List of Inspector Gadget episodes

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[edit] Season 1 (1983-1984)

Episode Airdate Title
1-01 September 10, 1983 Gadget in Winterland
Dr. Claw tries to sabotage the winter Olympics by replacing the torch bearer with a M.A.D. agent and the torch with a bomb. (Note: This is the pilot episode where Gadget wears a mustache which is never seen again in the series. Gadget also acts more competent in this episode and Penny has a different voice.)
1-02 September 17, 1983 Monster Lake
Gadget searches for a missing scientist who vanished near a lake that is supposed to harbor a monster.
1-03 September 24, 1983 Down on the Farm
Gadget must stop a farm that M.A.D. is using as a missile silo from launching a missile to destroy Metro City.
1-04 October 1, 1983 Gadget at the Circus
Gadget takes Penny and Brain to the circus which is crawling with M.A.D. agents who try to eliminate him.
1-05 October 8, 1983 The Amazon
Professor Von Slickstein, the scientist who installed Gadget's gadgets, has been kidnapped and brought to the deep Amazon jungle to build Dr. Claw an army of robots.
1-06 October 15, 1983 Health Spa
Gadget is invited to a health spa for some needed time off but, it turns out that Gadget is the only guest and the spa is in fact a M.A.D. plot to eliminate him. Gadget remains typically clueless throughout.
1-07 October 22, 1983 The Boat
Gadget is assigned to attend a cruise and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.
1-08 October 29, 1983 Haunted Castle
While searching for a crime fighter's convention, Gadget takes a wrong turn and ends up at Dr. Claw's booby trapped castle.
1-09 November 5, 1983 Race to the Finish
Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him.
1-10 November 12, 1983 The Ruby
Gadget goes to India to recover a priceless ruby that Dr. Claw wants to use in a powerful laser.
1-11 November 19, 1983 A Star is Lost
Gadget is assigned to guard Rick Rocker, a famous musician, who Dr. Claw plans to kidnap and use to record mind controlling music in his next album. (Note: Characters from the Heathcliff cartoon are also briefly present).
1-12 November 26, 1983 All That Glitters
Gadget is assigned to find El Dorado, the "Lost City of Gold", before Dr. Claw's agent does.
1-13 December 3, 1983 Movie Set
Gadget falls for a pretty actress unaware that she's a M.A.D. Agent and that Dr. Claw is using the movie set as cover to film a secret military base. Penny is to be put to death in this one.
1-14 December 10, 1983 Amusement Park
Dr. Claw has hidden a bomb in Metro City's amusement park.
1-15 December 17, 1983 Art Heist
Gadget goes to New York City to stop M.A.D. agents from looting the Museum of Modern Art and replacing the art pieces with fakes.
1-16 December 24, 1983 Volcano Island
Gadget must foil Dr. Claw's plan to erupt a volcano on an island resort.
1-17 December 31, 1983 The Invasion
M.A.D. agents disguised as aliens terrorize Metro City. Penny loses her computerbook & watch.
1-18 January 7, 1984 The Infiltration
Gadget must capture Presto Chango, the world's greatest disguise artist and M.A.D. agent, who tries to infiltrate London's Interpol Conference.
1-19 January 14, 1984 The Curse of the Pharaoh
Gadget must stop M.A.D. agents from looting the tomb of an Egyptian Pharaoh.
1-20 January 21, 1984 M.A.D. Trap
The M.A.D. Agent "Rat", uses a chain of petty crimes to lure Gadget to a steel foundry where he plans to finish Gadget off for good.
1-21 January 28, 1984 Basic Training
Gadget is assigned to protect a train load of computer parts from Dr. Claw and a M.A.D. agent who is posing as the train's conductor.
1-22 February 4, 1984 Sleeping Gas
Gadget must foil Dr. Claw's plan to knock entire cities out with sleeping gas.
1-23 February 11, 1984 Gadget's Replacement
Gadget's job is on the line when he discovers Chief Quimby has replaced him with a high-tech crime fighting super computer.
