List of Techniques in Kinnikuman
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The following is a list of the techniques in Yudetamago's manga series Kinnikuman. For other variations of certain techniques, check the character page for the user (ex: see Robin Mask for other versions of the Tower Bridge).
Contents |
[edit] Striking techniques
- Ashura Torpedo (阿修羅魚雷, Ashura Gyorai?)
- Used by Ashuraman. Ashuraman jumps onto the ropes and launches his body vertically at his opponent.
- Wing Cutter (ウィング・カッター?)
- Used by Hawkman.
- Elbow (エルボー?)
- Used by Beauty Rhodes.
- Killer Karate (空手殺法, Karate Sappou?)
- A fury of karate chops used by Ramenman and Jean Steamboard.
- Kinkotsu Headbutt (キン骨ヘッドバット?)
- Used by Kinkotsuman. Kinkotsuman jumps towards his opponent and hits their forehead with his own. Appears in the PlayStation 2 game Kinnikuman Generations.
- Kinniku Landmine (キン肉地雷, Kinniku Jirai?)
- Used by Kinnikuman.
- Quarrel Bomber ((喧嘩(クォーラル) ボンバー)?)
- Neptuneman's trademark attack. A running clothesline fusing together Neptuneman's massive arms and his Magnet Power. While posing as The Samurai during the Royal Rumble for the Kinniku Throne he called it the Iai Beheader Bomber (居合切りボンバー, Iai Kiri Bonbaa?).
- Starry Night Tackle (スターリーナイト・タックル?)
- Used by Specialman. Specialman runs and tackles his opponent. Appears in the PlayStation 2 game Kinnikuman Generations.
- Spiral Bullet (スパイラル・ブレット?)
- Used by Hawkman.
- Choujin Rocket (超人ロケット?)
- Used by Robin Mask. Robin launches his body towards his opponent, attacking them with his horn.
- Texas Condor Kick (テキサス・コンドルキック?)
- Used by Terryman. Terry jumps up and hits his opponent on the sides of their head with his knees and then kicks them in the face with both feet.
- Knuckle Part (ナックル・パート?)
- Used by Terryman. Terry hits his opponent with a fury of punches.
- Nail Crash (ネイル・クラッシュ?)
- Used by Hawkman. Hawkman performs a dropkick, but the damage is increased with his talon-boots.
- Nose Fencing (ノーズ・フェンシング?)
- Used by Mammothman. Mammothman impales his opponent with his elephant nose.
- Hurricane Mixer (ハリケーンミキサー?)
- Buffaloman's trademark attack. Buffaloman charges at his opponent and knocks them up into the air with his Long Horns, spinning the enemy as he falls back to the ground.
- Black Fog of Hamburg (ハンブルグの黒い霧, Hanburugu no Kuroi Kiri?)
- Used by Brocken Jr.. Standing behind an opponent, Brocken does a handstand on their head. He then flips forward and kicks them in the face. He used this technique on Super Phoenix. This Technique is called "Black Hamburg Fog" in the dub.
- Big Tusks (ビッグ・タスク?)
- Mammothman's trademark blood-seeking tusks.
- Football Tackle (フットボール・タックル?)
- Specialman's trademark technique. However, it is never used or seen.
- Budou Explosion Kick (武道爆裂キック, Budou Bakuretsu Kikku?)
- Used by Big the Budou. A dropkick powerful enough to cause rock to explode.
- Flying Torpedo (フライング魚雷, Furaingu Gyorai?)
- Used by Skyman. Skyman flies into the air and divebombs his downed opponent.
- Flying Leg Lariat (フライング・レッグラリアート?)
- Used by Ramenman. A jump spinning kick where the shin of the leg hits the opponent's neck.
- Red Rain of Berlin (ベルリンの赤い雨, Berurin no Akai Ame?)
- Brocken Jr. and Jade's trademark attack. A hand chop that actually cuts the opponent's flesh. The second version is a powerful flaming punch. Brocken Jr. can combine both versions of Red Rain of Berlin and perform a tag version of this move with in games only. This Technique is called "Red Rain of Pain" in the dub.
- Martial Arts Kick (マーシャルアーツキック?)
- Used by Kinnikuman Great.
- Rubik's Cube Twist (ルービックキューブ張り手, Ruubikku Kyuubu Harite?)
- Wolfman's trademark attack. He hand slaps his opponent in the face so much that their head swells up like a Rubik's Cube. This Technique is called "Cube Hand Twist" in the dub.
- Phony Muscle Revenger (偽マッスル・リベンジャー, Nise Massuru Ribenjaa?)
