List of fictional computers

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This page is intended to be a list of computers in fiction and science fiction.

See the List of fictional robots and androids for all fictional computers which are described as existing in a mobile or humanlike form.

Computers have often been used as fictional objects in literature, movies and in other forms of media. Fictional computers tend to be considerably more sophisticated than anything yet devised in the real world.

Spoiler warning: Plot and/or ending details follow.

Contents

[edit] Literature

[edit] Before 1950

[edit] 1950s

[edit] 1960s

[edit] 1970s

  • TECT, from George Alec Effinger, various books. Notice that there are several computers named TECT in his novels, even though they are unrelated stories. (1970s onward)
  • Com Passion, Com Pewter's friendlier counterpart, in that series.

[edit] 1980s

[edit] 1990s

[edit] 2000s

  • Logris, a massive alien supercomputer in the novel series The History of the Galaxy. Logris consists of many smaller jewel-like computers called logrs.
  • Mother, a self-evolved artificial intelligence in the novel series The History of the Galaxy. Mother's goal is to create a race of machines like itself (hence the name).
  • Turing Hopper, the artificial intelligence personality (AIP) turned cybersleuth in You've Got Murder and subsequent books of the mystery series by Donna Andrews (2002)
  • Stormbreaker computer, a dangerous learning device in Anthony Horowitz's Alex Rider: Stormbreaker (2001)

[edit] Un-sorted

[edit] Film

[edit] 1950s

[edit] 1960s

[edit] 1970s

[edit] 1980s

[edit] 1990s

  • Lucy, the computer of a character in the movie, "Hackers", this computer was used to hack the Gibson (see below) and was subsequently destroyed by the Secret Service in an attempt to intimidate the owner.
  • Lucy, jealous AI home automation system who falls in love with her owner in movie "Homewrecker" (1992)
  • Zed, female-voiced AI prison control computer who eventually goes over warden's head in movie "Fortress" (1993)
  • Charon, female-voiced AI computer assisting a scientist in hypnotizing subjects in movie "The Lifeforce Experiment" (1994)
  • Father, the station computer in the movie Alien: Resurrection (1997)
  • Euclid, powerful personal computer used for mathematical testing by the main character in the movie Pi (1998)
  • The Matrix, virtual reality simulator for pacification of humans, The Matrix series (1999)
  • Gibson, a type of supercomputer used to find oil and perform physics in the movie Hackers (1995)
  • PAT, (Personal Appiled Technology) Female motherly computer program who controls all the functons of a house in Disney's Smart House (1999)
  • Project 2501 Artificial Intelligence developed by Section 6 in the manga and movie Ghost in the Shell (1995)

[edit] 2000s

[edit] Radio

[edit] 1970s

[edit] 1980s

  • Alarm Clock, an artificially intelligent alarm clock from Nineteen Ninety-Four by William Osborne and Richard Turner. Other domestic appliances thus imbued also include Refrigerator and Television (1985)
  • ANGEL 1 and ANGEL 2, Ancillary Guardians of Environment and Life, shipboard 'Freewill' computers from James Follett's Earthsearch series. Also Solaria D, Custodian, Sentinel, and Earthvoice (19801982)
  • Executive and Dreamer, paired AI's running on The Mainframe; Dreamer's purpose was to come up with product and policy ideas, and Executive's function was to implement them, from Nineteen Ninety-Four by William Osborne and Richard Turner (1985)
  • Hab a parody of HAL 9000 and precursor to Holly, appearing in the Son of Cliché radio series written by Rob Grant and Doug Naylor (19831984)
  • The Mainframe, an overarching computer system to support the super-department of The Environment, in the BBC comedy satire Nineteen Ninety-Four by William Osborne and Richard Turner (1985)

[edit] 2000s

[edit] Television films and series

[edit] 1960s

[edit] 1970s

[edit] 1980s

[edit] 1990s

[edit] 2000s

[edit] Comics/Graphic Novels

  • AIMA (Artificially Intelligent Mainframe Interface) from Dark Minds (1997)
  • Aura, the Ultimate AI that governs The World from .hack//Legend of the Twilight. The story revolves around Zefie, Aura's daughter, and Lycoris makes a cameo (2002)
  • Banana Jr. 6000, from the comic strip Bloom County by Berke Breathed (1984)
  • DTX PC, the Digitronix Personal Computer from The Hacker Files (DC Comics).
  • Batcomputer, the computer system used by Batman and housed in the Batcave (1964) (DC Comics).
  • Cerebro, the computor used by Professor Xavier to detect new mutants (Marvel Comics).
  • Erwin, the AI from Userfriendly the Comic Strip (1997)
  • Fate, the Norsefire police state central computer in V for Vendetta ([[1982]) (DC Comics).
  • iFruit, from the FoxTrot comic strip (1999)
  • Virgo, an artificial intelligence in Frank Miller's Ronin graphic novel (1995)
  • Kilg%re, an alien AI that can exist in most electrical circuitry, The Flash (1987) (DC Comics).
  • Max, from The Thirteenth Floor (1984)
  • Mother Box, from Jack Kirby's Fourth World comics (1970 - 1973) (DC Comics).
  • Praetorius from the X-Files comic book series, issue 13 "One Player Only" (1996)
  • Toy, from Chris Claremont's Aliens vs. Predator: The Deadliest of the Species (1995)
  • Ultron, Artificial Intelligence originally created by Dr. Henry Pym to assist the superpowered team called the "Avengers", but subsequently logic dictated that mankind was inferior to its intellect and wanted to eradicate all mankind so that technology could rule the earth with all other machines under its rule. Ultron created various versions of itself as a mobile unit with tank treads and then in a form that was half humanoid and half aircraft, then it fully evolved itself into an android form, which would often clash with the Avengers for fate of the earth! Early evolved versions were designated with a number reference, each higher than the previous, marking its evolved status (1968) (Marvel Comics).

