Talk:List of F.E.A.R. characters & organizations
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[edit] New page after splitting the F.E.A.R. article
This Characters and organizations article features the contents of the corresponding sections from the F.E.A.R. main article. I left them mostly untouched, but honestly I think they should be cut a lot: there's a huge amount of pure speculation that badly fits an encyclopedia, not to mention some repetitions. Berserker79 09:55, 26 February 2006 (UTC)
[edit] Clean up
I've started a clean-up of this characters article. The size of this page was getting too large, so I decided to remove large portions of text which appeared to be mostly game related speculations and theories. It appears it is not Wikipedia policy to have speculations in cvg related articles, so I've reworked these characters bios to remove the exceeding data.
So far I've worked on the Allies section, but I'll soon get to work on the remaining sections.
Ok, completed the clean-up. Basically the big "cuts" where within "the New Guy" and "Alma" sections. Berserker79 14:31, 3 March 2006 (UTC)
[edit] Mech & Assassin edit
Mech Soldier: reworked paragraph because this unit is actually a soldier clad in an exoskeleton. One can check this out in the game itself by looking at the gore drenched pieces that this thing leaves behind when the player destroys it: there's one piece of the mech with a severed human arm inside still clenching what is likely one of the suits controls.
- This is correct. If you look at the inside cover of the DVD game box you can clearly see that it's a guy in a suit (the arms and thighs are exposed) Joylock 12:00, 7 March 2006 (UTC)
Assassin: rewrote the Predator like stealth thing because it's not correct IMO. If it is really some kind of stealth generator, the assassins would be "invisible" whether the player uses SlowMo or not. The fact that the assassins become clearly visible when using SlowMo suggests that it's more their speed and agility that makes their movements difficult to track to the eye of a normal human being. By using SlowMo the player can more than compensate their speed and thus see them slowed down.
Berserker79 10:25, 7 March 2006 (UTC)
- Um, no. It's a stealth generator. SloMo doesn't make the assassins visible. The assassins become visible whenever they try to hit you, SloMo just means that they spend more time visible. Joylock 12:00, 7 March 2006 (UTC)
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- Thanks for confirming those facts about the "Mech soldier". As for the "Assassin" it's quite possible it may be a stealth gen in the end: probably I got mistaken since I usually activate SlowMo right before they strike and thus got myself a wrong idea. Thanks. Berserker79 12:19, 8 March 2006 (UTC)
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- I think it is a stealth gen because if manage to shoot them while cloaked, they are instantly revealed. When you use SloMo they can still be invisible, as long as you haven't shot them or they haven't attacked you. Delta 23:59, 8 March 2006 (UTC)
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[edit] Bill Moody? Marshall Disler? Charles Habegger?
We don't see much of these guys, but we do hear a lot from them, so they're still somewhat important. Anyone want to add something about them? I can't remember much about Disler and Habeggar, but if we play through the game and listen to some phone calls, we should be able to get a pretty good idea of who they are, and what they're trying to do. As I remember it, Bill Moody and Charles Habeggar were relatively innocent, and Marshall Disler was kind of a dick. But I can't remember enough to really start writing anything about them. --Wikivader 05:00, 15 April 2006 (UTC)
- Perhaps we could write something like "Characters involved with Origin", as they all seem to be involved with it, whether they are covering it up or they actively participated in it. I don't remember who Marshall Disler is, but I assume he's some sort of executive working with Origin. Delta 14:54, 15 April 2006 (UTC)
- Since most of the characters listed in "Other Characters" are Armacham employees, maybe we should just make an "Armacham Employees" section. Then we can move Fettel and Alma (the only two characters in that section that aren't with Armacham) to "Enemies"... Technically, they aren't really enemies, since you don't fight them, but Fettel is "the enemy" throughout most of the game, and Alma is... well... evil.
