Manhunt (video game)

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Manhunt
Developer(s) Rockstar North
Publisher(s) Rockstar Games
Release date(s) November 18, 2003 (PS2)
April 20, 2004 (Xbox & PC)
Genre(s) Action, Survival horror, Psychological horror
Mode(s) Single player
Rating(s) BBFC: 18
ESRB: Mature 17+ (M)
OFLC: MA15+
OFLC: RC (re-rating)
OFLC (NZ): Banned
USK (GER): Banned
Platform(s) PlayStation 2, Xbox, Windows
Input Gamepad; optional headset

Manhunt is a controversial video game released by Rockstar Games in November 2003. Generally well received by critics, the game created a media frenzy on release, was banned in several countries and was blamed by media as a cause in a UK murder investigation, despite police stating it was not connected in any way.[1] A sequel/prequel, Manhunt 2 is in development and planned to be released in 2007.[2]

Contents

[edit] Gameplay

Players must survive the Director's planned carnage by performing "executions" on gang members. When the player targets an enemy to initiate an execution, the cross-hairs around the gang member will initially be white (representing a mild kill); after a waiting period of three seconds, the cross-hairs will eventually transition to yellow (a more violent kill) and finally red (the most brutal kills). Executions are shown via a cut scene from the perspective of the Director's security cameras. Each weapon has its own set of executions. The player can choose to kill an enemy anytime he is targeted, but more grotesque executions will net a better rating upon the level's completion. As a result, players must risk being sighted by enemies for getting closer and performing more violent executions.

Because of the sheer number of enemies the player is pitted against, stealth plays an important factor in the game. Executions must be carefully performed by sneaking up behind an enemy and keeping him targeted until the desired level of gore for the execution is reached. If a player is spotted, or heard, all nearby enemies will pursue Cash and attack him; because of Cash's poor skills at Hand to hand combat and non-stealth weapon attacks, Cash can easily be killed if he is discovered by anyone. The game's HUD displays a silhouette of Cash that shows if he is hidden in shadows or not to aid the player.

Over the course of the game, Cash will use a variety of weapons ranging from blunt items (Baseball bats, hammers etc) to bladed weapons (Sickles, Machetes etc) and ranged weapons (Nail guns, pistols, shotguns etc). Each melee weapon has its own unique set of stealth kills. Also, items (bottle, can, brick, severed head) can be thrown to either stun hunters, or to make noise to distract them.

Manhunt also makes use of the Playstation 2's optional USB Microphone feature. When such a device is connected, the player can use the sound of his or her own voice to distract in-game enemies. This in turn added a new twist to the stealth elements, as the actual player would have to refrain from unwanted noises such as talking, coughing, etc. or risk creating inadvertant "in-game noise".

[edit] Synopsis

[edit] Plot

The story revolves around a man on Death Row named James Earl Cash, sentenced to death by lethal injection due to a grievous crime, the nature of which is never explained. An exceedingly wealthy former Hollywood director named Starkweather, who runs a seedy community in an impoverished town named Carcer City, bribes the doctors to inject Cash with a powerful sedative instead.

The Director, as he likes to call himself, creates and distributes snuff films through a company named Valiant Video Enterprises. He sets up Cash as his latest star using the corrupt Carcer City police force, as well as his personal "Cerberus" guards, to corral Cash into butchering Carcer's local gangs on camera to make violent, visceral, underground snuff films.

[edit] Gangs

Spoiler warning: Plot and/or ending details follow.
The Smilies
The Smilies

There are five gangs encountered during the course of the game, as well as the the corrupt police force and the Cerberus, the director's elite bodyguard. According to an unlockable survival bonus round, the Hoods, Skins, and Innocentz hate each other.

  • The Hoods: Street thugs and off-duty police officers that usually use baseball bats and clubs as weapons. Some of them wear hoods, and they also wear jackets and sport coats. The Hoods are the first gang Cash encounters.
  • The Skinz: A gang comprised of white supremacists, they are out to get Cash because they believe that he is of mixed race. They are armed with knives, nail guns, and baseball bats and are found throughout the junkyard. The Skinz either wear hockey masks, masks with the Confederate flag on them, or have the word "Skinz" tattooed on their head .
  • The Wardogs: A group of military veterans. They are outfitted in camouflage, some wear C.I.A. caps, and carry tranquilizer rifles, machetes and knives. They are found throughout the zoo, and later in the game armed with shotguns and sniper rifles in the apartment building. Ramirez, their leader is one of the Director's top lieutenants.
  • The Innocentz: A gang located in the shopping mall and various other parts of the city. They are the first gang encountered who use double-barreled shotguns and revolvers, but are also armed with knives, hatchets, and sickles. The Innocentz have two different types of gang members: the Skullyz, a group of mostly-latino style 'goths' who wear masks and hooded sweaters, and the Babyfaces, who are fat and wear doll-like masks.
  • The Smilies: Truly insane psychotics. They wear yellow smiley face masks, usually with things such as "Kill" and "Please stop me" scrawled messily across them. They are covered in tattoos and sometimes wear blouses and dresses. Many of them can be heard mimicking women. The Smilies appropriately occupy the Darkwoods Penitentiary mental asylum. They are armed with meat cleavers, revolvers, sawed-off shotguns and SPAS-12 shotguns.
  • Carcer City Police Department: The police in Carcer City are following the orders of the corrupt police chief Gary Schaeffer (who is also mentioned on the radio in Grand Theft Auto III), who is working for the Director. The police are patrolling around the reporter's apartment, in the subway and at the trainyard. They are armed with nightsticks, revolvers, SPAS shotguns and sniper rifles.
  • The SWAT Team: The SWAT Team is called in at the subway and the trainyard and are armed with Desert Eagles, MAC-10s and SPAS shotguns.
  • The Cerberus: A group of mercenaries on the Director's payroll. The Cerberus are equipped with Desert Eagles, SPAS-12 shotguns and M16s. Over the course of the game, they ambush Cash and bring him to a new area, taking his weapons when they do so. They guard the Director's mansion and the surrounding grounds, and also make an appearance at the end of the asylum.