- Used by Kinnikuman Mariposa. Mariposa balances his body atop his opponent's head on his finger. He then headbutts his opponent repeatedly, embedding them into the mat.
- Mantarou Heel Drop
- Used by Kinniku Mantarou. Mantarou performs a powerful heel drop. This Technique is called "Kid Muscle Heel Drop" in the dub.
[edit] Throwing Techniques
- Iron Claw Throw (アイアンクロー投げ, Aian Kuroo Nage?)
- Used by God Von Erich. Von Erich perfroms an Iron Claw on his opponent and then throws them away.
- Gassho Hineri (合掌ひねり, Head Squeeze?)
- Used by Wolfman. Wolfman grabs his opponent by the head with both hands and throws them out of the ring. He first used it on Cubeman during the 21st Choujin Olympics.
- Double Leg Suplex (ダブル・レッグ・スープレックス?)
- Used by Neptuneman. Neptuneman knocks his opponent into the ropes (usually with the Quarrel Bomber), and as the victim flies back at him (back facing him), he grabs him around the torso, forcing his back into the spikes on his vest. He then grabs the victim by the underside of the calfs, flips back, and slams him back first into the canvas. He first used this on Warsman during the Dream Tag Tournament.
- Choujin Cross Slam (超人十字架落とし, Choujin Juujika Otoshi?)
- Used by Buffaloman. Facing his opponent, Buffaloman grabs him by the wrists and holds his arms up. He then brings the victim chest to chest with, jumps up into the air, and drives him head first into the canvas. This move was used multiple times against Mammothman during the Survivor Match for the Kinniku Throne.
- Back Flip (バックフリップ?)
- Used by Prince Kamehame. Kamehame used this move to defeat Kinnikuman at their first meeting. It is the final part in his "Triple Beefcake" combo.
- Captured (キャプチュード?)
- Used by Kinnikuman. One of the 52 Submissions. While in midair, Kinnikuman grabs the opponent's neck with his left hand and hooks their left leg with his right hand. He then flips back and drives back-first them into the canvas.
[edit] Slamming Techniques
- Ashura Lightning Drop (阿修羅稲綱落とし, Ashura Izuna Otoshi?)
- Used by Ashuraman. Ashuraman throws the enemy in the air, then he jumps in the air then stands on the enemy's feet with his knees and smashes the enemy into the mat.
- Ashura Buster (阿修羅バスター?)
- Used by Ashuraman. Ashuraman performs a standard Kinniku Buster but uses his extra arms to also grab the opponent's arms and thighs, creating a tighter hold. This Technique is called "Shivano Buster" in the dub.
- Permafrost Drop (永久凍土落とし, Eikyuutoudo Otoshi?)
- Used by Canadianman. Canadianman grabs the enemy then jumps into the air and slams the enemy into the canvas. Appears in the PlayStation 2 game Kinnikuman Generations.
- Omega Catastrophe Drop (Ωカタストロフ・ドロップ?)
- The Omegaman's trademark move.
- Calf Branding (カーフ・ブランディング?)
- Used by Terryman and Terry the Kid. Terry runs up behind his opponent, strikes their neck with his knee, and drives them into the canvas. He used this technique to defeat Skull Boze and later to shatter King the 100 Ton.
- Kowloon Wall Drop (九龍城落地 (ガウロンセンドロップ) Gauron Sen Doroppu?)
- Used by Ramenman. Ramenman sends his opponent into the air and then jumps up after him. He grabs the victim by the leg and places him on his shoulders. He then flips upside down and drives his opponent head first into the canvas. He used this technique to defeat Bikeman. This Technique is called "Great Wall Drop" in the dub.
- Kinniku Buster (キン肉バスター?)
- Kinnikuman's trademark technique. Suguru places his opponent's neck on his shoulder and grabs him by the feet. He then launches up into the air and slams back down to the ground on his butt. The move's typical affect is a broken back, shattered hips, and a torn groin. Suguru first used this move against Warsman and went on to use it to gain victories against SteCase King, Atlantis, Buffaloman, and Mr. VTR. Both Buffaloman and Ashuraman found weaknesses in it and developed their own versions. This attack is called "Butt Buster" in the anime dub.
- Kinniku Driver (キン肉ドライバー?)
- Used by Kinnikuman. While in midair, Suguru grabs his opponents ankles and rest his feet on the underside of his arms. He then proceds to ride the victim neck and shoulders first down to the canvas. He used it to destroy Akuma Shogun and later Hawkman as well.