- Anyway, I'll probably get started on this tomorrow, but right now, I don't have a lot of time. After we make a section devoted to Armacham employees, we can add Bill Moody, Marshall Disler, Charles Habegger, and Phil Veccio (I'll have to spellcheck that last one). --Wikivader 03:46, 17 April 2006 (UTC)
- Just added a few characters... it could use a little more information, though. I'll try to write more about their motives, and what they're doing at Armacham before the attack, but I need to check the game. --Wikivader 19:49, 17 April 2006 (UTC)
- Nice work here Wikivader and I too agree about splitting sections betweeen enemies and ATC employees. As for the ATC employees names, I think the correct spelling of the character mentioned above is "Phil Vecchio": I remember he seems to be a close friend of Harlan Wade and someone Aristide thinks she can use to coax Wade into behaving (at least judging from the phone calls). There's also another employee: Ian Hyves, or something like that. ATC security talks about finding him and Alice Wade shortly after Bishop has been shot. Berserker79 10:15, 18 April 2006 (UTC)
- I seem to recall that Ian Hyves was the guy who told Norton to stop flirting with Alice, but that's all I know for sure. I'm trying to play through the game a few times to find out who everyone is (such as all the Armacham employees), but it's gonna take time. In the meantime, I think that the current summaries are pretty good for a placeholder. Delta 23:03, 18 April 2006 (UTC)
- While playing through the latter levels, it appears that all three mentioned in the section title, as well as many other characters in the game are part of that taskforce investigating the water. Disler seems to have some sort of connection with Alma (He was the first to suggest that she was attuned to the negative emotions of people). Ian Hyves is apparently wanted by ATC (after they took out Bishop), but I'm not sure if he ever makes it. Phil is a good friend of Harland and seems to share his sentiments about the Vault opening and such, but there doesn't appear to be uch more than that. Delta 15:12, 20 April 2006 (UTC)
- I seem to recall that Ian Hyves was the guy who told Norton to stop flirting with Alice, but that's all I know for sure. I'm trying to play through the game a few times to find out who everyone is (such as all the Armacham employees), but it's gonna take time. In the meantime, I think that the current summaries are pretty good for a placeholder. Delta 23:03, 18 April 2006 (UTC)
- Nice work here Wikivader and I too agree about splitting sections betweeen enemies and ATC employees. As for the ATC employees names, I think the correct spelling of the character mentioned above is "Phil Vecchio": I remember he seems to be a close friend of Harlan Wade and someone Aristide thinks she can use to coax Wade into behaving (at least judging from the phone calls). There's also another employee: Ian Hyves, or something like that. ATC security talks about finding him and Alice Wade shortly after Bishop has been shot. Berserker79 10:15, 18 April 2006 (UTC)
I think Alma should be put into a "others" section not the enemies section(shes not evil in my view). —The preceding unsigned comment was added by 60.234.184.13 (talk • contribs).
- I concur. Furthermore, I don't believe Fettel should be under enemies as such, while he IS who you are after, apart from preventing you from capturing him in the early part of the game, he is not hostile. At most, he is informative. He isn't out for your blood, he is out for Armacham's. 60.227.18.35 17:12, 6 May 2006 (UTC)
Alma does try to kill u in the end. And I believe Fettel does too, because u have to kill him in the game. Alma is Evil? Mabey not. Missguided? YES!!!!!!!! There's a lot of innocent blood on her hands. (Employees of the water plant, SFOD ppl, and ppl who were not involved in any projects) I think her anger towards those reponsible got the better of her and she just went on a rampage to who she THINK was involved and those who she know was involved. Besides I believe that she doesnt know the full extent of the project, because there's a lot of ppl she didnt go after who were definately involved.
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- "Enemy" does not mean "evil." It's irrelevant whether Fettel or Alma are evil. They both try to kill you: Fettel is in psychic command of all of the troops who fight you the entire game, and at the very end dream sequences, if Alma touches you (which she tries to do it; it looks like a "hug"), you die. Even if you take the position that Fettel and Alma are "misguided" (but still misguided mass murderers) and are only exacting revenge against Armacham employees only for their deeds, you stand in their way, and they will kill you to accomplish their objectives (as they repeatedly try). That makes them enemies, pure and simple. Identifying them as enemies is not a value judgement, it's a simple fact. Suggesting otherwise seems completely bizarre in my view. Xihr 07:15, 16 May 2006 (UTC)
I agree, they are not simply characters u meet in the game. THEY ARE THE ONES WHO ARE TRYING TO KILL U. Since u are Alma's child she cant kill u, but she tries almost everysingle scene in FEAR. AWP_Lizard
- Bill Moody: I was listening to that heap of sound files extracted by the SDK upon installation yesterday, and I came across one where Moody is mentioned to be the ATC vicepresident. Is it worth adding this info in the article? In game I never had the idea Moody had such a "high rank" in the ATC hierarchy, but maybe the sound file was linked to a different storyline which was not developed, so the information might not apply to the final game's release. What do you think about this? Berserker79 09:23, 10 July 2006 (UTC)
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- Well, that's certainly new to me. I've always thought of Bill as rather low on the corporate ladder. It seems to me that it's a bit odd for someone so high to be rooting around a wastewater treatment plant. I'm not sure if this was supposed to be revealed to us, but it's certainly interesting. Delta 01:16, 11 July 2006 (UTC)
- Hark! I seem to recall that in one point of the game (somewhere in ATC....a real help eh?) there was a radio news broadcast about the kidnapping of the ATC vice-president? Or was it someone else? I'll attempt to confirm (If I ever get to reinstalling F.E.A.R.) Delta 01:16, 11 July 2006 (UTC)