[edit] Characters

  • James Earl Cash: A supposedly vicious criminal who was sent to death row, but instead of a lethal injection, he was only tranquilized due to the interference of Starkweather, who bribed the police and prison officials. After waking up, Cash is forced by Starkweather to participate in his "manhunt" snuff films, promising that "it will all be over before the night is out". Unbeknownst to him, this is exactly what Starkweather intends.
  • Lionel Starkweather: The Director: The twisted mastermind behind the whole scenario, the director communicates to the player through an earpiece until after the asylum. According to bonus material, he was once a prominent director who fell out of favor in Hollywood due to some unknown indiscretion and went insane, turning to slash films and underground pornography to rebuild his funds and using it to turn his enemies into "extras" (several of his enemies were used, and stored in his private collection). He tells the player where to go and sometimes gives special instructions on murdering certain people. He also compliments Cash on his work frequently, saying things such as "Killer shot, that a boy." His voice was provided by the British actor Brian Cox.
  • Ramirez: An enormous man with one eye and leader of the Wardogs, Ramirez is seen giving orders to various gangs throughout the game. Due to his size and physical strength, he is able to instill order amongst the various gangs and bend them to Starkweather's will. He is even able to cow the bigoted Skinz. Cash himself encounters Ramirez at the apartment building with the Wardogs. Ramirez has orders to make sure that Cash is killed, and by the end of the scene only one will be left alive. Ramirez is later killed by Cash as he attempts to call in reinforcements.
  • Piggsy: Found dwelling in the director's attic, this obese, yet strong and criminally-insane man believes he's a pig and wears only the skin and skull of a large hog over his head and upper body. Multiple mentions in the instruction manual and the discovery of bodies inside Piggsy's domains indicate that Piggsy has been used by Starkweather in several of his previous snuff films (though whether as a "Hunter" or "victim", similar to Cash's role, isn't known, the amount of bodies suggest he was "hunted". Unsuccessfully.). Piggsy attacks with a chainsaw, killing several members of the Cerberus Guard before Cash encounters him. After Cash chases Piggsy out of the labyrinth he was confined in, Piggsy retreats out into the stairwell leading up to Starkweather's office; at the top, Piggsy attacks Cash twice more before falling through the iron-mesh floor and having his arms hacked-off by Cash with the chainsaw as he tries to hold on. He falls to the bottom of the stairwell, dying instantly.
  • The Tramp: In one scene, Cash must lead the tramp through the city to the cemetery, protecting him from gang members along the way. He is an alcoholic homeless man and is constantly swigging liquor. Seemingly oblivious to the danger he is in, it is Cash's obligation to keep him safe and lead him to the end of the scene.
  • The Reporter: a reporter who has been researching Starkweather's activities for some time; Cash must lead her back to her apartment so that she can collect evidence on the snuff ring, protecting her from the corrupt police force along the way. If she is left on her own too long she will panic and come running to find Cash, which puts them both in danger.
Spoilers end here.

[edit] Reception

[edit] Reviews

Manhunt was released to generally favorable reviews, receiving an average critic score of 76%, according to Metacritic.[3]

  • IGN gave the game a rating of 8.4/10, calling it a "solid, deep experience for seasoned gamers pining for some hardcore, challenging games."[4]
  • GameSpot scored the game 8.4/10, saying it is "Seriously intense, and anyone with a stomach for the game's concept ought to find it fiendishly entertaining."[5]
  • 1UP.com gave the game a score of 5.0/10, citing the critic quickly becoming "tired of its violence ... AI quirks ... [and] repetitive level design."[6]

[edit] Controversy

Cash electrocuting an inmate at the asylum
Cash electrocuting an inmate at the asylum