- Hell's Guillotine (地獄の断頭台, Jigoku no Dantoudai?)
- Akuma Shogun's trademark technique. After launching the enemy into the air, Akuma Shougan places his leg on the back of the enemy's neck and grabs their leg and slams the enemy head first into the canvas, delivering major damage to the enemy's head, neck, and leg.
- Napalm Stretch (ナパーム・ストレッチ?)
- Kinniku Ataru's trademark move.
- Buffalo Bomb (バッファローBOMB?)
- Used by Buffaloman. A powerbomb done from midair.
- Pants Driver (パンツドライバー?)
- Used by Kinnikuman in Muscle Returns. Kinnikuman sets up his opponent for a standard piledriver but first sticks their head inside his tights.
- Hamburger Hill Driver (ハンバーガーヒルドライバー?)
- Used by Specialman. Appears in the PlayStation 2 game Kinnikuman Generations.
- Bremen Sunset (ブレーメン・サンセット?)
- Used by Brocken Jr..
- Mountain Drop (マウンテン・ドロップ?)
- The Mountain's trademark technique. It's nothing more than a common Body Splash. What makes it so special is that Mountain weighs about 1,000 kg.
- Muscle Inferno (マッスル・インフェルノ?)
- Kinnikuman Zebra's trademark technique. With his opponent falling facedown towards the canvas, Zebra jumps up vertically and does a spinning dropkick to his opponent's chest. He then quickly flips up and over his opponent and kicks them in the back of the neck area, driving them into the wall.
- Muscle Spark (マッスルスパーク?)
- Kinnikuman's ultimate technique, he lies face up on the mat and bounces his opponent high into the air, then he jumps up over and above their back(while the opponent is still in the air), wraps one leg around his opponents neck and his other leg around one of his opponent's susspended legs, pulls hard on both parts, then with his hands-grabs both of the opponents wrists, and locks both of the opponents legs with his own. Then with both backs facing eachother and parallel with the opponents head usually bent forward over their chest, he drives them front(full front) first onto the mat.
- Muscle Revenger (マッスル・リベンジャー?)
- Kinnikuman Super Phoenix's trademark technique. With his opponent falling upside down towards the canvas, Phoenix jumps up and headbutts them sending them flying up and then down again. He does this multiple times and then finally jumps up after his opponent. He then gets behind his upside down opponent, grabs their wrists, hooks their ankles with his legs, and drives them shoulder-area first into (usually) the corner post.
- Robin Special (ロビンスペシャル?)
- Used by Robin Mask and Kevin Mask. With his opponent falling headfirst towards the ring, Robin jumps up and catches their head with his feet. He then extends his arms so that he lands on his palms. Right before they hit the canvas, he briefly lets go of their head only to capture it in a Triangle Choke as they touch down.
- California Crush
- Used by Brocken Jr. Brocken Jr. grabs the enemy and begins to run and slams the enemy on the canvas. This Technique is called "California Crash" in the dub.
- Ultimate Scar Buster
- Scarface's trademark technique. Sacarface launches the enemy into the air and grabs the enemy's legs and neck with his leg and slams the enemy head first into the canvas, delvering major damage to the and head neck.
- Turn-Over Kinniku Buster
- Used by Kinniku Mantarou in Kinnikuman Nisei. Mantarou grabs his opponent in a front neckbreaker hold, jumps into the air, somersaults, and then performs a standard Kinniku Buster but with the opponent's body facing in the opposite direction.
- Muscle G (Gravity)
- Used by Kinniku Mantarou in Kinnikuman Nisei. Mantarou prepares an upsidedown version of the Kinniku Buster while placing the enemy's arms between his legs then jumps so high that gravity presses down on the enemy when hitting the ground, resultig in a massivly powerful Kinniku Buster.
- Beefcake Hammer
- Used by Jade. Jade launches the enemy into the air and grabs them from behind and places their leg on the their chest and slams the enemy head-first into the canvas, delivering major damage to the head and leg.
- Buffalo Branding
- Used by Scarface. Scarface's and a stronger version of Terry the Kid's version of Calf Branding.
[edit] Clutch Holds
- Iron Claw (アイアンクロー?)
- Kinniku Mayumi's trademark technique.
- Canadian Back Breaker (カナディアンバックブリーカー?)
- Canadianman's trademark technique.
- Kangaroo Clutch (カンガルー・クラッチ?)
- Used by Kinnikuman. One of the 52 Submissions.
- Camel Clutch (キャメル・クラッチ?)
- Ramenman's trademark technique. He used it to rip Brokenman and (much later) Motorman in half.
