Lords of the Realm III

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Lords of the Realm III
Developer(s) Sierra Entertainment, Impressions Games
Release date(s) *NA March 17, 2004
*EUMarch 26, 2004
Genre(s) Turn-based strategy
Mode(s) Single-player, Multi-player
Rating(s) ESRB: T
Platform(s) Microsoft Windows
System requirements Windows
Input Keyboard, mouse

    Lords of the Realm III is a real-time strategy computer game published by Sierra Entertainment. It was first released on March 17, 2004. It is the latest addition to the Lords of the Realm series and the last games by Impressions Games.

    Contents

    [edit] Gameplay

    Before playing a game, the player must choose a noble by either selecting one of the default nobles or creating a new noble. Nobles act as user accounts within the game, wherein completed campaigns and saved games are local to each noble. A noble consists of three customizable features: Housename, Portrait, and Heraldry.

    Once a noble is selected, the player can choose to play a campaign, battle map, or to load a saved game. While all the battle maps are available when a noble is created, the campaigns require the player to progress through different maps to complete the campaign.

    [edit] Campaigns

    Other than the tutorials, campaigns are comprised of three layers of gameplay: the strategy layer, the diplomacy layer, and the battle layer. The layers allow the player to control different components of the game.

    [edit] Strategy Layer and Vassalage

    The strategy layer allows the player to see a large overview of the lands to command their armies and assign vassals to the lands they posses. The land that the player possesses is subdivided into parcels. The player must assign a vassal to each parcel to manage the land for them. There are several different types of parcels that dictate what they will produce. Furthermore, each parcel is of a certain quality which determines how fast they will upgrade their land and produce units. The different categories of vassals are as follows:

    • Knight - Builds a fort on a parcel, which will produce a company of a certain type that is based on the knight.
    • Priest - A priest will build a church on a parcel which increase the player's Christianity level.
    • Burgher - A burgher builds a city on their designated parcel that produces gold to be spent on upgrades to the player's castle or hiring mercenaries.
    • Serf - Serfs build farmlands on parcels that supply the armies with food.

    [edit] Diplomacy

    In the diplomacy screen, the player may assess his progress and the progress of the other nobles as well as engage in politics such as trade, war declarations, and forming alliances. The diplomacy screen shows a diplomatic map of all the lands, colored by the nobles who own them, that displays parcel usage, army locations, and territorial control. The player can view their Chivalry, Christianity, and Honor levels and their progress to obtain the next level of them.

    [edit] Battle Layer

    The battle layer engages the player in the battlefield, allowing them to manually control their companies.

    [edit] Battle Maps

    In a battle map, the player is placed in a battlefield and is provided with a predefined companies of soldiers available to them. The only victory condition of these battles is to defeat all enemy companies. The gameplay is consistent with that of the battle mode in the campaigns.


    [edit] External link


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