1-24 February 18, 1984 Greenfinger
Gadget is assigned to protect Professor Greenfinger who has made a super plant-growth formula, but M.A.D. has already kidnapped him and replaced him with an agent.
1-25 February 25, 1984 Gadget Goes West
Gadget goes to a western tourist town to stop the M.A.D. agent outlaw Black Bart.
1-26 March 3, 1984 Launch Time
Gadget must foil Dr. Claw's plans to sabotage a space shuttle launch.
1-27 March 10, 1984 Photo Safari
Gadget goes to Africa to stop another M.A.D. plot by Dr. Claw and his M.A.D. agent Jungle Bob.
1-28 March 17, 1984 The Coo-Coo Clock Caper
Gadget goes to Switzerland to search for stolen gold, but Dr. Claw sends the insane Clockmaker to eliminate him.
1-29 March 24, 1984 The Bermuda Triangle
Dr. Claw uses the supernatural aspects of the Bermuda Triangle as subterfuge to steal ships.
1-30 March 30, 1984 The Japanese Connection
Dr. Claw teams up with his sinister Asian counterpart Waruta-san, to steal the high-tech "Pip-Wan" computer chip. (Note: It is the only season one episode to have had its initial U.S. broadcast on a Friday.)
1-31 March 31, 1984 Arabian Nights
Gadget goes to the Middle East to safeguard a sacred sword that Dr. Claw plans to steal.
1-32 April 7, 1984 A Clear Case
Gadget must stop M.A.D. who has been terrorizing workers at a South African diamond mine with a ghostly curse.
1-33 April 14, 1984 Dutch Treat
Gadget goes to The Netherlands to foil M.A.D.'s plot of smuggling diamonds in chocolate bars.
1-34 April 21, 1984 The Great Divide
Gadget tries to stop a feud between men and women with superhuman strength while Dr. Claw plans to steal the secret behind their ability.
1-35 April 28, 1984 Eye of the Dragon
Gadget goes to Hong Kong to foil Dr. Claw's plot to steal a priceless jewel and disrupt his alliance with the Asian crimelord Mr. Chow.
1-36 May 5, 1984 Doubled Agent
M.A.D. sends a robot double of Gadget on citywide crime spree while the real Gadget is accused of the crimes.
1-37 May 12, 1984 Plantform of the Opera
M.A.D. secretly tunnels under the floor of an opera house into a bank vault next door and protects their operation with a carnivorous man-eating plant.
1-38 May 19, 1984 Don't Hold Your Breath
Gadget is assigned to find missing oceanographers who are trapped in Dr. Claw's underwater missile base.
1-39 May 26, 1984 Gone Went the Wind
Gadget goes to the North Pole to stop the M.A.D. agent Dr. Focus from using his "Sneezeooka" windstorm weapon against Metro City.
1-40 June 2, 1984 King Wrong
Gadget is assigned to protect the unhappy king of Pianostan who looks just like him.
1-41 June 9, 1984 Pirate Island
Gadget is on vacation in the Caribbean, but is called to duty to stop the M.A.D. agent Pegleg Peg from pirating wealthy sea-goers.
1-42 June 16, 1984 M.A.D. Academy
Dr. Claw plans to train some newly recruited agents in his M.A.D. Academy by assigning them to eliminate Gadget who has arrived there mistaking it for the Police Academy. Before going to the real M.A.D academy, Gadget raided an innocent elementary school which he thought was the M.A.D school.
1-43 June 23, 1984 No Flies on Us
Gadget, while suffering a head cold, must stop the spread of a fly-borne disease developed by the "Wild Man of Borneo", a M.A.D. agent.
1-44 June 30, 1984 Luck of the Irish
Gadget goes to Ireland to find "The Blarney Stone", Ireland's national treasure, which has been stolen by Dr. Claw and his two Leprechaun-like agents. Gadget relies on his lucky four-leaf clover to make it through this mission.
1-45 July 7, 1984 Prince of the Gypsies
Dr. Claw has stolen Romanovia's Royal Coat of Arms and has the blame put on a group of innocent Gypsies.
