List of non-player characters in Diablo

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This list is composed of non-player characters of varying importance in the computer games Diablo, Diablo II, and Diablo II: Lord of Destruction, and in their histories.

Spoiler warning: Plot and/or ending details follow.

Contents

[edit] Diablo

[edit] Adria the witch

The witch Adria lives near Tristram in Diablo I and sells wares of use to magic users. Her fate by Diablo II is unknown, but she may well have have been killed by the demons that destroy Tristram.

[edit] Prince Albrecht

Albrecht was the young son of King Leoric. He was captured by the traitorous Arch-Bishop Lazarus and taken down into the depths of the catacombs where Diablo's broken soulstone lay. The bodiless demon took control of the boy's mind and fed on his terror, and then reformed him to match his own form. The player character in Diablo I is sent on a quest to find the prince, but only finds another child, sacrificed by Lazarus. At the end after Diablo has been "killed", the hero removes the soulstone from Diablo's forehead, causing its body to transform back into that of Prince Albrecht's, who dies.

[edit] The Butcher

A bloated demon, appearing like an Overlord demon with an apron and a giant meat cleaver, the Butcher is one of the earliest (optional) bosses in Diablo I. He resides in a room strewn full of mutilated corpses, the remains of Tristram townfolk whom the Arch-Bishop Lazarus intentionally led to their doom. If the quest is generated in a game, a dying townsman outside the church will ask the player character to avenge him and the others by slaying the Butcher . When he is first encountered in his room full of impaled bodies, he utters the line "Ahh, fresh meat!" The demon leaves behind his cleaver, a unique axe with low durability.

[edit] Deckard Cain

Deckard Cain in Diablo II
Deckard Cain in Diablo II

Deckard Cain first appears as "Cain the Elder" in Tristram in Diablo, where he is known as a storyteller and can identify items for the player. Towards the end of the game, he reveals that he is in fact Deckard Cain, the last of the Horadrim, and gives vital information about the final trials awaiting the hero.

Cain is also the only character known to have survived when Tristram is destroyed by demons, as they for some reason decide to put him in a cage instead of tearing him limb from limb like everyone else. In the first act of Diablo II, the player is eventually required to travel to Tristram and free Cain. After this, he appears in the Rogue encampment and subsequently continues to follow the player character, staying in town in each area, dispensing advice and identifying items for free.

It is also possible to fail to rescue Cain before the end of Act I, though the quest is presented as obligatory by the other NPCs. In this case, he will be rescued by the Rogues and only identify items for a fee.

[edit] Farnham the Drunk

Farnham is a character in Diablo I. He is found in Tristram, but doesn't technically provide any kind of service or quest to the player character. He is largely comic relief, but his character also has a darker side. He has become an alcoholic after his experiences in the labyrinth beneath the old monastery nearby.

[edit] Gillian the barmaid

Gillian is a young woman who lives in Tristram in Diablo I. She works for Ogden and has stayed in town to take care of her grandmother. She was most likely killed along with most others in the town when it was destroyed prior to the events of Diablo II.

[edit] Griswold

Griswold is the smith of apparent Scottish origin in Tristram in the original Diablo. He sells weapons and armour and repairs items. He also gives the player character some quests. He's capable of forging some quite remarkable items as a reward. When Tristram is destroyed, he becomes a tough and incredibly difficult, though optional, undead creature the player character faces in Diablo II.

[edit] Inarius

Inarius is an angel introduced in the Diablo manual as a means of explaining the origins of the Overlord demon encountered by the player in the Catacombs and Caves levels of the game. The angel left Heaven because of his pride, and built himself a temple. To prove his superiority he launched an ill-fated assault upon one of the temples of Mephisto and slew all his followers. Mephisto was greatly angered by Inarius's actions, and captured the angel and his followers. After tearing off his wings and eyelids, Mephisto chained Inarius for all eternity within a cathedral of mirrors so that he would be forced to look upon his ruined image forever. His followers were tortured into the hideous Overlord creatures.