[edit] Computer and video games

  • 0D-10, Artificial intelligent computer in the sci-fi chapter from the game Live A Live. Secretly plotted to kill humans onboard the spaceship of the same name in order to 'restore the harmony'. Its name derives from 'odio', a Spanish word for 'hate'. An obvious reference to HAL 9000 (1994)
  • 343 Guilty Spark, Monitor of Installation 04, In the video game Halo', and its sequel, Halo 2 (2001)
  • 2401 Penitent Tangent, Monitor of Delta Halo in Halo 2 (2004)
  • ADA, from the video game Zone of the Enders (2001)
  • Adam, the computer intelligence from the Game Boy Advance game Metroid Fusion (2002)
  • Angel, artificial intelligence of the alien cruiser Angelwing in the game Nexus: The Jupiter Incident. Original Japanese name - Tenshi.
  • Benson, the sardonic 9th generation PC from the computer game Mercenary and its sequels (1985)
  • CABAL (Computer Assisted Biologically Augmented Lifeform) the computer of Nod in Westwood's Command and Conquer: Tiberian Sun, Command and Conquer: Renegade, and, by implication, Command and Conquer: Tiberian Dawn (1995)
  • Central consciousness, massive governing body from the computer game Total Annihilation (1997)
  • Cortana, the shipboard A.I. of the U.N.S.C. Pillar of Autumn in the Halo video games (2001)
  • Dr. Carroll from the Nintendo 64 game Perfect Dark (2002)
  • Durga/Melissa/Yasmine the shipboard A.I. of the U.N.S.C. Apocalypso in the Alternate Reality Game I Love Bees (promotional game for the Halo 2 video game) (2004)
  • Durandal, one of three A.I.s onboard the U.E.S.C. Marathon (1994)
  • EVA, the Electronic Video Agent AI, console interface, and more benign equivalent of the Brotherhood of Nod CABAL in Command & Conquer (see above) (1995)
  • FATE, the supercomputer that directs the course of human existence from Chrono Cross (1999)
  • GOLAN, the computer in charge of the United Civilized States' defence forces in the Earth 2150 game series. A programming error caused GOLAN to initiate hostile action against the rival Eurasian Dynasty, sparking a devastating war depicted in Earth 2140.
  • Icarus, Daedalus, Helios, Morpheus and The Oracle of Deus Ex — see Deus Ex characters (2000)
  • KAOS, the antagonist computer from the game "Red Alarm"
  • Leela, another A.I. onboard the U.E.S.C. Marathon (1994)
  • LINC, from the video game Beneath a Steel Sky (1994)
  • The mascot of the "Hectic Hackers" basketball team in Backyard Basketball (2001)
  • The Mechanoids, a race of fictional artificial intelligences from the game Nexus: The Jupiter Incident who rebelled against their creators and seek to remake the universe to fit their needs.
  • Metal Gear Arsenal from the video game Metal Gear Solid 2: Sons of Libery is designed to control all the worlds media.
  • Mother Brain from Chrono Trigger, a supercomputer from the 2300 AD time period that is controlling robotkind and exterminating humans (1995)
  • Mother Brain from Metroid (1986)
  • NEXUS Intruder Program, the main enemy faced in the third campaign of the PC game Warzone 2100. It is capable of infiltrating and gaining control of other computer systems, apparently sentient thought (mostly malicious) and strategy. It was the perpetrator that brought about the Collapse (1999)
  • Pokedex database of all Pokémon monsters appears in all versions of the game, usually as a desk top computer. (1996 onwards)
  • PRISM, the "world's first sentient machine" which you play as the protagonist of the game A Mind Forever Voyaging by Steve Meretzky published by Infocom (1985)
  • SHODAN, the enemy of the player's character in the System Shock computer game and its sequel System Shock 2 (1994)
  • Sol — 9000 from Xenogears (1998)
  • System Deus from Xenogears (1998)
  • Thiefnet computer, Bentley the turtle's laptop from the Sly Cooper series (2002)
  • Traxus IV, A.I. that went rampant on Mars, in Marathon (computer game) (1994)
  • Tycho, the third A.I. onboard the U.E.S.C. Marathon (1994)
  • XERXES The ship computer system which is under the control of The Many in the computer game System Shock 2 (1999)
  • Aura and Morganna from the .hack series, the Phases that serve Morganna, and the Net Slum AIs (2002)
  • The Xenocidic Initiative, a computer that has built itself over a moon in Terminal Velocity (1995)
  • PETs, standing for PErsonal Terminal, the cell-phone sized computers that store Net-Navis in Megaman Battle Network. The PETs also have other features, such as a cell phone, e-mail checker and hacking device (2001)

[edit] Board Games and Roleplaying Games

[edit] Unsorted works

[edit] Computers as Robots

See the List of fictional robots and androids for all fictional computers which are described as existing in a mobile or humanlike form.

[edit] See also

[edit] External links

In other languages