Low-complexity art
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Low-Complexity Art was introduced by Juergen Schmidhuber in 1997. He characterizes it as the computer age equivalent of minimal art. Low-Complexity Art is based on algorithmic information theory: it has low Kolmogorov complexity, that is, it can be generated by a short algorithm. Schmidhuber provided several examples.
In related work, he established a simple theory of beauty: among several patterns classified as "comparable" by some subjective observer, the subjectively most beautiful is the one with the simplest description, given the observer's particular method for encoding and memorizing it.
The ideas of Low-Complexity Art are somewhat parallel to the size-restricted intro categories of the demoscene, where very short computer programs are used to generate pleasing graphical and musical output.