[edit] Lachdanan

Lachdanan was a pious knight and servant of King Leoric's, who survived a disastrous attack against Westmarch only to return to find his king had finally turned all the way into a raving madman. The king, his mind corrupted after possession by Diablo, ordered his remaining warriors to attack Lachdanan and his company, but Lachdanan prevailed, finally slaying the king himself. As he died, Leoric cursed Lachdanan into eternal damnation for his "treachery". In Diablo I, an optional quest in Hell involves saving Lachdanan's soul by finding him the Golden Elixir.

[edit] Archbishop Lazarus

The Archbishop Lazarus was an ambassador from the Zakarum Church and an advisor to King Leoric. According to the manual to Diablo II - in the form of a letter from the Patriarch of Zakarum - Lazarus was the Custodian of Mephisto's Soulstone in Kurast sometime prior to his arrival in Khanduras. When Leoric set up court in the abandoned Monastery, Lazarus was lured into the monastery's depths by Diablo, where Lazarus proceeded to shatter the soulstone that imprisoned the Prime Evil. After Diablo failed to fully possess Leoric himself, Lazarus brought the King's son, Albrecht, into the labyrinth to serve as the mortal host for the Lord of Terror. After Leoric's death, Lazarus emerged from the Monastery and rallied the villagers into a mob to find Albrecht - but the treacherous Archbishop led them right into the lair of the Butcher.

After this disasterous incursion, Lazarus vanished deep into the Monastery, where he remains.

[edit] King Leoric

King Leoric, later known as the Black King and ultimately the Skeleton King, was the ruler of Khanduras just prior to the events of Diablo I. He was a devout follower of the Zakarum religion of the Light, and was a great lord from outside the country prior to declaring himself king. Though he was a foreign king, the people of Khanduras eventually grew to respect him for his evident purity of heart and deed. He made his court in the abandoned Horadrim monastery under which Diablo's soulstone secretly lay. (Why the monastery in the game appears as nothing but a decrepit church, and why Tristram remains a little village, is not given an explanation.)

However, Diablo's power stirred at the same time, and the Lord of Terror eventually drew the king's archbishop, Lazarus, into the labyrinth under the monastery, where he found the soulstone and was compelled to shatter it. Thus freed, Diablo sought for the most powerful mortal soul he could possess in order to regain his power, and settled for the king's. Leoric found a dark presence trying to intrude into his being, and though he fought it in secrecy, he was not strong enough to banish Diablo, and his mind became twisted and corrupted. As the change began to show in both his appearance and behaviour, his own people started calling him the Black King.

The Arch-Bishop Lazarus, also fallen under the power of Diablo, did his best to conceal the nature of the change in the king's person, but eventually suspicions among Leoric's advisors grew to the point that he needed a new plan. Thus, he convinced the now delusional king that the kingdom of Westmarch was plotting to take over and annex Khanduras, manipulating him into declaring war, diverting attention as well as sending many troublesome knights into their deaths when the armies of Westmarch inevitably crushed those of Khanduras.

However, Diablo found that a part of the king's soul still fought against him, and that he would still not be able to take full control. Thus he abandoned his attempts to take over Leoric, leaving him broken and crazed as he much more easily took control of his son Albrecht instead. When King Leoric found that his son had gone missing, he went into a rage and had many innocent people executed for kidnapping the prince. He was eventually slain by his own lieutenant, the knight Lachdanan, who returned from the quickly lost war only to find that he, too, was being accused of the kidnapping, and that the king was nothing but a raving madman who set his other warriors upon those returning.

King Leoric returns for the final time as the boss of an optional quest in Diablo I, as a Skeleton King who is raising an army of undead. He leaves behind his crown, a unique item with life-stealing properties.

In Diablo II the player can find a unique Necromancer wand called "The Arm of King Leoric."

[edit] Pepin the healer

In Diablo, Pepin is a healer in Tristram, healing the player character for free and selling mainly potions. He also gives them one quest. By Diablo II, he has likely been killed along with others in Tristram.

[edit] Ogden the tavern owner

Ogden is one of the characters found in Tristram in Diablo I. He runs the Tavern of the Rising Sun, but serves no particular role in the game apart from giving information and quests. He possibly appears in Diablo II as assorted pieces of a corpse lying on the ground after demons have ravaged Tristram.