- Kinniku Special (キン肉スペシャル?)
- Used by Kinnikuman. Described as a "pointless version of Antonio Inoki's Manji Hold".
- Quarrel Special (喧嘩(クォーラル) スペシャル?)
- Used by Neptuneman. A variation of the Octopus Hold, it was his trademark technique when he was still just Quarrelman. He used it on Kendaman, Warsman, and Sunshine.
- Gory Especial Hold (ゴリー・エスペシャル・ホールド?)
- Used by Prince Kamehame. One of the 52 Submissions and part of his "Triple Beefcake" combo. Kamehame violently pulls and pushes the enemy's arm and leg.
- Hell's Manji Hold (地獄卍固め, Jigoku Manji Gatame?)
- Used by Kinnikuman. One of the 52 Submissions.
- Water Attack - Saint Helens Eruption (水芸・セントへレンズ大噴火, Mizugei・Sento Herenzu Daifunka?)
- Used by Atlantis. Atlantis puts a cut on his opponent's forehead and then chokes them until blood "erupts" from the cut.
- Skull Crush (スカル・クラッシュ?)
- Used by Akuma Shogun. Shogun wraps his body around his opponent's head and squeezes.
- Spinning Toe Hold (スピニング・トーホールド?)
- Terryman's trademark technique. Made popular by Terry Funk, whom Terry is modeled after. Terryman grabs his opponent's leg and spins 2 to 3 times, twisting their leg and violently pulls their leg, snapping it.
- Tower Bridge (タワーブリッジ?)
- Robin Mask's trademark technique. A stronger version of the Argentine Back Breaker. Notable victims include Kinnikuman, Atlantis, Junkman, Parthenon, and Mammothman.
- Choujin Hanging (超人絞殺刑, Choujin Kousatsu Kei?)
- Used by Kinnikuman. One of the 48 Killer Techniques. Suguru grabs his opponent by the wrist and leaps over their head and over the rope, where he pulls on their arms. He used this move against Mr. VTR.
- Texas Clover Hold (テキサスクローバーホールド?)
- Used by Terryman and Terry the Kid. Another nod to Terry Funk. Terryman sits on the faced down enemy and crosses the enemy's legs and pulls (several times) the enemy's legs back, snapping it.
- Devil Tomboy (デビル・トムボーイ?)
- Springman's trademark technique. He rolls down giant stairs like a Slinky, then traps his opponent inside his coils and squeezes until he tears them apart. He used this technique in his match against Wolfman.
- Palo Special (パロ・スペシャル?)
- Warsman's trademark technique. Warsman jumps onto an opponent's back, wraps his legs around their calfs, grabs their wrists, and then holds up their arms, pushing them forward.
- Powerful Nose Breaker (パワフル・ノーズ・ブリーカー?)
- Used by Mammothman. Mammothman grabs and constricts his opponent with his Elephant Nose until their spine is broken in two.
- Pinch Claw (ペンチ・クロー?)
- Used by Pinchman. Pinchman crushes his opponent's face with his pliers hands.
- Bow Back Breaker (ボー・バックブリーカー?)
- Used by Prince Kamehame. One of the 52 Submissions and part of his "Triple Beefcake" combo. Kamehame places the enemy on his back and pulls the enemy's arms, breaking the enemy's back.
- Demonic Shogun Claw (魔のショーグン・クロー, Ma no Shougun Kuroo?)
- Used by Akuma Shogun. Shogun performs an Iron Claw while holding his opponent's entire body overhead.
- Wax Hold (ロウがため, Rou Gatame?)
- Used by King Cobra. King Cobra encases his opponent in wax.
- Side Guard (脇固め, Waki Gatame?)
- Used by Kinnikuman. One of the 52 Submissions.
- Maple Leaf Lock
- Used by Canadianman. Canadianman pounces the enemy and grabs their leg and places it under his arm and sits up, snapping the enemy's leg.
- Spinning Double Toe Hold
- Used by Scarface. Scarface's and a stronger version of Terry the Kid's version of Spinning Toe Hold.
[edit] Reversal Techniques
- If you Invert a 6 it Becomes a 9 (6をひっくり返すと9になる, Roku wo Hikkuri Kaesu to Kyuu ni naru?)
- Buffaloman's Kinniku Buster reversal, called the "Number Cruncher" in the anime Dub.
- Jungyaku Jizai no Jutsu (順逆自在の術, Jutsu?)
- The Ninja's trademark technique.
- Chronos Change (クロノス・チェンジ?)
- Pentagon's trademark technique.