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- I don't remember it specifically being said that he's a vice president (remember, most fairly large companies have several vice presidents, one for each department, so there probably isn't just one vice president at ATC), but it wouldn't surprise me. After all, remember that Fettel is torturing him to try to find out the location of Harlan Wade ("Hush now, Mr. Moody -- the time for talking is done") -- obviously if Harlan Wade doesn't want to be found, you're not going to torture just some random grunt, you're going to be working your way up the ladder (whether Moody actually knew is a separate question). Furthermore, Moody is heard in voicemail conversations with several of the (other) executives in the company; again, some random grunt wouldn't have this kind of access. So it's not at all surprising he is also an executive; in fact, it would be peculiar if he weren't. Also, as a semi-aside, I believe it was Bishop that was involved directly in investigating the wastewater treatment plant, not Moody. Xihr 05:03, 11 July 2006 (UTC)
- Yes, you're right! I too remember the radio broadcast mentioning the "kidnapping of an ATC vicepresident": it should be after the helicopter insertion level, but before the Assassins' ambush. Xihr, I think you're also right, it makes sense for Moody to be one of the higher-ups: why torture a low key person to know about Alma and Wade? Maybe Moody was taken to the water treatment plant by Fettel for interrogation, that would explain the odd location. Berserker79 10:01, 11 July 2006 (UTC)
- Ah yes, Bishop was in charge of the wastewater plant. I think I believed it was Moody because there were some hallucinations in the wastewater treatment plant about a guy walking and disappearing always around a corner at the end saying "There's something in the water..." I guess my mind confused that event with Moody (because later on you find Moody after the torture). Delta 23:42, 12 July 2006 (UTC)
- Yes, you're right! I too remember the radio broadcast mentioning the "kidnapping of an ATC vicepresident": it should be after the helicopter insertion level, but before the Assassins' ambush. Xihr, I think you're also right, it makes sense for Moody to be one of the higher-ups: why torture a low key person to know about Alma and Wade? Maybe Moody was taken to the water treatment plant by Fettel for interrogation, that would explain the odd location. Berserker79 10:01, 11 July 2006 (UTC)
- I don't remember it specifically being said that he's a vice president (remember, most fairly large companies have several vice presidents, one for each department, so there probably isn't just one vice president at ATC), but it wouldn't surprise me. After all, remember that Fettel is torturing him to try to find out the location of Harlan Wade ("Hush now, Mr. Moody -- the time for talking is done") -- obviously if Harlan Wade doesn't want to be found, you're not going to torture just some random grunt, you're going to be working your way up the ladder (whether Moody actually knew is a separate question). Furthermore, Moody is heard in voicemail conversations with several of the (other) executives in the company; again, some random grunt wouldn't have this kind of access. So it's not at all surprising he is also an executive; in fact, it would be peculiar if he weren't. Also, as a semi-aside, I believe it was Bishop that was involved directly in investigating the wastewater treatment plant, not Moody. Xihr 05:03, 11 July 2006 (UTC)
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- The guy who whispers, "There's something in the water," and keeps peeking around corners is the (dead) Jankowsi. Xihr 06:09, 17 July 2006 (UTC)
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- Thank's for clearing that up Xihr. Delta 00:12, 20 July 2006 (UTC)
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[edit] Leo Jankowski
His name, I'm fairly sure, is "Spen" Jankowski. raukolith 21:46, 19 April 2006 (UTC)
- There's a text file coming with F.E.A.R. (or at least there's in my edition of the game...) where the character's name is Spen, however I seem to recall someone here on Wiki mentioning the official name for Jankowski is Leo. Berserker79 11:51, 20 April 2006 (UTC)
- Someone took out the reference between Jankowski and Deus Ex Invisible War. I reverted it because there seems to be no reason behind it. Whoever changed it, please state your reasons here. Delta 01:45, 3 May 2006 (UTC)
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- Whatever the assumed connection to Deus Ex is, the character's name in F.E.A.R. is not Leo. Xihr 08:50, 17 May 2006 (UTC)
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[edit] May 17 2005 edit
A user with ip 71.105.109.115 has changed the name from Leo to Spen. Honestly I still don't know what the correct name is: I've found "Spen Jankowski" in a text file coming with my copy of F.E.A.R. and I've seen it used also in the unofficial novelization of the game. Anyone can help here? Berserker79 07:35, 17 May 2006 (UTC)
- Well, it's not Leo. When Jankowski talks in-game the icon in the upper left corner shows his name as "Jankowski, S." You can confirm this in about thirty seconds; fire up a single player game, skip the story sequences, and he's the second person to talk (after Betters). I don't know if his first name is ever explicitly stated elsewhere in the game as Spen, but it's clearly not Leo. (I'm not even sure where the idea that it's Leo comes from.) Xihr 08:45, 17 May 2006 (UTC)
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- Thanks, that was what I was afraid of. I've never seen any mention of the name being Leo until I saw it on the F.E.A.R. article here at Wikipedia. As I wrote above I seem to recall someone on Wikipedia told it was Leo, but I can't find it... I think we should leave Spen as the official name then. Berserker79 09:36, 17 May 2006 (UTC)
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- I'm not familiar with Deus Ex, but if a Leo Jankowski is indeed a character in that game, I'm guessing someone just had a brain fart. Xihr 19:17, 17 May 2006 (UTC)
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- Jin refers to Spen by his first name in the expansion pack, so this is now not an issue of speculation. Jankowski's first name is definitely Spen. Xihr 20:47, 30 October 2006 (UTC)
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[edit] Jin Sun-Kwon
Does anyone know whether Jin Sun-Kwon is intentionally named after Jin and Sun Kwon from Lost, or if this is just coincidence?