Notably, Ogden's introductory dialogue suggests that he knows the player character and that they used to live in Tristram before. This is changed in Diablo II, when according to Deckard Cain no-one knows where the mysterious hero who defeated Diablo came from.

[edit] Wirt

Wirt is a young boy living in Tristram in Diablo I. He has a peg leg in place of the one he lost in the dungeons when the Arch-Bishop Lazarus led several of the townsfolk to their doom there. Wirt was only saved at all by the actions of Griswold. He is now a cynical opportunist primarily interested in making money by selling his magical wares to adventurers. He does reveal that he's actually hoarding up money in order to be able to leave Tristram with Gillian (who's probably not aware of his crush).

In Diablo II, Wirt is found dead along with almost everyone else in Tristram. His leg can be obtained as an item, and later used to access the secret cow level. This also starts somewhat of a running gag, where Wirt's "other" leg can be found in Warcraft III: The Frozen Throne, and his "third" leg is available in World of Warcraft.

[edit] Diablo II

[edit] Akara

Akara is High Priestess of the Sightless Eye and the spiritual leader of the Rogues. In Diablo II, she is found in the Rogue encampment, waiting to gain access to the monastery again. Her role in the game is to heal and rejuvenate the player character, sell scrolls, potions, staves, wands and scepters, and to give major quests in the first chapter.

[edit] Alkor

Alkor is a cranky old alchemist living in Kurast. He has a number of potions available for sale and will gamble with the player.

[edit] Andariel

Andariel, the Maiden of Anguish, is a demoness, one of the Lesser Evils, and employs poison-based attacks on her enemies. She corrupted many of the Rogues known as the Sisters of the Sightless Eye and took control of the monastery guarding the mountain pass into the east, aiding the Dark Wanderer possessed by Diablo.

[edit] Asheara

Asheara leads the Iron Wolf mercenaries in the Kurast docks in Act III. Besides hiring them out, she sells a selection of items. She is seen wearing little to preserve her modesty, besides a snake draped over her shoulders. After completing the Gidbinn quest, she will inform you that several mercenaries have volunteered to aid you on your journey.

[edit] Atma

Atma runs a tavern in Lut Gholein in Act II. Her husband and son were killed by the greater mummy known as Radament the Fallen, and she asks the player character to exact revenge by slaying the creature.

[edit] Bartuc

Bartuc was the brother of Horazon and like him a significant figure among the Vizjerei mage clans, but eventually turned against them and to the side of Darkness in the Sin War. He allied with the forces of Hell in order to better gain understanding of demonic magics, but turned to bloodlust and madness and in the end fought against his own brother. He was obsessed with bloodshed, and came to be known only as the Warlord of Blood. Though he is said to have died in battle, he can be found as a boss in Diablo, guarding the armories of Hell.

Near the end of Diablo II: Lord of Destruction, there's also a unique "Council Member" (demonic, once-human spellcaster) called Bartuc the Bloody. He's unleashed upon the player character by Baal in the Throne of Destruction.

[edit] Bishibosh

Bishibosh, unlike Rakanishu, is a unique Shaman. The player eventually needs to fight Bishibosh (who is a light yellowy orange color) while searching for Deckard Cain. The player can hear lesser carvers calling his name, possibly for help.

[edit] Blood Raven

Blood Raven is one of the fallen Rogues corrupted by Andariel. She fought against Diablo in Tristram, but subsequently turned to the side of Darkness, and was a key figure in the corruption of the Sisterhood of the Sightless Eye. During the events of Diablo II she starts raising the dead in the Rogue monastery graveyard to create an army of undead.

Upon her death, pulses of lighting will be released from her body, instantly slaying all of her minions without the benefit of experience points.

Charsi hints that Blood Raven is the Rogue player character from Diablo if one speaks to her and selects the gossip option.

[edit] Charsi

Charsi is a smith of Barbarian origin who stays in the Rogue encampment and repairs and sells equipment in Act I of Diablo II.

[edit] The Countess

The Countess is the boss of an optional quest in Act I, which involves seeking the riches hidden underneath the remains of her tower. She is said to have bathed in the blood of a hundred virgins in life and to have been buried in her tower. When encountered, she is essentially a unique Corrupt Rogue.

