List of Dragonlance modules and sourcebooks

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The following is a compilation of the various modules and sourcebooks printed for the Dragonlance campaign setting in the Dungeons & Dragons style of game.

The Dragonlance game project began Tracey and Laura Hickman with the idea of a world dominated by dragons. As they drove from Utah to Wisconson so Tracey could take up a job with TSR in 1981 they discussed this idea.[1] In 1982 Tracey proposed at TSR a series of three modules featuring evil dragons. When this plan reached then head of TSR Gary Gygax it fitted well with an idea he had considered of doing a series of 12 modules each based on one of the official Monster Manual dragons. The project was then developed, under the code name "Project Overlord" to plan the series. The original group included Tracey Hickman, Harold Johnson, Larry Elmore, Carl Smith and Jeff Grubb.[2]

Latter in the development process it was decided that a trilogy of fantasy novels would be released with the modules. Originally an external writer was hired, but the design group found themselves more and more disillusioned with his work. At this point it was suggested that Hickman and Margaret Weis, an editor in TSR's book department who had become involved with the project, ought to write the books. They wrote the five chapters over a weekend and were given the job to write the accompanying novels based on that.[1]

Contents

[edit] Battle Lines

[edit] Sylvan Veil, The

  • Rules required: SAGA System or Advanced Dungeons & Dragons.
  • Author: William W. Connors & Miranda Horner.
  • First published: 1999.
  • Description: The Sylvan Veil contains source material about the Silvanesti elves, describing many aspects of their status after the Chaos War. It contains adventure hooks and artifacts, along with various maps. The book deals with Silvanesti, a nation of elves, after a magical shield they had placed over it falls. Aside from the source material, it contains an adventures wherein the heroes go on a quest to save a major elven city.[3]

[edit] Rise of the Titans

  • Rules required: SAGA System or Advanced Dungeons & Dragons.
  • Author: Richard Dakan.
  • First published: 2000.
  • Description: Rise of the Titans contains information about the culture of the ogres of the Dragonlance campaign setting, as well as their two main nation of Blode and Kern. It contains information on using ogres as player characters. It also deals with a new ogre race called Titans, huge and intelligent ogres who believe they know how to restore ogre society. The adventure of the book takes the adventuring party into the ogre lands on a rescue mission for elven diplomats that the ogres have kidnapped. Their goal is also to stop the Titans from gaining further power.[4]

[edit] Chaos War Adventures

[edit] Seeds of Chaos

  • Rules required: Advanced Dungeons & Dragons.
  • Author: Douglas Niles.
  • First published: 1998
  • Description: Seeds of Chaos is adventure that takes place during the Chaos War. It allows players to be either the evil Knights of Takhisis in a siege attempt on Palanthas, a large port city, or defenders of that city. The book also focuses on trying to find a way to fend off Chaos's attacks.[5]

[edit] Chaos Spawn

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[edit] DL - Dragonlance Modules

[edit] DL1: Dragons of Despair

  • Rules required: Advanced Dungeons & Dragons.
  • Author: Tracy Hickman
  • First published: 1984
  • Description: Dragons of Despair is the start of the first major story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Larry Elmore depicting the black dragon Khisanth fighting Goldmoon, Tanis Half-Elven, and Sturm Brightblade. The characters start on a road east of Solace after five years of looking for "lost clerical magic." An invading army has forced refugees out of the North, and Dragons have returned to the world after a long absence. The module features creatures such as Draconians and locations such as Xak Tsaroth and Haven.[6]


[edit] DL2: Dragons of Flame

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[edit] DL3: Dragons of Hope

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[edit] DL4: Dragons of Desolation

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[edit] DL5: Dragons of Mystery

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[edit] DL6: Dragons of Ice

  • Rules required: Advanced Dungeons & Dragons.
  • Author: Douglas Niles
  • First published: 1985
  • Description: Dragons of Ice is the start of the second major story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting of a white dragon attacking sail powered ice boats by Larry Elmore. Characters begin at the ancient port city of Tarsis in the land of Krynn. After an attack by the Dragonarmies, the party is driven south to Icewall Castle, which is home to a white dragon and one of the legendary Dragon Orbs. After the Cataclysm, the seas receded from the port city Tarsis, necessitating ships that traversed the earth instead of the sea. This module features devices similar to the sails and roller ships featured in Philip Jose Farmer's "The Green Odyssey."[7][8]

[edit] DL7: Dragons of Light

  • Rules required: Advanced Dungeons & Dragons.
  • Author: Jeff Grubb
  • First published: 1985
  • Description: Dragons of Light is the second game module in the Tales of Winter Night story arc in the Dungeons & Dragons Dragonlance series. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Larry Elmore. The island of Ergoth is the setting for this adventure, and the main denizens of this story are the Qualinesti, Silvanesti, and Kagonesti elves. The characters are on the search for a silver dragon, and another of the legendary Dragon Orbs.[9]

