Marine Doom

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Marine Doom is a modification of the first-person shooter Doom II for US Marines, but also available for download to the public.

In the game, a fireteam, comprising four Marines, is supposed to accomplish a specific mission, the default being the destruction of an enemy bunker, although other scenarios such as a hostage rescue in a foreign embassy can be designed. In order to allow coordination of their movements, these soldiers play on separated computers in the same room. The fireteam consists of a Team Leader, two riflemen and one machine-gunner. Today, the US Military uses America's Army as a recruitment tool.

[edit] History

In 1996, General Charles C. Krulak, Commandant of the US Marine Corps issued a directive to use wargames for improving "Military Thinking and Decision Making Exercises".

Moreover, he entrusted the Marine Combat Development Command with the task to develop, exploit and approve computer-based wargames to train U.S. Marines for "decision making skills, particularly when live training time and opportunities were limited."

A group of U.S. Marine simulations experts, including Lieutenant Scott Barnett as the project officer, in Quantico, Virginia of the Marine Corps Modeling and Simulation Management Office (MCMSMO) obtained a copy of the commercial Doom, released in 1993 by id Software, and started altering to develop a fireteam simulation, which focused on mutual fire team support, protection of the automatic rifleman, proper sequencing of an attack, ammunition discipline and succession of command.

Their code was adapted for the commercial Doom II before its release, and requires a commercial copy of Doom II 1.9 to run. [1].

[edit] External links