The controversy surrounding the game stems from the extremely graphic manner in which the player kills enemies. Almost all of the game's special "stealthy" executions result in large amounts of blood. The manner in which the player kills enemies can be extremely grotesque at times (ie: decapitation, suffocation using a plastic bag, jamming a crowbar into an enemy's skull), both visually and audibly, as enemies will also groan and scream in pain.[6][7][8]

  • New Zealand: The game was declared objectionable on December 11, 2003.[6][9] Possession is an offence.[10]
  • Canada: Following a meeting in Toronto on December 22, 2003 between Bill Hastings, the Chief Censor of New Zealand, and officials from the Ontario Ministry of Consumer and Business Services, Manhunt became the first computer game in Ontario to be classified as a film and was restricted to adults on February 3, 2004.
  • Australia: It was refused classification (banned, but possession is legal) on September 28, 2004 by the Classification Review Board after having earlier received a classification allowing it to be purchased by under 15 year-olds accompanied by their parents.[11]
  • United Kingdom: The game received a BBFC 18 certificate, legally prohibiting its sale to anyone under that age.
  • Germany: The game has been declared illegal (possession is tolerated) for players of all ages.

In the UK, the game was linked to the murder of Stefan Pakeerah, 14, by his friend Warren LeBlanc, 17. Giselle Pakeerah, the victim's mother, claimed[12] that LeBlanc had been 'obsessed' with the game after the former pleaded guilty in court. During the subsequent media circus, the game was removed from sale by some vendors, such as the UK and international branches of GAME and Dixons, leading to "significantly increased" demand[13] both from retailers and on internet auction sites. The police denied any such link between the game and the murder however,[14] citing drug-related robbery as the motive. The presiding judge also placed sole responsibility with LeBlanc in his summing up after awarding him a life sentence.[15] GAME have since returned Manhunt to their shelves, after it transpired that the murderer did not own or play the game. It was the victim who owned a copy of Manhunt, even though he was under 18.[16]

Apart from Ontario, it is interesting to note that Manhunt had little or no controversy elsewhere in North America. The British Columbia Film Classification Office reviewed the game after the controversy in Ontario and believed it to be appropriately rated Mature by the ESRB and comparable to an 18A film rather than an R rated one.[17]

[edit] Trivia

  • Rockstar, the developers of Manhunt, have included a number of references to their previous games in Manhunt. The setting of the game, Carcer City, was mentioned in Grand Theft Auto III, as was the Maibatsu Monstrosity motorcycle, though advertised as a very fuel-inefficient SUV, not a motorcycle. The shop Ryton Aide, which appears in Grand Theft Auto: Vice City, appears as an abandoned shop in Manhunt. "Sprunk", the soft drink advertised on the radio and sold in the soda machines all over San Andreas in Grand Theft Auto: San Andreas, is on the soda machines in "Manhunt".
  • Starkweather shares his last name with a notorious spree killer, Charles Starkweather. One of his lieutenants, Ramirez, shares his surname with a notorious serial killer Richard Ramirez.
  • Manhunt action figures can be seen in Zero's RC shop in San Fierro in Grand Theft Auto: San Andreas.

[edit] References

  1. ^ Police reject game link to murder. BBC. Retrieved on 2007-02-27.
  2. ^ Christopher Grant. Rockstar reveals Manhunt 2 for the PS2, PSP, and ... Wii. Joystiq. Retrieved on 2007-02-27.
  3. ^ Manhunt (ps2: 2003): Reviews. Metacritic. Retrieved on 2007-02-26.
  4. ^ IGN: Manhunt Review. IGN. Retrieved on 2007-02-26.
  5. ^ Manhunt for PS2 Review. Gamespot. Retrieved on 2007-02-26.
  6. ^ a b c Manhunt PS2 Review. 1up.com. Retrieved on 2007-02-26.
  7. ^ Game Chronicles - Review. gamechronicles.com. Retrieved on 2007-02-27.
  8. ^ Man Hunt. orwelltoday.com. Retrieved on 2007-02-27.
  9. ^ Banning of ManHunt. OFLC. Retrieved on 2007-02-27.
  10. ^ Films, Videos, and Publications Classification Act 1993, 131
  11. ^ Tony Smith. Australia bans Manhunt. The Register. Retrieved on 2007-02-27.
  12. ^ Game blamed for hammer murder. BBC News (29 July, 2004). Retrieved on 2006-10-12.
  13. ^ Manhunt game 'flying off shelves'. BBC News (4 August, 2004). Retrieved on 2006-10-12.
  14. ^ Police reject game link to murder. BBC News (5 August, 2004). Retrieved on 2006-10-12.
  15. ^ Teenage murderer gets life term. BBC News (3 September, 2004). Retrieved on 2006-10-12.
  16. ^ The Manhunt Fiasco. beemoh.co.uk (3 September, 2004). Retrieved on 2007-02-07.
  17. ^ Opinion Review: In the Matter of Manhunt published by Rockstar Games (PDF). British Columbia Film Classification Office (February 6, 2004). Retrieved on 2006-10-12.

[edit] External links