LittleBigPlanet
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LittleBigPlanet | |
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Logo for the game |
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Developer(s) | Media Molecule |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | TBA TBA TBA TBA |
Genre(s) | Platformer |
Mode(s) | Single player, Multi-player, Co-Op |
Rating(s) | ESRB: RP |
Platform(s) | PlayStation 3 |
Media | BD-ROM |
LittleBigPlanet is an upcoming platformer for the PlayStation 3. It was first announced on March 7, 2007 by Phil Harrison at the 2007 Game Developers Conference in San Francisco, California.[1][2] In the game, players control characters, using their various abilities to shape and develop the highly manipulable environment to build custom spaces, individually, collaboratively, and/or competitively. The game provides opportunities for players to acquire new skills and tools. LittleBigPlanet features global community features through the PlayStation Network for players to interact and share their "patches".[3] It is currently being developed by Media Molecule, the company founded in part by Rag Doll Kung Fu creator Mark Healey. A demo version of the game is slated to be released on the PlayStation Network in the fall of 2007, with a full version expected to be released in early 2008.[3]
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[edit] Gameplay
During a session at the 2007 Game Developers Conference, gameplay details were revealed to the audience.[4] The game is currently in development but these details have been revealed so far:
The game features co-operative physics based gameplay, in which the player must overcome obstacles in a stage in order to get to the end. It also places significant emphasis on user-created content within the game, encouraging players to create their own levels and distribute them.
According to the on-stage demonstration at GDC 2007, each character can jump, move, and grab objects. Grabbing allows a character to pull an object (or another character) in whatever direction they are currently moving. This allows, for example, a chain of players to hang off of a rope when only one character is actually grabbing the rope. Also, it allows a jetpack-equipped player to carry the other players through the sky.
As of yet, the game hasn't displayed any enemies, preferring to derive challenge from the stage itself, which the player must navigate by jumping, pushing, grabbing, running and flying through it to overcome numerous puzzles provided by the game's robust physics engine.
The player is also able to move their characters' arms and head by using the control sticks and tilt control respectively. An unknown button on the controller, most probably a shoulder button, is likely used to swap the functionality of the joysticks from movement and camera control to individual arm control.
It was also revealed that character movement would also be based on how hard the controller is used, much like pressure sensitivity. For example, by jerking the analog stick, the player is able to slap another player inside the game.
A resource system is in the game, where sponges and other items are collected by the player in order to fuel their ability to build new objects.
[edit] User Created Content
LittleBigPlanet has integrated content-creation tools for the player. There is no special mode for the player to go into to reach them and, as such, are accessible to the player at all times. These tools enable the player to dynamically place, edit, morph, rotate and interact with objects within the game world. Dynamically reacting physical objects such as springs, ropes, levers, cloth and motors have been seen so far. Allusions to player created objects were also made by Alex Evans and Mark Healey during their presentation at GDC.[5] Additionally, the player may place an unlimited number of decals or 'stickers' onto the objects in their stage, including custom ones from their hard drive or memory stick. From here, levels can be uploaded onto worldwide servers where other players can download them by browsing world ladders of popular maps.
Finally, the player's avatar, Sack boy, can be customized and personalized.
[edit] History
LittleBigPlanet began life in January of 2006, soon after the founding of Media Molecule. Initially, it was a simple prototype called "Yellowhead" that featured a little pink man with a yellow head moving around a blue, two dimensional world called Craftworld by rolling objects and jumping around.[6] The colourscheme of the Media Molecule website and offices were eventually based on this.[7]
[edit] Reaction
The unveiling of LittleBigPlanet at the GDC 2007 elicited numerous positive reactions. In his BBC News blog, technology editor Darren Waters writes, "LittleBigPlanet is perhaps one of the most dazzling demos I've seen in the last 10 years."[8] IGN described the game as "beautiful" and reports that "Even in the presence of Home, Sony's impressive new community software, LittleBigPlanet stole the show at Phil Harrison's 'Game 3.0' practice conference, and was the thing that everyone was talking about."[9]. 1UP writes that "There are plenty of questions remaining about LittleBigPlanet … but it's clear from the reaction to the game so far that it has already won over many fans," and that "this could be something very special."[10] Slashdot Games editor Michael Zenke suggested that the game could be the PlayStation 3's killer application, saying, "if these elements are for real, this is the reason to buy PlayStation 3".[11]
[edit] References
- ^ GDC 07: Sony Reveals LittleBigPlanet. Kotaku.com.
- ^ GDC 07: Sony orbiting LittleBigPlanet. Gamespot.com.
- ^ a b Sony Computer Entertainment (2007-03-07). LittleBigPlanet™: Explore, Create, Share.. Press release. Retrieved on 2007-03-07.
- ^ GDC 07: LittleBigPlanet Gameplay video. Gamevideos.com.
- ^ GDC 07: LittleBigPlanet Presentation. Gamevideos.com.
- ^ GDC 07: Making Media Molecule. Gamespot.com.
- ^ Media Molecule about page. Mediamolecule.com.
- ^ BBC News article based on the GCD demo. bbc.co.uk.
- ^ IGN reaction to the GDC demo. ign.com.
- ^ 1UP reaction to the GDC demo. 1up.com.
- ^ Slashdot reaction to the GDC demo. slashdot.org.