List of Strogg in Quake 4

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This is a list of the Strogg that appear in the computer and video game Quake 4.

Spoiler warning: Plot and/or ending details follow.

Contents

[edit] Strogg Transfer

Much like the Light Guards from Quake II but lacking a helmet and the same degree of armour. Instead they have an exposed bald head and torso, with various pieces of machinery crudely inserted. Their right arm has a built-in gun that varies between a machine gun, shotgun and a blaster. Both their free hand and their feet are replaced with clawed, metal prosthetics. These beings are likely to be the results of earlier Strogg attempts to modify humans.

[edit] Strogg Tactical

The Stroggified GDF marines. More advanced adaptations of humans, specifically modified from human Marines, and therefore already proficient in combat. While having numerous cybernetic enhancements, they do not possess built-in weaponry (and thus are more flexible). They can use shotguns, machine guns, nailguns, and the powerful railgun. The main danger is their intelligence: they employ urban guerilla-like techniques, such as sniping, taking cover, signaling among groups, rather than unconditionally charging the player. They seem to prefer ambushes and their environment usage is probably the game's best AI. This is also the kind of Strogg Matthew Kane becomes "Stroggified" to; Kane can be tipped off that they are near by intercepting their radio communications.

[edit] Berserker

As in Quake II, the Berserker is chiefly a fast-running, mêlée combatant. It still has a blade attached to its right arm. However, as opposed to the hammer weapon of the previous game, the Berserker now possesses a morning star attachment capable of delivering lethal electrical shocks, even over some distance, which also blurs players' vision for several seconds. They are also much faster and can attack quicker than their predecessors.

[edit] Grunt

Large ape-like enemy that is similar to the Berserker. Like the Berserker they excel in mêlée attacks but also sport a shoulder mounted chaingun if the need arises to attack from a distance. They have strong arms that end with clawed hands. A black dome shaped helmet adorns the head, which appears to be used for vision enhancement in a similar manner to night-vision goggles. Their entire lower half and chest is cybernetic and the feet have claw-like metal hooves. When angry or critically wounded, they pound the ground, turn slightly transparent green and gain greatly improved speed and power. This ability is likely derived from the green cylindrical objects that jut from both arms, which may inject adrenaline into the Grunts' bloodstream.

[edit] Gunner

Another enemy returning from Quake II. The Gunners have changed very little but now have a free hand, a gas mask and mêlée attacks. Their implanted guns consist of a nail gun and grenade launcher, unlike their previous counterparts in Quake II, which had a machine gun instead of a nail gun. The appearance of the organic part of its head hints at a relation with the Berserker. They and their relatives seem more likely to be humanoid aliens than modified humans.

[edit] Gladiator

Yet another returning enemy from Quake II. Gladiators are now much taller than they once were, have a more proportionate physique and have no organic features except for their head. They now have two arms but are still equipped with a rail gun, positioned on the right shoulder (which can be destroyed if the player aims at it and shoots it enough). An attachment on their right arm can generate an energy shield that is almost impenetrable (but can be dealt with by proper weapon angling) and their other arm ends in a mechanical 'pincer' able to fire rapid energy bursts. It should also be noted that two Gladiators are never seen fighting together (with the exception of the mech-driving level). However, a trio of Gladiators can be seen in the Waste Facility but they cannot be fought as they are leaving the area.

[edit] Heavy Tank

A heavy tank.
A heavy tank.

The Heavy Tanks are muscular aliens with only one free arm and an attached nail gun. Their right arms are replaced by a missile launcher, and they move freely in the air using their hovering lower halves. They are considered to be the strongest non-boss enemy in the game, due to their resilient bodies and heavy weaponry. They usually appear in pairs to confront SMC armoured vehicles. Kane encounters heavy tanks, along with the other strongest non-boss Strogg in the game, while on foot in the level "Nexus Core". Without a vehicle to resist their missile assaults, they are a very serious threat.

[edit] Iron Maiden

The Iron Maiden is another returning enemy from Quake II. In this incarnation, their flesh is considerably less exposed. They now feature a metallic breast plate and a long 'skirt'. They lack legs, but instead they hover freely. Iron maidens retain their rocket launcher prosthetics, but their claws are replaced by metallic blades. Their signature attack consists of a Banshee-like scream and a short-range teleport to disorient and flank their enemies.

[edit] Light Tank

Resemble the Berserkers but are completely robotic except for the head, and also resemble the Gladiators for this reason. They also have a rocket launcher prosthetic on their right arm and are armed with a flame-thrower and a mace-like weapon. Extremely dangerous and can absorb tremendous amounts of fire power. Because it and the Heavy Tank have similar looking heads, this can suggest they have a possible relation. In the cut scene of its first appearance, it kills a Strogg Transfer that jumped in front of it. This implies they do not care what they kill and do not tolerate allies crossing their path..

[edit] Nexus Protector

A spider-like enemy, similar to the Arachnotron from Doom II. Their entire lower half consists of robotic spider-like legs, while their upper half consists of a humanoid robot torso with an organic alien head and a large cyclops-like eye. Their right arm sports a flame thrower, their shoulders carry hyperblasters and can also shoot tracking missiles. Their design is very similar to the Vagary from Doom 3 and the Vore from the original Quake.