- I noticed the same thing and discussed it on the F.E.A.R. talk page. While other people seems to agree its more than a possibility this is intentional, there isnt't any hard evidence to support it. Berserker79 11:37, 27 April 2006 (UTC)
Why does she wear lip gloss in a combat situation? I imagine most female soldiers wouldn't usually apply makeup before combat, any thoughts?
- Because it's a game? Xihr 00:19, 10 July 2006 (UTC)
[edit] Inaccuracies? Missing info?
- Alma Wade
Alma died, around the age of 18. It is merely her body that is in the facility. From the way Harlan talks, it could be surmised that Alma is his daughter and that he regrets the Origin project, regardless of the fact that she'll "…never would be able to live a normal life.", although it may simply be that his conscience finally caught up with him. From the way he talks, I doubt that aspect of it, it seems he is more regretful of the fact she was put into eternal torment, rather than was a guinea pig.
Also, it is never specifically mentioned in any of the articles that after they put her in the coma, and impregnated her that she was well underage. 12 or 13 is the oldest age I recall hearing in regards to when they actually impregnated her.
- The Point Man
Paxton, over numerous visions, gives more than enough hints for it to be fairly certain that The Point Man is the first prototype. To "name" the two I can most clearly remember: "…you were born here.", (to paraphrase another vision: 'You have no memory of who you are.'). Along with the "…god amongst men…" speech from Harlan Wade would make it very hard to elegantly ret-con the "current fact" that The Point Man is the first prototype.
- Harlan Wade
The picture for Harlan Wade sucks. It…just…sucks.
- Norton Mapes
Should it be mentioned that "Cheezee Pooz" is a clear reference to South Park?
- Adrian Shepard
There is currently nothing written about him. WTF is that all about?
60.227.18.35 17:06, 6 May 2006 (UTC)
- It's not Fettel's voice that says "You were born here ... in this place." It's the same voice that says "Why did you bring me back?" and "I've tried to forget. I've tried so hard to forget." Speculation appears to be that it is Habegger. Xihr 22:23, 6 May 2006 (UTC)
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- My belief was always that the "I've tried to forget. I've tried so hard to forget." line was an inner monologue by the protagonist. We know that the protagonist can apparently remember what happened immediately after he was born (he has a memory of the lamp in the delivery room, and of Harlan Wade addressing him right after the birth). And some of the scenes during the birth look like they're showing traumatic events. Given that, it would make sense for the protagonist to have attempted to suppress the memories of his birth. Much of what prompts my belief is the two locations that the line turns up at during the game. The first instance is as the protagonist prepares to fly out of the first location (where he was born) on the helicopter. The inference is that revisiting the location (and some mental prodding from Fettel) is causing the suppressed memories to resurface. The quote appears again at the end of the game during the end of the final birth ward flashback, and at this point the quote represents the protagonist acknowledging the futility trying to suppress the memory given everything he's learned during the course of the game. I hadn't noted that the "You were born here..." voice was the same, but that could be explained as the protagonist's subconscious reminding him of something that he's been unable to completely forget. "Why did you bring me back?" in this case would represent the protagonist recognizing that he's been here before, and realizing that it's probably not a coincidence that Fettel returned to a place where the protagonist has only unhappy memories. Unfortunately, given that the protagonist never actually speaks during the game, there's no real way to confirm this. But imo it represents the best explanation for the source of that mystery 'voice'. --Junior612 04:08, 3 November 2006 (UTC)
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- This got discussed more extensively on the main talk page. It's pretty clear it's intended to be Habegger. You see a vision of his (mutilated) face, hear that voiceover, and then come across his body in a very short time. Also, the voice is consistent with the Habegger voicemails, the appearance of the second person present during the birth is the only one consistent with the body you find. This all happens at the very beginning of the game so it's relatively easy to verify. Xihr 07:52, 3 November 2006 (UTC)