[edit] DL8: Dragons of War

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[edit] DL9: Dragons of Deceit

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[edit] DL10: Dragons of Dreams

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[edit] DL11: Dragons of Glory

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[edit] DL12: Dragons of Faith

  • Rules required: Advanced Dungeons & Dragons.
  • Author: Harold Johnson and Bruce Heard.
  • First published: 1986
  • Description: Dragons of Faith is the conclusion of the third major story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover featued a painting by Jeff Easley. It was later updated for 2nd edition rules and included in "Dragonlance Classics III", which condensed the last four Dragonlance modules into one book. The player characters must sail across the Blood Sea of Istar into enemy territory. Their, they must evade the forces of the Dragon Highlords, and, according to the module's teaser, "capture the crucial pawn before darkness snatches it away!"[10]

[edit] DL13: Dragons of Truth

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[edit] DL14: Dragons of Triumph

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[edit] DL15: Mists of Krynn

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[edit] DL16: World of Krynn

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[edit] DLA - Dragonlance Adventures

[edit] DLA1: Dragon Dawn

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[edit] DLA2: Dragon Knight

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[edit] DLA3: Dragon's Rest

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[edit] DLC - Dragonlance Classics

[edit] DLC1: Classics Volume I

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[edit] DLC2: Classics Volume II

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[edit] DLC3: Classics Volume III

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[edit] DLE - Dragonlance Expansions

[edit] DLE1: In Search of Dragons

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[edit] DLE2: Dragon Magic

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[edit] DLE3: Dragon Keep

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[edit] DLQ - Dragonlance Quests

[edit] DLQ1: Knight's Sword

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[edit] DLQ2: Flint's Axe

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[edit] DLR - Dragonlance Resources

[edit] Otherlands

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[edit] Taladas: The Minotaurs

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[edit] Unsung Heroes

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[edit] DLS - Dragonlance Supplements

[edit] DLS1: New Beginnings

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[edit] DLS2: Tree Lords

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[edit] DLS3: Oak Lords

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[edit] DLS4: Wild Elves

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[edit] DLT - Dragonlance Tales

[edit] DLT1: New Tales: The Land Reborn

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[edit] Book of Lairs

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[edit] 3rd Edition Dragonlance Sourcebooks

[edit] Dragonlance Campaign Setting

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[edit] Dragonlance Dungeon Master's Screen

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[edit] Bestiary of Krynn

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[edit] Dragonlance Setting Sourcebooks

[edit] Dragonlance Adventures

  • Rules required: AD&D (1st edition)
  • Author: Tracy Hickman & Margaret Weis
  • First published: 1987
  • ISBN: 0-88038-452-2
  • Description: Dragonlance adventures is a 128 page hardcover book in the same format as of other Dungeons & Dragons manuals of it's time. It details the races, places, and history of the fiction world of Krynn for the Dragonlance campaign settings. It includes details on having tinker-gnome and kender playable characters, information on creatures unique to the dragonlance setting such as draconians, the background of various factions of the world, and the details on the gods of Krynn. It is superseded by the Dragonlance Campaign Setting.

[edit] Age of Mortals

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[edit] War of the Lance

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[edit] Legends of the Twins

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[edit] Dragonlance Topic Sourcebooks

[edit] Towers of High Sorcery

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[edit] Holy Orders of the Stars

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[edit] Knightly Orders of Ansalon

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[edit] Races of Ansalon

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[edit] Tasslehoff's Map Pouches

[edit] Tasslehoff's Map Pouch: The Age of Mortals

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[edit] Tasslehoff's Map Pouch: The War of the Lance

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[edit] Age of Mortals Campaign

[edit] Key of Destiny

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[edit] Spectre of Sorrows

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[edit] Price of Courage

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[edit] War of the Lance Chronicles

[edit] Dragons of Autumn

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[edit] Notes

  1. ^ a b (Archer 2004)
  2. ^ (Dobson 1985:4) a dungeon masters guide to the dragonlance series
  3. ^ The Sylvan Veil (HTML). Dragonlance Nexus. Retrieved on 2007-03-23.
  4. ^ Rise of the Titans (HTML). Dragonlance Nexus. Retrieved on 2007-03-24.
  5. ^ Seeds of Chaos (HTML). Dragonlance Nexus. Retrieved on 2007-03-24.
  6. ^ DL1: Dragons of Despair (HTML). Dragonlance Nexus. Retrieved on 2007-03-23.
  7. ^ The Green Odyssey. SFF Audio. Retrieved on 2007-03-16.
  8. ^ DL6: Dragons of Ice (HTML). Dragonlance Nexus. Retrieved on 2007-03-23.
  9. ^ DL7: Dragons of Light (HTML). Dragonlance Nexus. Retrieved on 2007-03-23.
  10. ^ DL12: Dragons of Faith (HTML). Dragonlance Nexus. Retrieved on 2007-03-23.

[edit] References

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[edit] External links