[edit] Beam Techniques
- Kinniku Flash (キン肉フラッシュ?)
- Used by Kinnikuman during the Monster Hunting Days. Suguru crosses his forearms and fires a beam at his foe.
- Kinniku Beam (キン肉ビーム?)
- Used by Kinnikuman during the Monster Hunting Days. Suguru jumps up and crosses his shins, firing a beam at his foe.
- Face Flash (フェイス・フラッシュ?)
- A very special technique that can only be used by members of the Kinniku Clan. Kinnikuman lifts his mask, creating a very bright and powerful flash. It has no specific purpose as it can perform several different tasks. Kinnikuman has used it to cleanse a river (unintentionally), bend metal, shield himself and Robin Mask, attack Super Phoenix, and revive his fallen comrades.
- Psycho Phoenix Wave (不死鳥乱心波, Fenikkusu Ranshin Ha?)
- Used by Kinnikuman Super Phoenix.
- Rainbow Shower (レインボーシャワー?)
- Prisman's trademark technique. While standing (or floating) in front of the sun, Prisman can fire a ray that is hot enough to burn the flesh off a Choujin. He used it to kill Kinnikuman Zebra after Zebra lost to Kinnikuman.
[edit] Defense Techniques
- Niku Curtain (肉のカーテン, Niku no Kaaten?)
- Used by Kinnikuman. A special defense stance developed by Kinnikuman's grandfather Tatsunori. Kinnikuman holds his forearms in front of his face in an upside down V.
- Barrier (バリヤー?)
- Used by Kinnikuman.
[edit] Combo Techniques
- Triple Beefcake (トリプル・ビーフ・ケーキ?)
- Used by Prince Kamehame. Kamehame performs the Gory Especial Hold and the Bow Back Breaker and then finishes off with a Back Flip.
- Fū Rin Ka Zan (風林火山?)
- Used by Kinnikuman. No. 3 of the 48 Killer Moves. Suguru first puts his opponent in a double underhook position, spins him around, throwing him from arm to arm, and slams him into the canvas (Fuu (風, "Quick Like the Wind"?)). He then grabs his opponent under his arm and jumps into the air, flipping himself and the victim around until he has him in a piledriver hold (Rin (林, "Silent Like the Forest"?)). With his opponent in a piledriver hold, Suguru drives him into the canvas (Ka (火, "Conquer Like the Fire"?)). Finally, he throws his opponent into the air, jumps up after him, cathes him in a Reverse Romero Special, and falls back to the canvas (Zan (山, "Immovable Like the Mountain"?)). He used this technique to defeat Jesse Maivia.
[edit] Weapon Attacks
- Weapon Attack (凶器攻撃, Kyouki Kougeki?)
- Used by Brockenman.
- Kinniku Cutter (キン肉カッター?)
- Used by Kinnikuman. Kinnikuman removes his head-fin and slashes at his opponent.
- Shooting Rifle (シューティング・ライフル?)
- Used by Kinkotsuman.
- Screw Driver (スクリュードライバー?)
- Used by Warsman. Warsman does a spinning horizontal leap towards his opponent, slicing them up with his exposed Bear Claws.
- Teapack Punch (ティーパック・パンチ?)
- Teapackman's trademark technique. Teapackman removes the tea bag from his head and smack his opponent around.
- Planet Ring (プラネットリング?)
- Used by Planetman. Planetman throws Saturn's ring at his opponent like a boomerang, slashing them.
- Cursed Roller (呪いのローラー, Noroi no Rooraa?)
- Used by Sunshine. Sunshine's torso opens up, revealing a ringer that the enemy is run through.
- Magnum Gun Attack (マグナム銃攻撃, Magunamu Gan Kougeki?)
- Used by Terryman.
- Savanna Heat
- Used by Gazelleman. Gazelleman puts on his Antler Fist and somersaults in midair towards his opponent, slashing them.
- Bone Cold Blade
- Bone Cold's Trademark Technique. Bone Cold locks-on the enemy's weak point (heart) and shoots the roped blade from his blade gun.
[edit] Special Techniques
- Action Stop (アクション・ストップ?)
- Used by Mr. VTR. VTR presses his Pause Button, causing his opponent to instantly stop their movement.
- Devil's Symphony (悪魔のシンフォニー, Akuma no Shinfonii?)
- SteCase King's trademark technique. SteCase King jumps onto an opponents shoulders and places his headphone feet over their ears. He then plays really loud music, causing the opponent massive ear damage and knocking them unconscious.. Also known as Hell's Symphony (地獄のシンフォニー, Jigoku no Shinfonii?).
