_desk/Science#How_much_virtual_space_exists_in_persistent_worlds? Please comment, here 16:35, 20 October 2005 (UTC)

[edit] Massively multiplayer sports management games?

I was looking for info on a type of game that isn't mentioned here, where players manage a sports team against hundreds or thousands of other human players. I don't know if there is a name for it or anything, but examples would be like Hattrick or What If Sports. Recury 00:14, 9 July 2006 (UTC)

[edit] Massively multiplayer collaborative art "game"?

What about browser based massively multiplayer real-time art projects such as seen at http://www.thebroth.com - should a new category be made for these? I am not sure whether there are many projects like TheBroth, but it sure is BBMM and it sure is fun - but is it a "game"? Should we call these BBMMCOA, browser based massively multiplayer collaborative online art, or just MMOA or BBMMOA ? Wyxel 03:01, 15 August 2006 (UTC)

In fact I have since changed my mind about this - I propose we call these things just MMCAP: Massively multiplayer collaborative art projects. Wyxel 08:48, 17 August 2006 (UTC)

Ok, no responses... I'll now be bold and make a mention of BBMMCAP in the actual MMOG article. Wyxel 09:13, 23 August 2006 (UTC)

I had a look at that yesterday, I am not sure BBMMCAP is massively multiplayer; this throws into question how many players constitutes "massive" more than the average FPS/RPG? (i.e. more than 32 activly participating) or more than 500 registered. MMOGs are generaly virtual worlds BBMMCAPs are deffinaly not Virtual Worlds. My other comment is they are not really a game, games tend to have rules and objectives - the broth seems to have few rules other than those of common decency and certainly no clear objectives. -- Richard Slater (Talk to me!) 09:59, 24 August 2006 (UTC)
I can only speak of Thebroth, which is fairly new but has already over 8000 registered users and sometimes 200+ simultaneous users. I would certainly agree, it's not a game in the traditional sense. There is an award points system and there is rating of snapshots, but there is no "winning" of sorts. It has some hallmarks of traditional MMOGs in the sense that it offers a persistent world (maybe canvas is the better name here?) and it uses shards with parallel world forking. I suppose in general anything to do with art and self-expression would probably not fare well with rules other than you mentioned, common decency. The question remains, is an MMCAP a subtype of MMOG or something else altogether for which no parent category exists? Wyxel 20:37, 24 August 2006 (UTC)

[edit] Research on MMOGs

How about adding a section on research on MMOGs? I've just written entries for T.L. Taylor and Lisbeth Klastrup, two scholars who have done work on Everquest and World of Warcraft. There's a lot of other research also going on in this area now, Taylor and Klastrup are just two of many. Should a section on academic work in the field be a section of this entry or its own entry? Lijil 09:50, 7 September 2006 (UTC)

I think the kind of research you're talking about *may* only be applicable to MMORPGs, and there's a research section over there, though it definitely needs work. --Beefnut 21:15, 7 September 2006 (UTC)

[edit] Edited MMOFPS section

Edited out some misleading phrasing in the MMOFPS section. Huxley and Face of Mankind do not qualify as "popular" ecamples of the genre, as Huxley isn't even released yet, and FoM has so few players as to nearly be considered non-notable by Wikipedia standard. --72.35.146.211 20:18, 23 September 2006 (UTC)


[edit] Warrock?

I'm not gonna edit the page, but warrock is only a multiplayer game. It is in no way massively multiplayer. However if the criteria of this page is for an non-persistent world with less than 64 players on "player created" servers then by all means it's an MMO. I'm just saying, that someone might want to take this into consideration as it might have been spam by someone who liked warrock. 69.221.239.2 04:04, 6 March 2007 (UTC)

[edit] Added back in types

I added back in the section about the different types of MMOs as someone blanked the section without discussing it first. Greeves (talk contribs) 15:22, 2 February 2007 (UTC)

[edit] Vanguard Caption

The Game is out think its safe to remove that.

[edit] External Links

Its just me or the external links section ins't following the WP:EL? Antonio Carlos Porto 02:13, 12 February 2007 (UTC)

[edit] Habitat buy Lucasfilm was the first graphical MMO

Habitat was the first graphical MMO.

"The first graphical online virtual world that supported lots of players at once -- more than 16 -- was Habitat, and that was the mid-eighties," says Raph Koster, the chief creative officer at Sony Online Entertainment.

[edit] Massively?

Hi, since I'm not a native English speaker, I'm somehow confused by the lemma. "Massively" is an adverb("...except for nouns..."). But, here it refers to a noun: multiplayer, doesn't it? Shouldn't it be just massive then? --Geri, 18:23, 26 February 2007 (UTC)

Massive would be correct English, yes. Massively is what the industry initially used in marketing efforts, and has become the common usage - even though it is technically wrong. Ehheh 18:33, 26 February 2007 (UTC)
Thanks for the info. And, it's even more confusing when also looking at MMORPG, where it is was mentioned correctly :). I'm asking, because it's grammatically wrong in the german Wikpedia, too, and i'm thinking of a lemma change there. --Geri, 18:23, 26 February 2007 (UTC)