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- I went digging through the archives before I posted the bit above, and I believe you're talking about the thread that's in the second discussion archive. I noted two things while reading through that. First off, the possibility of it being the protagonist is never mentioned even though most of the delivery room cutscenes are from his (infant) point of view (the exception being the view of the man - presumeably Habegger - twitching in the corner). That means that no one stopped to consider the possibility. Second, while people did agree that signs pointed toward it being Habegger, the general feeling seemed to be that Habegger was the only choice of those mentioned that wasn't obviously wrong. Not the most resounding vote of confidence. And yes, I did verify the voice overs (both at the beginning and at the end of the game) before posting the above since I hadn't noted beforehand that the "You were born here" and "Why did you bring me back?" comments are by the same person. The one thing that eludes me is Habegger's identified voice since I can't remember where his voicemails turn up. I will agree that it's pretty much impossible to prove that the voice is the protagonist, and if it's not him then Habegger is the most likely possibility. And finally, if it is Habegger, then why is he requoted at the end of the game? --Junior612 21:27, 3 November 2006 (UTC)
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- Regarding Alma, it is unclear as to when she died, so I don't believe we could confidently say she was 18 when she died. Also, I seem to recall a laptop telling of how Alma was brought into the project around the age of 8, but I don't believe she was pregnant with the first prototype until something of 15 years of age. It was very likely that the "point man" (or "protagonist" or "player" or whatever floats your boat) was the "first prototype", since he was the first son of Alma.
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- As to Harlan Wade's picture, feel free to find another one.
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- I can't confirm a South Park reference, but I'm sure someone else could.
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- Adrian Shephard, by the way, is the main character from Half-Life: Opposing Force. The Delta Force commander "Shepherd, Adrian" may be a possible reference to him. Delta 19:26, 8 May 2006 (UTC)
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- 1. It is certain that you (the player) are the first prototype. That is made quite clear during the endgame. You are the one who Wade is telling, at birth, will be a "god among men." There's also the phone call at the end of the final credits that indicates that the first prototype was a success -- clearly a reference to the player's actions. 2. As for Alma, the text of the "Project Origin" section goes into detail about the dates. Project Origin was cancelled and the plug was pulled on the Vault after Fettel's first synchronicity event when he was a child; Alma died six days later. It's never stated how old Fettel was when this happened, but he was the second prototype, and she was impregnated with the first prototype at the age of 15. That makes her being 18 years old when they pulled the plug very unlikely. 3. Cheezee Pooz are an obvious reference to Cheesy Poofs. Xihr 00:39, 9 May 2006 (UTC)
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- Alma: I seem to recall the "plug was pulled" on her life support after the first "Synchronicity Event". I also seem to recall Fettel is stated to be 10 years old when the first Synchronization happened, so if Alma was impregnated at the age of 12 or 15 this would make her 22-25 years old when she "died".
- Point Man: I agree Fettel and some of the visions give good hints the player character is the "First Prototype" well before the game ends. Besides, I don't understand if anyone here thinks the opposite, but the last phone call and the "vision" that takes place right before killing Fettel indicate that the Point Man is the first Origin prototype without any doubt.
- Shepherd-Shepard: the Delta Coordinator is simply heard in some radio-chatter, there's not much to tell about him. Anyway I think a mention to his name could be done in the "Delta Force" paragraph to report he is their coordinator for the mission.
