Marshal (Dungeons & Dragons)

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D&D Character Classes
Base classes from Player's Handbook

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard

Additional/Alternative base classes

Archivist
Ardent
Artificer
Beguiler
Binder
Crusader
Divine Mind
Dragon Shaman
Dragonfire Adept
Dread Necromancer
Duskblade
Erudite
Factotum
Favored Soul
Healer
Hexblade
Knight
Lurk
Incarnate
Marshal
Mystic
Ninja
Noble
Psion
Psychic Warrior
Samurai
Scout
Shadowcaster
Shaman
Sha' ir
Shugenja
Sohei
Soulborn
Soulknife
Spellthief
Spirit Shaman
Swashbuckler
Swordsage
Totemist
Truenamer
Warblade
Warlock
Warmage
Wilder
Wu Jen

NPC Classes

Adept
Aristocrat
Commoner
Expert
Magewright
Warrior

Unearthed Arcana generic classes

Expert
Spellcaster
Warrior

Prestige classes

The marshal is a character class in the Dungeons & Dragons 3.5 edition that was introduced in the Miniatures Handbook.

The marshal is a military commander whose abilities are focused on leading others into battle and inspiring them to victory. As they progress in levels, marshals gain the ability to project minor and major "auras" that grant a variety of bonuses to nearby allies. Charisma is the marshal's most important ability, as it enhances the effectiveness of his minor auras and is the key ability for several of the marshal's class skills, in particular Diplomacy. The marshal also has the ability to grant nearby allies bonus move actions. Although a military-style class that is proficient with most weapons and armor, the marshal himself is not as good at combat as a fighter: the marshal has the same hit die, saving throws, and attack bonus progression as a cleric.

No currently published race has marshal as its favored class.

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