It is implied the character is inspired by the real Erzsebet Bathory, a Hungarian countess who rumored to have bathed in the blood of virgins and was punished by being buried alive in her castle tower.

[edit] The Dark Wanderer

The figure known only as the Dark Wanderer or the Wanderer is a character in Diablo II, though he corresponds to the protagonist of the first game. According to Deckard Cain, he was a warrior, one of the adventurers that came to Tristram to battle the evil in the nearby monastery. As shown in the ending demo of the first game, after slaying Diablo, he removed the soulstone on the demon's forehead, believing that a way to contain the Lord of Terror. He stabbed it into his own forehead, becoming possessed himself. He never seemed quite the same afterwards, and seemed to sink further into depression, until he finally succumbed to Diablo's power enough to set eastward to free the Prime Evil's two brothers, Baal and Mephisto.

The Wanderer, appearing as a man in dark robes struggling under an invisible, heavy burden, passed through the Rogue monastery leading to the east. Evil followed in his wake, and soon after his passing it, the citadel was overwhelmed by demons. Later he arrived at the hostelry where a survivor from the citadel called Marius was staying. The Wanderer's "inner" demons destroyed the building, and he compelled Marius to follow him. The reasons for this are not known, unless Diablo was somehow able to foresee Marius's small but significant role in the coming events.

Marius and the Wanderer travelled to Lut Gholein and the surrounding deserts, finally reaching the desert tomb of Tal Rasha, the Horadric mage who had long ago agreed to have Baal, the Lord of Destruction, bound inside his own soul. The Wanderer, seemingly growing stronger as Diablo gained more control of him, tried to free Tal Rasha, but was attacked by the arch-angel Tyrael. Marius pulled Baal's soulstone from the Tal Rasha's mummified but still living form; now freed but controlled by Baal, the ancient mage attacked Tyrael, and the arch-angel was bound within the tomb.

The Wanderer and Tal Rasha travelled on to Kurast and the temple of the Zakarum. There they joined a third demon-possessed mortal, Sankekur, who had become an incarnation of Mephisto, the third brother and the Lord of Hatred. Together the three brothers opened a portal to Hell to enable their return from exile. The Wanderer finally ceased to exist, as Diablo let his body contort and expand into the demon lord's own monstrous form, then marched through the portal to reclaim his rule of Hell.

[edit] Drognan

Drognan is a non-player character who resides in the town of Lut Gholein in Act 2. Besides acting as a researcher searching for Tal Rasha's Tomb (the end level in Act 2), he is also a merchant of town portal scrolls as well as a variety of magical staves. In the books, it was speculated that Drognan is really Horazon, one of the most powerful mages in history, and the leader of the Armies of light, opposite his brother, Bartuc the Bloody, in the mage wars, but this was disproved in the Diablo Novel: Legacy of Blood.

[edit] Duriel

Duriel,also known as the Maggot Lord or the Lord of Pain, is a large worm-like demon with mantis-like claws, and is one of the lesser evils. He is the final boss of Act II and uses demonic cold magics and has a large amount of health. He is sent by two of the The Prime Evils to prevent the archangel Tyrael from being released.

In early versions of Diablo 2, Duriel was considered a difficult boss, but not because of his own abilities. When attempting to enter Duriel's lair for the first time, the player's hard drive and CPU would begin to load the relevant data. During this time, however, Duriel would be free to attack the defenseless character. At the time, it was not uncommon to attempt to enter Duriel's lair, only to find that the player's character was killed while the loading process occurred.

[edit] Elzix

Elzix is an ex-bandit who has settled down in Lut Gholein. Now he runs the Desert Rain Inn and sells items. He appears to have less than two whole eyes, hands and feet left.

[edit] Fara

Fara is the smith in Lut Gholein. She has also been trained as a paladin by the Zakarum church, and can heal the player character.

[edit] Geglash

Geglash is a resident of Lut Gholein, a warrior who spends a lot of time drinking in Atma's public house and seems to think of nothing but drinking and fighting.