- Apache War Cry (アパッチのおたけび, Apatchi no Otakebi?)
- Geronimo's trademark technique. Geronimo cries his battle cry (U-Ra-Ra!!) so loudly that it creates shockwaves. He used this technique to defeat sand brick behemoth Sunshine, whose weakness was loud noises. In the second anime it was called the Yasei no Otakebi (Wild War Cry). This Technique is named "Apache Yell" in the dub.
- Sun Muscle (サン・マッスル?)
- Used by Kinnikuman.
- Hell's Inferno (焦熱地獄, Shounetsu Jigoku?)
- Used by The Ninja. The Ninja breathes fireballs from his mouth.
- Stop The Time (ストップ・ザ・タイム?)
- Used by Pentagon. Pentagon turns the star on his face upside down, causing his opponent to freeze in place.
- Hell's Tornado (竜巻地獄, Tatsumaki Jigoku?)
- Ashuraman's trademark technique. Ashuraman holds all six of his arms up to one side and then throws them down to the other, sending a small tornado towards his opponent.
- Poison Gas Attack (毒ガス攻撃, Doku Gasu Kougeki?)
- Used by Brockenman. Brockenman breathes poisonous gas from his mouth.
- Transformation (変身, Henshin?)
- Used by Puyopuyo.
- White Hole (ホワイトホール?)
- Used by Kinnikuman.
[edit] Other
- 102 Choujin Attacks (超人一〇二芸, Choujin Hyakuni Gei?)
- Used by Ramenman. This collection of martial arts techniques originates from Ramenman's spinoff series Tatakae!! Ramenman, but became so popular that Yudetamago began using it in Kinnikuman as well. In Kinnikuman Nisei it is established that these techniques are now Ramenman's main finishing moves.
- Sand Hell (砂地獄, Suna Jigoku?)
- Sunshine's trademark technique.
- Hell's Nine Point Seal (地獄の九所封じ, Jigoku no Kyuu Shofuuji?)
- Used by Akuma Shogun. It is a combo of nine devastating techniques in a row, ending with the Hell's Guillotine. This Technique is called "Nine-Point Seal of Doom" in the dub.
- Dreaded Benki Flush (恐怖のベンキ流し, Kyoufu no Benki Otoshi?)
- Used by Benkiman.
- Janken (じゃんけん?)
- Used by Kani Base.
- Ghost Canvas (ゴースト・キャンバス?)
- Used by Mammothman.
- Hair Net (ヘアーネット?)
- Used by Mongolman.
- Black Hole
- Black Hole's Trademark Technique. Black Hole sucks the enemy into his face until Black Hole attacks the enemy when traveling into the diemention or spits the enemy out. This Technique is called "Black Hole Absorption" in the dub.
- Shadow Hitmen
- One of Black Hole's trademark techniques. Black Hole sinks into the ground and a series of Black Hole clones emerge from the ground to attack the enemy.
- Binding Spider Web
- Used by The Ninja. The Ninja ties the enemy with the ropes and shoots several fire balls at the enemy and launches them into the air by slamming the enemy's head, untieing them. The Ninja uses a back flip kick in the Generation games. This Technique is called "Ninja Web" in the dub.
[edit] Double Team Techniques
- Cross Bomber (クロス・ボンバー?)
- The trademark technique of the Hell Missionaries (Neptuneman and Big the Budou). The two of them simultaneously clothesline the same opponent (Neptuneman from the front, Budou from the back). Kinnikuman and Robin Mask (as Blue Impulse) also used this move but called it the "Japanese/English Bomber".
- Hell's Combination (地獄のコンビネーション, Jigoku no Konbineeshon?)
- A collection of tag maneuvers used by Ashuraman and Sunshine. Sunshine and Ashuraman throw the enemies into the air and the two colide, launching one who Sunshine lifts by their arms and legs to the ground while Ashuraman grabs the other enemy's arms and leg and slams the enemy facedown on the enemy lifted by Sunshine, delivering extreme damage to the torso.
- Hellish Rotating Screw (地獄のネジ回し, Jigoku no Neji Mawashi?)
- The trademark technique of Screw Kid and Kendaman. Screw Kid extends his spikes as he jumps and comes down on his enemy, and Kendaman jumps on top of his head and uses his massive weight to increase the force of the spikes' penetration.
- Rising Technique - Triangle Dreamer (昇技・トライアングルドリーマー, Shougi・Toraianguru Doriimaa?)
- Satan Cross' trademark technique which he performs with his demon parasite.
- Spring Bazooka (スプリングバズーカー?)