- South Park ref: considering all the stuff that has found its way into the "References to popular media" paragraph I think we could accomodate easily enough this "Cheesy Poofs-Cheez Pooz" thing. Berserker79 07:35, 9 May 2006 (UTC)
- 11 May 2006: I've just edited the Delta Force paragraph to incorporate Shepherd and another SFOD-D minor character who had been listed in the article. While they may deserve a mention, I don't think they deserve their very own paragraph. Berserker79 14:26, 11 May 2006 (UTC)
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[edit] ATC
I don't want to sound like the bad guy who beats down on any new contributions, but I questions whether or not to include something about ATC, saying that they executed the employees at Armacham. I can sort of see the reasoning or logic, but it's a bit of a stretch and verging upon speculation. IMO, I think the employees were executed via Alma. There seem to be no bullet holes or marks near their bodies as there were when the Replica soldiers were killing of the South River Treatment Plant employees. I dunno, it's just my thinking. Delta 14:32, 15 May 2006 (UTC)
- Uhmmm... I seem to recall a scene where dead Armacham employees are thrown down an elevator shaft just as the Point Man passes nearby: I always thought those guys had been killed by the Replicas or those "Stealth guys" anyway. ATC Sec is after those employees who are members of the team investigating on water pollution and not just every ATC employee: to prove it, the only one they shoot is Bishop and they talk about hunting for Alice Wade and Ian Hyaves, but no one else. Berserker79 15:04, 15 May 2006 (UTC)
I dont think he was thrown. I think he just fell. There was no gunshot, or any weird noises (that orchestra hit doesnt count). I really dont think Alma killed them. If she did, shouldn't they be skeletons? And besides, since when do u see bullet holes in FEAR. I think u just see a blood spot and it's obvious they were shot since most of the blood was contained to the chest/torso area. The ATC were contained only in the roof area, and the employees were not found anywhere (except a few random ones) but that area. The replica seem to dominate everywhere EXCEPT the roof. Lets not forget, they were found in a elevator shaft. They were obviously thrown in from the top (which is the roof again i might add) once they were dead. Remember it said "quite possible" not "exactly they did it". It's all speculation, I feel that there is reasonable doubt that the replica didnt kill them and the ATC did. To me it's quite obvious (the area, ATC's reaction, where the replicas are acctually stationed, etc), but I could be wrong. AWP_Lizard
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- ATC security executes Bishop. That is made clear in the game, when the commander asks if it was friendly fire (which means that it was accidental) and the men on the chopper (who were trying to evac Bishop) say that it was deliberate. Other scenes make it clear that ATC is "cleaning up" and killing all remaining survivors. Xihr 07:18, 16 May 2006 (UTC)
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- You both make some good points, but I'm not so sure ATC fully "owned" the roof: there are several spots were Replicas are found, albeit I can't remember how far these sections of the roof are from the "execution shaft". Fettel and the Replicas have a reason to kill ATC employees (remember? "They deserve to die, they all deserve to die" and "They" it's the guys at Armacham). I agree they weren't killed by Alma herself, but, considering the plot, I speculate it's more likely it was the Replicas to do so. What is ATC reason to kill scores of the employees? I believe ATC wants to kill only those employees who are in the know of Origin. Still, as you already pointed out, this is mostly speculation, there's no real evidence IMO. In the end I think we should just tone down the ATC paragraph a bit in terms of speculation. Berserker79 07:24, 16 May 2006 (UTC)
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- I toned the paragraph down earlier. It's clear that ATC executes at least some employees. The Replica forces are killing everything in their path. Either way, I'm sure everyone would have wished they called in sick that day. Xihr 09:16, 16 May 2006 (UTC)
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- Although I sgree with Berserker's position on this, I think the best we can do now is just make it sound less speculative and move on. There really isn't too much evidence to support either side. Delta 20:07, 16 May 2006 (UTC)
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It is possible that the replicas gathered them to interrogate them about Harlan Wade, as they did Bishop. Unfortunately, they were found after the last level which contained replicas. within the next door,there contained ATC. Which made me raise a lot of questions about their involvement. But anyway, I'm fine either way. AWP_Lizard
[edit] Revert?
What's with the revert? That was some good stuff there. I'm going to change it back until theres some sort of explanation. Delta 18:00, 22 June 2006 (UTC)
- I can't understand the latest reverts... Is one or more entry missing from the article's history? Is the good stuff you are referring to the addition of the spoiler tags seen in User:Croton version? If so I think we should keep 'em: I always deemed this article "problematic" in terms of spoilers, so the tags would be helpful. If you're referring to something else, then I'm missing some revision... Berserker79 07:33, 23 June 2006 (UTC)
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- I'm not quite sure what you're talking about; what I was referring to was that he reverted to a version a long, long time ago (February?!). As far as I know, the spoiler tags are still there. (as in, there was no difference, to me at least, as to the presence of spoiler tags between the February version and the one today). If all this is still confusing you, just ask again (it's still confusing me!) Delta 22:02, 23 June 2006 (UTC)
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- Ok, I think I got it... He reverted to such an old version that I got real badly confused. Indeed Croton's revision had to be reverted to the previous or a lot of the stuff we have worked on lately would have been lost. Sorry to have confused you as well! Berserker79 14:09, 24 June 2006 (UTC)
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[edit] Watcher/Assassin name feud
One of the members continually changes the names of the assassins to "watchers". Last time I checked, they were in fact "assassins". The name of the LEVEL they show up in is "Watchers" I guess. Why would they be called "watchers" anyway? The turrets that you control are watching the soldiers through the camera when they're under your control. I don't know, but what I do know is that they are called assassins. STOP CHANGING THEM TO WATCHERS, PLEASE.
