Magic Pengel
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Magic Pengel: The Quest for Colors | |
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Developer(s) | Garakuda-Studio, Taito |
Publisher(s) | Agetec |
Release date(s) | June 24, 2003 |
Genre(s) | RPG |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | PlayStation 2 |
Magic Pengel (also known as Magic Pengel: The Quest for Color as its full title and as ラクガキ王国, Rakugaki Kingdom in Japan), is a PS2 game, published by Agetec and released in June 2003.
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[edit] Basics
Combining the collectible monsters genre (i.e., Pokémon) with the interactive art genre (i.e., Mario Paint), Magic Pengel is centered on the player, as a character able to manipulate a Pengel (which looks like a stylized fairy combined with a paintbrush) to create a creature, or Doodle. With the help of Zoe and Taro, the character trains and battles using custom-created designs, which can be traded to or battled with the creations of other players. As the Doodles battle, they become more powerful, and earn points towards the purchase of pre-created Doodles, and extra abilities towards customizable creation.
[edit] Design
Using the Pengel (pronounced "pen-jell") as a cursor, the player simply sketches out the limbs, body, and other features. Depending on the amount of magic ink expended, and the types of body parts, the creature will be given certain statistics and created.
[edit] Battle
Combat functions according to three selections: attack, magic, and block, as well as a charge command. The three basic maneuvers follow a standard rock, paper, scissors methodology, but repetitiveness is minimized due to the varied attributes of the Doodles, as well as the inability to successively repeat any selection.
[edit] Graphics
Magic Pengel combines cel-shading with standard 3D graphics. Though most of the backgrounds are 3D, the Doodles are cel-shaded. Occasionally the animations of the Doodles can be jerky due to the extreme range of customization possible within the game, but this is fairly uncommon.
[edit] See also
- Graffiti Kingdom - sequel