- Used by Buffaloman and Springman.
- Tag Formation A (タッグフォーメーションA?)
- Used by Choujin Master/Student Combo (Robin Mask and Warsman).
- Choujin Decoration Tree (超人デコレーションツリー?)
- Used by Kinnikuman Super Phoenix, Mammothman, and Prisman.
- Figure 8 Hold (8の字固め, Hachi no Ji Gatame?)
- Used by Skull Boze and Devil Magician.
- Muscle Docking (マッスル・ドッキング?)
- The trademark technique of the Muscle Brothers (Kinnikuman and Kinnikuman Great). Kinnikuman does a Kinniku Buster on one opponent while Great (Kamehame and later Terryman) does a Kinniku Driver on the other opponent. The "docking" part comes from the fact that Kinnikuman is actually sitting on Great's shoulders during the technique.
- 4D Cross (四次元交差, Yojigen Kousa?)
- The trademark move of the 4D Killer Combo (Black Hole and Pentagon). Pentagon slams the enemies in Black Holes face. Black Hole fires the enemies in the air and the two piledrive the enemies. This technique is called "4D Fusion" in the Generation games.
- Rainbow Bridge Suplex (レインボーブリッジスープレックス?)
- Used by the Ganryu Island Combo (Kinnikuman and The Samurai).
- Long Horn Train (ロングホーン・トレイン?)
- The trademark technique of the 20 Million Powers (Mongolman and Buffaloman). Mongolman and Buffalomna stand back to back. Mongolman then hooks Buffalomans arms and carries him on his back. He then bends forward and charges towards the opponents. Buffaloman's Long Horn then grows, impaling the opponents.
- Megnetic Storm Crash (磁気嵐クラッシュ, Jiki Arashi Kurasshu?)
- The Tag Technique of Big the Budou and Neptuneman. Neptuneman fallows Big the Budou who jumps in the air to grab the enemy who Neptuneman slide kicks into air and grabs the other enemy and jumps into the air and Big the Budou slams the enemy between his legs and he and Neptuneman slam the enemies' heads into each other.
[edit] Games
- Muscle Collaboration
- A Tag Technique used by Kinniku Suguru and Mantarou in the Generation games. Mantaro and Suguru grab each other's arms and spin kick one enemy that Suguru prepares a Kinniku Buster on and the other that Mantaro performs Muscle Millennium on. Mantarou and Suguru spring towards each other with their enemies from the ropes and Suguru collides with Mantarou's enemy, resulting in a power Kinniku Buster and Muscle Millennium.
- Texas Eldarado
- Terryman and and Terry the Kid Tag Technique used in the Generation games. Terryman and Kid punch the enemies several times and punches them into the air. Terryman and Terry the Kid both perform Calf Branding on the enemy, riding the enemies' heads into each other.
- M&K Connection
- Kinniku Mantarou and Terry the Kid's Tag Technique used in the Generation games. Kid punches the enemy while Mantarou kicks the enemy in the stomach and throws the enemy and both perform a full nelson.
- Red Rain of Berlin
- Brocken Jr. and Jade's Tag Technique used in the Generation games. A fire handed Jade runs behind the enemies then Brocken Jr. slashes the enemies towards Jade who punches the enemy in the air where Brocken Jr. slashes the enemy to the canvas with his version of Red Rain of Berlin and slashes the other enemy higher towards Jade who uses his version of Red Rain of Berlin to send the enemy to the canvas.
- Thames Rapids
- Robin Mask and Kevin Mask's Tag Technique used in the the Generation games. Kevin Mask punches an enemy towards the ropes then throws the other enemy who he fallows into the air while Robin Mask attacks the other enemy with his Unicorn Head and while he performs his Robin Special, Kevin Mask performs Big Ben Edge.
- Tower of Babel (タワー・オブ・バベル?)
- The Tag Team Technique of the Choujin Master/Student Combo (Robin Mask or Kevin Mask and Warsman) used in the Generation games. Warsman performs Screw Driver after being thrown by Robin Mask/Kevin Mask to attack the enemies and launch one into the air, then Robin Mask/Kevin Mask performs Tower Bridge on the enemy while Warsman performs the Palo Special on the other, then Robin Mask/Kevin Mask falls on Warsman's shoulders, resulting in a powerful Tower Bridge and Palo Special.
- Shooting Lucky Strike
- The Tag Technique used by Bone Cold and Kinkotsuman in the Generation games. Bone Cold locks-on the enemies but Kinkotsuman blocks his scope and Bone Cold begins to attack Kinkotsuman with Bone Cold Blade but attacks the enemies several times as Kinkotsuman dodges the shots.
