The Legend of Zelda: Link's Awakening DX

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The Legend of Zelda: Link’s Awakening DX
Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto (producer)
Takashi Tezuka (director)
Release date(s) Flag of United States October 31, 1998
Flag of JapanDecember 12, 1998
Flag of European UnionJanuary, 1999
Genre(s) Adventure
Mode(s) Single player
Rating(s) ESRB: E (Everyone)
Platform(s) Game Boy Color
Media 8-megabit cartridge

The Legend of Zelda: Link's Awakening DX is an adventure video game published and developed by Nintendo for the Game Boy Color handheld video game console. It was first released in North America on October 31, 1998, and later in Japan on December 12, 1998 and in Europe in January, 1999.

The Legend of Zelda: Link's Awakening DX is a color remake of The Legend of Zelda: Link's Awakening for the Game Boy. As well as being in color, the Game Boy Color version has new features and slightly enhanced gameplay.

Contents

[edit] Plot

Spoiler warning: Plot and/or ending details follow.

This is the first game in the series to take place outside Hyrule and the main “Triforce” storyline. This is also one of the few Zelda games not to feature Princess Zelda at all.

Link on his ship in the opening scene.
Link on his ship in the opening scene.

After training abroad, Link is sailing back to Hyrule, but is shipwrecked in a violent storm. He awakens on Koholint Island, and is taken to the house of a kind man named Tarin, and his daughter Marin (who bears a strong resemblance to Princess Zelda). A mysterious owl tells Link that to return home, he must awaken the Wind Fish by gathering and playing the eight Instruments of the Sirens. The bosses in Link’s Awakening, who guard the Sirens’ Instruments, are said to be the Nightmares of the Wind Fish. When Link plays the Ballad of the Wind Fish with all eight Instruments, he can enter the giant egg atop Mt. Tamaranch, where the Wind Fish slumbers. There he must face the final Nightmare, shadowy apparitions which include umbral visions of foes from Link’s past. Upon defeat of this nightmare, it is revealed that the entire island is merely a dream of the Wind Fish. By playing the instruments again, Link ends the dream. He and the Wind Fish are returned to the waking world.

Spoilers end here.

[edit] Setting

Map of Koholint Island
Map of Koholint Island

Koholint Island (コホリント島 Kohorinto-tō?) is the location that Link explores in The Legend of Zelda: Link's Awakening.

Mabe Village is a town which contains a shop, a Trendy Game, the Dream Shrine, a fishing pond, a phone booth and a library, as well as a few houses.

Animal Village is a community populated entirely by talking animals.

The large egg that is the island's most notable and elevated feature on top of Mount Tamaranch. It is fabled that the Wind Fish sleeps dreamily within its shell.

[edit] Gameplay

The Legend of Zelda: Link's Awakening DX's gameplay is the same as The Legend of Zelda: Link's Awakening. You can assign a maximum of two pieces of equipment to two buttons.

[edit] Development

[edit] Presentation

[edit] Reception

[edit] Critical reception

[edit] Consumer reception