They are called watchers. There called watchers because they "watch" the player. Apart from the areas where you fight them you can sometimes here the sound they make (when they cloak and de-cloak) in other areas and something wierd will happen like a body falling to the ground indicating there presence. This isnt Alma or Paxton as they never have a problem with showing themselves. Often time the Replica soldiers will somehow know where you are. Such as entering an area with the goal of elimenating you. The Watchers might be relaying information to them. They are the focus of the level not the turret-cam. Anyway why would they be called Assassins they never Assassinate anyone important. The game nevers says anything about them neither does the official site. It seems to me like the term assassin for these soldiers was named by a fan and came into popular usuage. Some sites that name the Watchers, though they are not official [1], [2] Furiso 21:12, 5 July 2006 (UTC)
- The point is, if you want to convince people that the name is indeed Watchers, you're going to have to back up that claim, rather than just asserting it over and over again. Xihr 23:36, 5 July 2006 (UTC)
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- I understand that but where does it say they are called Assassins? I just want the correct term to be used. Unfortunely there is not much official information on the subject. Furiso 00:54, 6 July 2006 (UTC)
- Since it seems there is no official source for the name of this kind of enemy what about using a "generic" name? The paragraph might be titled something like "Stealth replica" and we might modify the first sentence into: "Unoficially referred to as Assassins or Watchers, these special, rarely encountered stealth soldiers were created by Armacham's Icarus Project before it was shut down...". Obviously until anyone can come up with an official source. Berserker79 07:11, 6 July 2006 (UTC)
- Thats fine with me. Good idea. Furiso 09:16, 6 July 2006 (UTC)
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- I'd like to avoid flaring up this discussion again, but I reverted some of these edits because we had already agreed upon a name (Or at least no one was complaining about it). Delta 20:35, 9 September 2006 (UTC)
[edit] Possible source for official name
I've been looking trough the game files uncompressed when I installed the F.E.A.R. SDK. Some of the folders interestingly contain files named "Assassin.*" (e.g. Sierra\FEAR Public Tools\Dev\Runtime\Game\Database\Character\Models\Assassin.record). The Assassin.record file contains lines mentioning also a "cloaked" status. It looks to me the guys at Monolith intended the "Stealth Replica" to be named Assassin and we should turn back to the Assassin designation. Berserker79 10:21, 9 July 2006 (UTC)
- As long as someone can confirm it, it sounds pretty concrete to me. I personally can't because I had to wipe my hard drive and have yet to reinstall F.E.A.R., but hopefully someone else sure can. I'll change it back now and it can be reverted or whatnot otherwise. Delta 00:43, 10 July 2006 (UTC)
[edit] Better Pictures
If any of you guys are wondering how to get really good pictures for some of the entries, here's what you do: |1) Play F.E.A.R and get to your objective (locate what you want a picture of) |2) Use the print screen function (press the "PrtScn" button) |3) Edit the picture in a way you see fit. |4) Save the picture and add it to the place it belongs on the article. Hope that helps. Now, just to get a better picture of Harlan Wade...`XANA 23:10, 10 July 2006 (UTC)
I was just thinking we could do with slightly better pictures of Harlen and Alma. Ryan4314 03:16, 12 September 2006 (UTC)
[edit] Alice Wade interrogated?
I was under the impression Alice Wade was interrogated by Fettel for the location of Armatech's secret HQ, hence her importance to the F.E.A.R team, what do you guys think? Ryan4314 03:24, 12 September 2006 (UTC)
On reflection I realise now that Fettel obtained the location of the secret HQ by eating Alice, therefore I concede that Alice was not interrogated. Ryan4314 22:19, 12 September 2006 (UTC)
- I'd always thought that Fettel knew the location of the Vault either from the very beginning or through some other way, he didn't eat her until he was actually in the Vault itself. Delta 20:11, 20 September 2006 (UTC)
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- Yes, Alice is mutilated when Fettel is already in the Vault, not before. Xihr 20:46, 20 September 2006 (UTC)
[edit] Jin Sun-Kwon's Arms
OK I recently edited her part by adding "abnormally long arms" and some guy took that out, while commenting "huh?" But isn't it obvious that her arms are way too long? This is especially obvious when she's sitting next to the point man in a helicopter (it's just before it was hit and crashed, I think): her hands, with her elbows bent at 90 degree, are touching her knees! Now try that yourself and see if you can do it! Surely I can't be the only one who's noticed this?!
- I've never noticed, and the screenshot in her bio on this page doesn't show them to be spectacularly long. Even if they are, what does that have to do with the game? It's irrelevant, which is why I removed it from the text. Xihr 01:37, 14 September 2006 (UTC)
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- Took a look in the recently released demo for Extraction Point: Jin's arms seem a little longer than usual, but "abnormally long" seems a bit exaggerate. Berserker79 07:22, 20 September 2006 (UTC)
[edit] Alma's apparitions
A section detailed to Alma's apparitions had been neglected so far, apparently we all forgot about those spectres until now... As for the creatures in Extraction Point I was wondering about their nature: both of them (the spider-like and the red-eyed spectre) look to me as different forms of Alma. I mean, the spider-like being looks like the adult, naked Alma, while the red-eyed spectre looks like a "stelath" adult Alma spectre. Are these just some speculations of mine or did someone else notice as well? Guess we shall have to wait until the end of October to find out. :) Berserker79 07:22, 20 September 2006 (UTC)
I don't get that feeling. The crawling is basic part of the horror genre, when something crawls it makes it more inhuman, the spider apparition has four legs ....I think. I think the red-phantom resembles the ghouls from the first game. -- Psi edit 22:36, 30 October 2006 (UTC)
- Neither do I. They're just creepy-looking things. The phantoms are skinny and short like Alma, but that's about the only similarity. The "spider-like entities" are just humanoid shapes with their legs severed at the knee, by the way. Xihr 23:25, 30 October 2006 (UTC)
[edit] Alma impregnated by...