- Skull Castinets
- The Tag Technique of Ashuraman and either Buffaloman or The Ninja in the Generation games. Ashuraman and Buffaloman/The Ninja brutaly attack the enemies several times and kick the enemies into the air, back-to-back, then Ashuraman and Buffaloman/The Ninja spring from the ropes into the air kick the enemies' heads into each other.
- Harmunosious Meditation
- The Tag Technique of Kinniku Mayumi and Harabote Muscle in the Generation games. When airborn, Mayumi and Harabote grab each other's arms and begin spinning then body slam the enemies.
- Kinniku Buster Varation PART 6
- The Tag Technique of Scarface and Buffaloman in the Generation games. Scarface and Baffaloman grab the enemies and jump back to back into the air and both perform the Kinniku Buster.
- North America Corporation
- The Tag Technique of the Big Bombers (Canadianman and Specialman) in the games. Canadianman and Specialman spring the enemies, shoulder to shoulder, from the ropes by throwing them into them and grab each others shoulders and drop kick the enemies after springing from the ropes.
- Most Dangerous Combination
- The Tag Technique of The Most Dangerous Combo (Brocken Jr. and Wolfman) in the Generation games. Wolfman hand slaps his enemy and Brocken Jr. uses a combination of both versions of Red Rain of Berlin on enemy and he and Wolfman hand slap/slashes the enemies towards each other and hand slap the enemy into each other. This Technique is called "Most Dangerous Rush" in the dub.
- Duet Brains
- The Tag Techniques of the third Blood Alliance (Brocken Jr. and Buffaloman), Dangerous Troopers (Jade and Buffaloman), Demon Knight Duo (The Ninja and Sunshine), Generation EX (Scarface and Jade), first Gruesome Threesome (Bone Cold and Hanzo), Muscle-Skull Fued (Kinniku Suguru and Kinkotsuman), New Nightmares (Checkmate and Sunshine), Oriental Method (Kinniku Mantarou and The Ninja), Super Ninjas (The Ninja and Hanzo), The Animal Ones (Gazelleman and Buffaloman), Union Jacks (Nepuneman and Robin Mask), dMp Rouges (the members of dMp except Ricardo, Lord of Darkness and Sunshine Supereme), and B-Evolutions (Scarface and Kevin Mask) in the Generation games. The users kick the enemies into each other's arms and throw the enemies into the air and kick the enemies' heads into each other and begin spinning and send the enemies spinning, head first into the canvas.
- Double German Suplex
- The Tag Technique of the Beauty Blonds (Terry the Kid and Jade), Big Surprises (Robin Mask and Kinniku Mantarou), Claw Hands (Gazelleman and Warsman), Cup Ramen (Kinniku Mantarou and Ramenman), second Dynasties (Robin Mask and Barracuda), Handsome Tower (Robin Mask and Gazelleman), Lightnings (Robin Mask and Jade), Mat Magicians (Ramenman and Wally Tusket), Muscle Greats (Kinniku Great and Prince Kamehame), New Machineguns (Terryman and Geronimo), Rain Skies (Robin Mask and Wally Tusket), Sumo Brothers (Kinniku Suguru and Wolfman), Super Novas (Kinniku Mantarou and Jade), Team Aho (Kinniku Mantarou, Choujin Kinniku Mantarou, Terry the Kid, Wally Tusket, or Gazelleman), second Team Beef Bowl (Kinniku Suguru and Kinniku Mayumi), The Futures (Gazelleman and Jade), The Hercules (Terry the Kid and Robin Mask), The Old-Fashioned (Kevin Mask and Ramenman), The Tegatananzu (Brocken Jr. and Ramenman), and Zangyaku Corperation (Ramenman and Warsman) Generation games. The users hand stand on the enemies' head and flip behind them and both perform German Suplex on the enemy. This Technique is named "Double German Suplex Hold" in the english version.
- Devil's Essence
- The Tag Technigue of Akuma Shougun (Demon Masters with Buffaloman, General Expansion with Goldman, Great Demon Union with Ashuraman, second Gruesome Threesome as Goldman with Neptune King, and Mervelous Generals with Neptune King) in the Generation games. Akuma Shougun's partner kicks one enemy into the other Akuma Shougun punches the enemies into the canvas and Akuma Shougun's partner grabs one enemy and jumps on Akuma Shougun and throws the enemy on the other, then Akuma Shougun throws his partner on the enemies and dives head first in his partner's back, damaging the enemies as well.