[edit] Gheed

Gheed is a character located in Act I (Rogue Encampment). He will sell you items and allow you to gamble. He's greedy, cynical, and a coward. He also seems to dislike Necromancers. There is also an item in the game named Gheed's Fortune.

[edit] Greiz

Greiz is the captain of the mercenaries hired by Jerhyn to protect Lut Gholein while the city watch was busy fighting demons in the palace. He also has nothing against hiring his men to help the player character. He is very proud.

[edit] Hadriel

Hadriel is an angel who guards the entrance to Diablo's sanctum.

[edit] Halbu

The smith in Pandemonium Fortress in Act IV.

[edit] Hephasto the Armorer

Like The Smith in Act I, Hephasto is an Overlord demon that acts as a smith. Hephasto, however, is the master armorer of Hell itself. He was a weaponsmith in service of Izual before that angel's downfall, and continued his vocation as a demon, rising quickly through the infernal ranks. Now he guards the Hellforge, which the player character must use in conjunction with the demon's hammer to break Mephisto's soulstone. You also see it in a cutscene at the end when they smash Diablo's soulstone.

[edit] Hratli

The smith in Kurast, Hratli uses magic in his forge and sells almost exclusively magical items.

[edit] Izual

A fallen angel, Izual was once a lieutenant in the armies of Heavens and the bearer of the legendary angelic runeblade, Azurewrath. He was also a good friend of Archangel Tyrael. Izual fell during his assault on the underworld Hellforge as the Shadowfang blade was nearing completion, and his spirit was corrupted by the three prime evils, Diablo, Baal and Mephisto, who eventually were told by him of the way soulstones can be corrupted and turned to suit three brothers' aims in addition to all his knowledge of Heavens, becoming an important, but untrustworthy asset of Hell.

His soul was encased within a hideous, demonic body of immense strength, dwelling in the burned out plains of Hell. This form was eventually killed by the adventurer in Diablo II, revealing the extent to which he was corrupted by evil and why soulstones failed to work.

[edit] Jamella

A seller of magical items of all sorts in the Pandemonium Fortress in Act IV, she will also heal the player character.

[edit] Lord Jerhyn

Jerhyn is the young ruler of Lut Gholein, and apparently the son of a sultan. At the beginning of Act II, he's hiding the fact that his palace is being overrun by demons from below. An unnamed Vizjerei mage (only known as the Summoner, later on) had discovered the entrace to Horazon's Arcane Sanctuary underneath the palace, and had secretly opened it and entered, leaving the demons bound within free to enter the palace through the gate. They slaughtered the town's prostitutes, who had been granted shelter within the palace, and were only barely kept in check by the full efforts of the palace guards. It was for this reason that Jerhyn had hired Greiz and his mercenaries to guard the city. He did not tell any outsiders what was going on until the player character had made sufficient impression on him that he let them enter the palace and the Sanctuary.

[edit] Kashya

A leader of the surviving rogues in Diablo II along with Akara, Kashya stays in the Rogue encampment and, after the player character has completed her quest to slay Blood Raven, hires out Rogue henchmen.

[edit] Lysander

Lysander is a nearly deaf potion-maker found in Lut Gholein in Act II.

[edit] Marius

Marius is the main character of the Diablo II cutscenes.

Spoiler warning: Plot and/or ending details follow.

According to his own narration, Marius used to live in the Rogue monastery, but what his position there was is never revealed. He had fled when Diablo's hellspawn overwhelmed the citadel, finding refuge in a small hostel and fighting nightmares of the attack. But Diablo, in the guise of the Dark Wanderer, stopped at the same hostel, and the place was quickly destroyed by demons his presence called up. When he left, Marius was compelled to follow, and chronicled the journey from the forests of Westmarch to the gates of the Burning Hells. He released Baal from his prison and was given the charge of destroying the soulstone that held the demon's essence. Unfortunately, he couldn't bring himself to enter the portal into hell, and ended up in an asylum. Baal appeared to him under the guise of the Archangel Tyrael and took the soulstone from him, killing Marius in the process.

Although Marius has no presence in the game itself (he is only once referred to by Deckard Cain), he is a vital character, fueling the story through his actions.