1-46 July 14, 1984 Old Man of the Mountain
Gadget goes to the Rocky Mountains in search of a prominent seismologist who has created an earthquake machine that Dr. Claw plans to use.
1-47 July 21, 1984 The Emerald Duck
Gadget goes to Mexico to locate a Mayan artifact called "The Emerald Duck", which triggers an ancient solar weapon, before Dr. Claw can use it for evil.
1-48 July 28, 1984 Do Unto Udders
Dr. Claw transmits waves from a satellite that causes cows to stop producing milk. Consumers are then forced to buy products from M.A.D. Dairy Farms at exorbitant prices.
1-49 August 4, 1984 Did You Myth Me?
Gadget goes to Greece to stop a M.A.D. scientist from using a sacred scroll that has the formula for turning lead into gold.
1-50 August 11, 1984 A Bad Altitude
Dr. Claw plans to sink a tropical island and eliminate competition by making his mountaintop resort the only one left. Penny uses her watch to escape from a diver who put's a lock on her to drown her for good.
1-51 August 18, 1984 Funny Money
Dr. Claw busts three counterfeiters out of prison so that they can make bogus money to fund M.A.D.'s criminal operations.
1-52 August 25, 1984 Follow That Jet
Dr. Claw uses a mind-controlling video game to hypnotize military pilots into stealing their fighter jets and join his own M.A.D. Air Force.
1-53 September 1, 1984 Dry Spell
A M.A.D. agent and his Trolls drought Metro City by sabotaging the water supply and selling "M.A.D. water" at outrageous cost. Penny fights for her life as she is threaten by The Blue Troll & and her brother.
1-54 September 8, 1984 Smeldorado
Three M.A.D agents infiltrate the gold vault in Fort Bricks and sprayed all of the gold with a formula that made it stink, rendering it worthless. The agents later hijacked the train that was carrying the stinky gold, then turned the gold back to normal before trying to steal it. Gadget has a cold in this episode and could not smell the stinky gold. He mistakes the M.A.D agent under the title of doctor as a doctor that cures illness.
1-55 September 15, 1984 Quimby Exchange
Gadget is assigned to protect a defected M.A.D. agent, Nervous Nick Defecto. As revenge, Dr. Claw kidnaps Chief Quimby and Gadget must save him with the help of the cowardly agent.
1-56 September 22, 1984 Weather in Tibet
Gadget is sent to Tibet to destroy a M.A.D. weather controlling machine. Dr Claw plans to use this machine to start storms over cities if they refuse to comply to his ransom demands.
1-57 September 29, 1984 Unhenged
Dr. Claw kidnaps a group of solar energy scientists and forces them to build a heat ray weapon at the mysterious Stonehenge. He then planned to use the weapon to destroy the Tower of London so he can hold the city of London to ransom.
1-58 October 6, 1984 Snakin' All Over
Gadget is called to guard a priceless coin collection, but a M.A.D. agent uses his trained snakes to steal them.
1-59 October 13, 1984 In Seine
Gadget goes to Paris to stop a M.A.D. agent who uses a robot to steal from the rich and famous.
1-60 October 20, 1984 Tree Guesses
Gadget must stop Dr. Claw who has concocted a wood-destroying chemical that he threatens to unleash on the world's forests.
1-61 October 27, 1984 Birds of a Feather
Gadget is sent to Turkey to guard a priceless jewel, but a M.A.D. agent uses his flock of trained birds to steal it for Dr. Claw.
1-62 November 3, 1984 So it is Written
Gadget visits an Arabian country where the locals believe he is the one prophecy says will find an ancient treasure. Dr. Claw covertly plans for Gadget to lead him there before he eliminates him.
1-63 November 10, 1984 Fang the Wonder Dog
Dr. Claw kidnaps the movie star dog "Fang" and holds him for ransom.
1-64 November 17, 1984 School for Pickpockets
M.A.D. pickpockets try to steal Gadget's top-secret gadget watch. And also to steal Penny's watch.
1-65 November 24, 1984 Quiz Master
Gadget investigates a TV quiz show where contestants are hypnotized into robbing armored cars.