[edit] Tele Dropper

Large, four legged beast that resemble the Doom 3 incarnation of the Pinky demon and the Parasite from Quake II. The lower half of their legs are mechanical, the back of their head has a gun-shaped device attached and their mouth is frog-like and full of sharp teeth, including blades on their lower jaw. They teleport in other Strogg via small teleportation devices, fired from tubular devices along their pelvic sections. The Tele Dropper will not attack directly, it mainly exists to run, hide and spawn enemies. It will attack, however, if the player gets near it.

[edit] Failed and Slimey Transfers

Failed and Slimey transfers are unsuccessful attempts in the "Stroggification" of humans. They resemble zombies and are easy to kill, as they are incomplete. Some are able to vomit a high-damage armor-burning acid at the character, while others are capable of carrying weapons. Failed transfers without legs can surprise the player; despite their slow speed when crawling, they can fling themselves at the player. An interesting note is that some of the whole "zombies" have a part of their torso cut open. Inside this hole is something that resembles a canister of some material.

[edit] Scientist

Scientists are airborne Strogg that aid in the "Stroggification" of organisms. Their torso sections float on platforms since they lack legs to walk on. This enables them to move around freely. The two robotic arms, attached to their backs, and the right arm end in surgical instruments. Not only can they deliver vicious blows with these tools, but they also carry poison gas grenades that disorient the player. Players have been known to call them "medics" for the area in which they are found.

[edit] Sentry

Sentries resemble the Technician from Quake II. They hover about in a mechanical chassis. Being mostly metal, their only organic features are the upper part of the head and a fetus in the transparent chamber below. Surprisingly, sentries are more vulnerable to damage to the chamber than to the head. Each sentry is armed with dual shoulder-mounted blasters; they tend to lay suppressing fire on the player. Sentries appear and attack in groups. They also tend to appear in "Nexus" critical areas, as they are ideal for defense in chamber-like rooms, such as the many that are found throughout the "Nexus" Hub.

[edit] Cyber-Voss

Cyber-Voss is the result of Lt. Voss's "Stroggification", after he was captured by a Tactical transfer. Voss retained his memory for a short time, as evident before his battle with Kane — he tells Kane that he "can't control it [the Strogg body]" and urges him to run. One possible explanation for Voss retaining his self-awareness is that he was hastily processed. It is noted in a medical examination that the nexus chip implanted in newly-converted Strogg atrophies the victim's brain over a period of weeks, in which they are totally out of control but aware of their actions. Voss, having only been very recently processed, would still be capable of thought, although his mechanical body was totally out of his control. Cyber-Voss is a hulking cyborg with powerful mêlée and ranged attacks, using both rocket launcher and the powerful dark matter gun, and is also able to regenerate his shield from a nearby device. With his dark matter gun, he is able to kill players with single shot if they are not careful. He can also teleport in other Strogg and carries a protective energy shield that recharges in battle.

[edit] Tower Guardian

An enormous, horrific cyborg. As its name suggests, it guards the Network Towers leading to the Nexus and is strong enough to fight GDF forces on its own. It can fly across from the towers with ease using its jetpack and its ruthlessness causes both problems for the GDF fleet and even its Strogg allies, due to its impulsively destructive nature. It seems to be the largest of the alien species used by the Strogg, besides the Stroyent Processing Creature. When walking, it is extremely slow but it possesses strong attacks.

[edit] Makron

Main article: Makron

[edit] Stroyent Processing Creature

A massive grotesque alien that resembles a Mancubus of Doom II but even more obese and cybernetic. It is stationary and feeds on failed "Stroggification" attempts and/or dead Strogg (via their green teleportation upon death). It has two arms that end in large metal hooks, which it can use as weapons (very high damage), and a large network of tentacles that extend from its ribs and expand throughout the Processing Center. Its back is attached to a machine and it is fed via a large feeding probe, both of which are controlled by nearby computer panels. In the game, the player defeats the creature by forcing the feeding probe into its mouth, the excessive food causing its internal organs to explode. Its first and last appearance is in the Putrification Center. It could be related to the Network Guardian, as the organic components of their cyborg bodies have similar features.

[edit] Harvester

Though the Harvester is considered to be a vehicle, it emits an organic scream when wounded, and it breaks down upon dying like other Strogg do, suggesting it may be organic. Harvesters seem to be influenced by the Matrix trilogy, the Tripods in The War of the Worlds, the Arachnotron and Spider Mastermind of Doom and possibly the Combine Strider from Half-Life 2 for they share similar features. Harvesters have four long legs that end with sharp tips that protrude from a compact body, a robotic spider-like head, and red and black armor plating. The long tentacles that hang from its belly can give off electrical shocks to temporarily stun enemy vehicles, as well as ensnare and capture victims for later 'Stroggification' (hence the 'Harvester' title). They are extremely dangerous and are by far one of the greatest threats to SMC vehicles. The Harvester also has two large missile launchers on its back and two small robotic arms that end with nailguns under its belly. Its limbs are powerful enough to pierce through a shielded tank hull and send it flying with ease. The Harvester is the most imposing and dangerous of all the Strogg land forces.

[edit] See also