[edit] Meshif

Meshif is a character who appears in Act II (Lut Gholein). After getting permission from Jerhyn, the player is able to ride east in his ship, to Act III (Kurast) and vice versa. Meshif was raised in Kurast, and expresses his sadness to the player about the state of his beloved homeland.

[edit] Natalya

Natalya is staying in the Kurast docks in Act III, awaiting word from her superiors on what to do next. She is clearly an Assassin (like the player character class that isn't available without the installation of Lord of Destruction, though Natalya always appears), though she has been given no line to recognize the player character as another one if they are. Also, Cain identifies her as a member of an Order called "Khral-Harzhek", while the Assassins are later known as the Viz-Jaq'taar. Nevertheless, the descriptions of both Orders are essentially the same. She disappears when the player is able to begin the Black Book Quest.

[edit] Nihlathak

Nihlathak is the only one of the elders of Harrogath surviving after all the others sacrificed themselves in creating a mystical barrier to protect the town from Baal's minions. Nihlathak had in fact made a deal with Baal, giving the Lord of Destruction an ancient relic that would allow him to reach the Worldstone without being challenged by the spirits of ancient barbarians that otherwise guarded it.

Nihlathak is at first found in Harrogath in Act V (in the expansion). He's unfriendly and depressed but sells unidentified items. His evil is revealed when the player character is sent to find Anya, a daughter of one of the dead elders, who turns out to have been trapped in magical ice by Nihlathak. After this, Nihlathak flees and is pursued by the player character, but though he is killed, it's too late as he has already given Baal what the demon wanted.

It is speculated that the in game Unique Amulet, Nokozan Relic, is the relic that Nihlathak gives Baal to gain access to the Arreat Summit.

[edit] Ormus

Ormus is one of the main vendors and healer in Act III of Diablo II. He talks to the player in an often cryptic manner, speaks of himself in the third person, and claims that he was once a "great Mage".

[edit] Rakanishu

Rakanishu is a lightning enchanted Carver Unique, and is found in the stony field next to the Cairn Stones you have to activate to teleport to Tristam. Other carvers can also be heard calling out his name throughout the game.

During the first encounter with Rakanishu, his lightning bolts often pose a great threat to players due to their low lighting resistance.

[edit] The Smith

An Overlord demon and boss in Diablo II who has taken residence in the smithy in the Rogue monastery and guards the artifact known as the Horadric Malus.

By default, the Smith attacks with powerful melee attack enchanted with fire damage.

[edit] The Summoner

An unnamed Vizjerei mage who had fought Diablo in Tristram prior to coming to Lut Gholein before the events of Act II. He visited Jerhyn's palace and found within the portal to Horazon's Arcane Sanctuary. He secretly entered the gate and left it open, leaving the palace to be overrun by demons. Inside the Sanctuary, he seemed to gain control of the demons bound within, though it seemed likely he would not have been able to remain in control for long. Nevertheless, he is the boss of the area once the player character enters it.

[edit] Tal Rasha

Tal Rasha was a powerful ancient Horadric mage in the Diablo mythology. Tal Rasha accepted the fate of having to place Baal's soulstone in his body, having to wrestle with the demon for all eternity. The operation was devised by the archangel Tyrael. Tal Rasha was originally part of the Horadrim who pursued Baal, and, when Baal shattered his soulstone, Tal Rasha offered to contain the demon within his body. Tal Rasha was bound to a pillar in one of seven ancient tombs in the desert, and the shard of the soulstone was jammed into his breast, releasing the Lord of Destruction's spirit into his body. The tomb was then sealed.

Spoiler warning: Plot and/or ending details follow.

When Baal was freed from his imprisonment by Marius, he continued to use Tal Rasha's body to house his spirit; it is Tal Rasha's body that is destroyed at the end of Act V, just as it is Sankekur's body that is destroyed when you defeat Mephisto and that of the hero from the first game when Diablo is slain.

There's also a set in the game named in honor of Tal Rasha.

[edit] Warriv

Warriv is a character who first appears in Act I (Rogue Encampment). He invites you to join his caravan and travel to Lut Gholein upon killing Andariel. In addition, he will take you back from Lut Gholein to the Rogue Encampment whenever you desire - in Lut Gholein, Warriv sports a different outfit.