Magi Nation
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Magi Nation (Game Boy Color game) | |
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Developer(s) | Interactive Imagination |
Publisher(s) | Epoch |
Release date(s) | March 15, 2001 December 12, 2002 |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
Rating(s) | ESRB: E (Everyone) |
Platform(s) | Game Boy Color |
Media | Cartridge |
Magi Nation is a video game released in 2001 for the Game Boy Color. The game, published by Interactive Imagination, is based on the collectible card game of the same name.
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[edit] Overview
Magi Nation was released in the twilight of the Pokémon craze, when the effects of the fad were just starting to dwindle away. Despite some of the game's innovations, it was largely ignored and gathered only a small cult following after its release. The game itself was a marketing advancement in order to give attention to Interactive Imagination's flagship card game, Magi-Nation Duel.
The game was originally released in the U.S., and included a promo card of the game's protagonist, Tony Jones, who became a hero in the card game's canonical mythology. The game was later released in Japan, with some major details changed - the main character was instead named "Dan" and was given spiky black hair, as opposed to Tony's messy blond hair. This was done to give the hero a more Asian-friendly appearance, as Tony Jones represented stereotypical Western teenagers.
[edit] Synopsis
Magi Nation follows Tony Jones, an unlikely Human boy who happens into the Moonlands on a dare. He enters a cave in the fictional Earth town of Tavel Gorge to recover a crystal, so that he may renounce the nickname that the bullies have given him. However, the cave collapses, and when he awakes from unconsciousness, he finds he's in a new, strange world. He's mistaken for a prophesied hero, and sets out on a grand adventure to save a world that he doesn't belong to.
[edit] The Journey
Tony starts out in Vash Naroom, after he comes to and begins to learn about the world. He quickly gains ahold of harnessing the essence of "Dream Creatures," which are the essence of the Dream Plane, manifest as real creatures in the physical world. However, when Nightmare-ish creatures start appearing, spewing forth from a structure dubbed a "Shadow Geyser," Tony realizes that he has to travel across the world in order to stop things from happening, and hopefully, find a way home to Tavel Gorge.
Through the sojourn, he across Naroom, The Underneath, Cald, Orothe, Arderial, and the Core, the former five of which were areas featured in the original Trading Card Game. Each time he arrives in a new region, he must combat the dark forces of the Core and overcome the evil that they represent, and finally, come face to face with Agram, the leader of the Dark Magi. Depending on the actions of the player throughout the game, several endings can occur.
- If one takes Agram's offer to leave Magi Nation without a fight, Tony returns to Tavel Gorge, but everyone will still call him the nickname, "Phoney Boney."
- If you find the cure for Orwin, a party is held in the streets of Vash Naroom and several side-storylines with other characters are somewhat tied up.
- If you don't find the cure, then there will be a funeral procession.
- Ifyou decide to just leave Magi Nation without saying goodbye (and getting one of the previous two endings) you will arrive in Tavel Gorge, and you will be greeted by the bullies, who congratulate you on surviving the cave-in, and agree to call you by your name, Tony Jones.
[edit] Identity Crisis
Throughout the game, Tony is called Magus Kyros, who is supposedly a hero from a prophecy, foretold by ancients of how the Core would one day rise to overtake the world with evil. Everyone whom Tony meets, soonthereafter begins to believe the power of the prophecy, especially due to the difference of Tony to a normal Magi.
However, towards the end of the game, Tony's mentor, Gia, tells him she made a mistake in assuming he was Kyros. She ends up saying he was, "The Catalyst," who was, in fact, the reason the Core was allowed to break free of their prison and attack Magi Nation. She implores Tony to leave, but when he tries, he's intercepted by the reclusive Arderians, who then address him as Magus Kyros.
The issue, however, of Tony's, for sure, cemented status as a prophesied hero are never confirmed afterwards, although it can be assumed that he is Magus Kyros, or at the very least, an extremely powerful Magi, and that the prophecy doesn't matter regardless.