It mentions under the title 'alma' that she was impregnated but then says that it is unknown who the father was, however further down it says under 'project origin' that alma was impregnated by genetically engineered prototypes and hence impregnated with her own DNA. I don't know much about the details of this part of the plot but it's clear that only one of these ideas can be right. - fildon
- Well, if I correctly understand your question, the whole problem arises from a misunderstanding: Alma was not impregnated by genetically engineerd prototypes, rather with genetically engineered prototypes, meaning she was impregnated to give birth to Fettel and the F.E.A.R. Point Man (who are these genetically engineered prototypes). I'll check the article text to verify it was correctly written.
- As far as I can guess, the game developers probably intended that Alma had been impregnated by means of In vitro fertilisation where all the genetic material used come from Alma herself (funny enough, technically this would mean Alma is both mother and father to the prototypes...). Hopes this may help clear the issue. Berserker79 07:57, 25 October 2006 (UTC)
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- Is it established that Alma is impregnated with her own DNA? I don't recall this being positively established. I thought all we know is that it was from a powerful psychic, and that it was confirmed not to be Harlan Wade. Xihr 19:28, 25 October 2006 (UTC)
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- I'm pretty much sure the in-game dialogues state they used Alma's own DNA: check reference nr. 27 on the F.E.A.R. article, that's the part of dialogue where Betters learns from an ATC laptop the whole thing. It says "the genetic profile was from a powerful psychic, a woman, who later gave birth to the prototypes"; this means the psychic was female and since we know it was Alma who gave birth to Fettel and Point Man, this means the "female psychic" and "the mother" are one and the same, Alma. Berserker79 10:58, 31 October 2006 (UTC)
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- That's only circumstantial evidence, however. It's never stated directly, is it? Xihr 19:09, 31 October 2006 (UTC)
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- Well, I always considered the stuff from the ATC laptops close to concrete evidence, so ref 27 along with ref 30 and ref 31 (where they state Alma was the woman used for Origin and she was 8 years old at the time) have been enough to convince me. Are you suggesting that storywise there might be something ATC overlooked in its laptop reports? If that's the case, it is possible they didn't use her own DNA as template for Fettel and Point Man, but there's even less evidence about this, than we have for my previous interpretation. If you feel like this is just too much uncertain we can rewrite Alma's entry in terms of "possible" rather than "certain" interpretation of her impregnation and avoid the trouble. Berserker79 08:56, 2 November 2006 (UTC)
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- Well, there's two questions: Whose DNA was it originally before it was genetically engineered (as the notes indicate), and who carried the baby to term? We know the answer to the latter question is without a doubt Alma. For the former, in that first note it's not quite directly stated, but I suppose it is probably what they intended. (The note gets slightly confused about the subject vs. the DNA reference vs. the fetus.) It's not quite directly stated, but I suppose it's pretty close. Xihr 18:57, 2 November 2006 (UTC)
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- I don't think anyone can deny that Alma is the mother. That much is certain. But who is the father? Since both of her children are male we know that she wasn't impregnated with her own DNA, as you can't get a Y chromosome out of two X chromosomes no matter how hard you try. There has to have been the addition of someone else's genetic information. I think Wade is the most likely candidate. If psychic abilities are hereditary then inbreeding would increase the likelihood of passing on those genes, and I doubt Wade would be morally opposed to doing so. --Konlii 07:33, 19 November 2006 (UTC)
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- It's explicitly stated that the father is not Harlan Wade. This is actually Betters theory based on early information on the laptops, but further information disproves that theory. There is discussion about a "genetic reference" as the basis for the father and it is said it comes from a "powerful psychic." It's never directly stated, but the implication is that it is based on Alma Wade herself -- as you point out, of course, this wouldn't work directly, you'd need to modify it, and hence the comments about genetic engineering. It's never stated in such a way that it's ironclad that it's Alma's own DNA, but there's a strong enough implication that that's probably what was meant. However, it's definitely not Harlan's. Xihr 10:41, 19 November 2006 (UTC)
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