[edit] Season 2 (1985-1986)

Episode Airdate Title
2-01 September 14, 1985 Magic Gadget
The famous magician and M.A.D. operative, "The Great Wambini", holds a Metro City magic show with the elimination of Gadget as the grand finale.
2-02 September 21, 1985 The Great Wambini's Seance
2-03 September 28, 1985 Wambini Predicts
The Great Wambini goes to Alpakistan to impress the King with his predictions in hopes the King will eventually hand over his famous diamond-spitting llama.
2-04 October 5, 1985 The Capeman Cometh
Corporal Capeman makes his debut here, as he "helps" Inspector Gadget defeat a ninja that tries to steal gold and eliminate Gadget.
2-05 October 12, 1985 Crashcourse in Crime
M.A.D. celebrates their anniversary with a crime spree.
2-06 October 19, 1985 Gadget's Gadgets
Inspector Gadget and Capeman are taken to a fake clinic run by MAD. They say they are going to tune up Gadget's gadgets, but they are really going to get rid of them. Penny finally has her dear computer book trapped in a safe. "Thank goodness that she didn't take away my watch too."
2-07 October 26, 1985 Gadget in Minimadness
2-08 November 2, 1985 The Incredible Shrinking Gadget
M.A.D. agent, Dr. Dumbkopf, creates a shrink ray with plans to reduce Gadget to the size of an insect. And trys to shrink Penny when he sees her watch well I'll now stop that girl.
2-09 November 9, 1985 Gadget Meets the Grappler
Dr. Dumbkopf returns and sends a dim-witted strong man thug to deal with Gadget. "And so are you got you."
2-10 November 16, 1985 Ghost Catchers
The M.A.D. scientist, Dr. Spectrum, creates phony hauntings in hopes rich people will hand over lots of money to get rid of the ghosts.
2-11 November 23, 1985 Busy Signal
Dr. Spectrum returns with a dematerializing beam that teleports riches stolen from Metro City's wealthy right to Dr. Claw's lair over telephone lines. Penny is caught by Dr Spectrum and almost sent to Dr Claw.
2-12 November 30, 1985 Bad Dreams are Made of This
M.A.D. inventor, Dr. Spectrum, has created a nightmare machine that keeps Metro City's citizens up all night and too tired to function during the day. Penny is fighting her evil female foe The Blue Troll from the dry spell when her foe takes the watch & Dr Claw takes the computerbook.
2-13 December 7, 1985 Focus on Gadget
Gadget uncovers a M.A.D. plot to take over an orbital space station equipped with a heat ray capable of destroying Metro City.
2-14 December 14, 1985 Mad in the Moon
Gadget must foil Dr. Claw's plan to carve the M.A.D. logo on the moon.
2-15 December 21, 1985 N.S.F. Gadget
Dr. Claw sabotages a satellite so that he can electronically steal from any bank account in the world. He injects crazy hallucinations gas into astronaut's air tanks to scare them off, leaving it upto Gadget to sever his link.
2-16 December 28, 1985 Tyrannosaurus Gadget
A MAD Agent devises a plot to bring dinosaurs back into the 20th Century so Dr. Claw can crush Metro City, whilst at the same time, killing Gadget's ancestors to ensure he never exists in the present.
2-17 January 4, 1986 Gadget's Roma
Gadget time travels to ancient Rome to foil Dr. Claw's plot of stealing the city's treasures.
2-18 January 11, 1986 Gadget's Clean Sweep
M.A.D. travels back in time to 19th-century England to eliminate Gadget's chimney sweeping ancestors and to steal the Queen's jeweled crown.
2-19 January 18, 1986 Gadget Meets the Clan
Dr. Claw hires a wheelchair bound crime boss, The "Great Great Gandfather", to eliminate Gadget.
2-20 January 25, 1986 Gadget and Old Lace
2-21 February 1, 1986 Gadget and the Red Rose
Dr. Claw brings gangster, Spuds Malone, out of retirement to eliminate Gadget with his infamous potato-firing tommy gun "Red Rose".

[edit] See also