Talk:Limit Break

From Wikipedia, the free encyclopedia

Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
??? This article has not yet received a rating on the assessment scale.

This article is part of WikiProject Final Fantasy, an attempt to build a comprehensive and detailed guide to Final Fantasy-related merchandise and video games on Wikipedia. If you would like to participate, you can edit the article attached to this page, or visit the project page, where you can join the project and/or contribute to the discussion.
This article is part of WikiProject Square Enix, an attempt to build a comprehensive and detailed guide to Square Enix-related merchandise and video games on Wikipedia. If you would like to participate, you can edit the article attached to this page, or visit the project page, where you can join the project and/or contribute to the discussion.

For the VfD from January 2005, please see here

Contents

[edit] My edit

I made a few edits. I was reading through the article and saw "Limit Break", "limit break", "Limit breaks", "Limits", etc and thought there should be a uniformed punctuation to the term. If anyone disagrees, just change it. I just thought if the article was to stay it should be smart and look as if someone proof read it. -- Cuahl 20:26, 17 Jun 2005 (UTC)

[edit] =Pop=

Maybe we could add a pop culture tag here, though I'm not sure if it has any real meat to it.

But I think gamers tend to use (as was noted) limit break as an encompassing term.

That, and in Fallout 2, the character Cassidy, after taking a (critical) hit sometimes remarks "I wish I had a limit break."

TotalTommyTerror 19:26, 6 January 2006 (UTC)

[edit] Trance (FF9)

In FF9, when the characters entered trance mode, they would gain a corresponding "new appearance" (even besides the flashing light effects). The ones I know of are:

Zidane: Changes to a more "wild" appearance (as with Kuja), fur replaces clothes. Vivi: Clothes become more like his fellow black mages'; his hat is straightened, and all his clothes are made more ornate with gold (or some metal) accentations. Steiner: Armor becomes somewhat more ornate, his face is covered by a metal mask. Freya: Her clothes are changed to more traditional dragoon-like armor. Quina: He/she becomes this bizzare black-and-white chef.

I vaguely remember Garnet's, which gave her long blonde hair (which could've just been the lighting from the trance effect).

Anyone out there have a complete/more detailed list?

[edit] Just a slight correction

I made an edit to the Kingdom Hearts section of Cloud's limit breaks. The attack Cloud uses in Kingdom Hearts 1 and Kingdom Hearts Chain of Memories where he transforms and flies while slashing, is also called "Omnislash." This is verified in KH:CoM when he uses the same attack in the game and it is called "Omnislash" and in the Kingdom Hearts Ultimania Omega which lists the attack names. The names of the attacks of KH:CoM come from their corresponding attacks in KH.

Also, Cloud has the same attack in Kingdom Hearts 2, minus the use of the wing..and it more closely resembles his original Omnislash attack. This attack is also called "Omnislash" as verified in the Ultimania Omega of KH2.


Question: For the FFVI desparation attacks, it says "can only be used once." Does this refer to once per battle, or once ever? I think this would be a valuable point to clarify. --Nichenbach 05:31, 10 June 2006 (UTC)

[edit] Length

Probably 80% of this article is examples. Is that really necessary? Ace of Sevens 13:59, 19 June 2006 (UTC)

I agree. Mentioning the most memorable ones (Omnislash and uhh....) as examples seems fine to me. At the moment, this article irks my WP:NOT a gameguide sense. -- Bakabaka 10:13, 25 June 2006 (UTC)
I just cut out all the examples. If something's particularly notable, it can go back, but the previous version was ridiculous. Ace of Sevens 01:23, 30 June 2006 (UTC)
For posterity, Ace of Sevens's edit is here. I think the list may be OK (like what was listed for FF6, "Character Name - Limit1, Limit2, Limit3") without all the descriptions. That would then allow searchers to find the page if they only hear other people talk about 'Renzokuken' they can find the article. Also, putting it in a set format of a list may discourage future bloat of the article. -- RevRagnarok Talk Contrib Reverts 11:10, 30 June 2006 (UTC)

[edit] should this article split up?

I noticed that this is getting larger, so I thought it'd be best if few or several sections have their own independence. What do you think? 75.16.35.95 06:17, 26 June 2006 (UTC)

As noted above, I think a list would be good, but the specific descriptions of each should be sections within the character's main article (I didn't check, but I assume most are already?). -- RevRagnarok Talk Contrib Reverts 11:11, 30 June 2006 (UTC)

[edit] Edits

I put in Final Fantasy Tactics and took out the City of Heroes reference--the skill referenced in COH is an extremely common one in MMORPGs and it didn't really relate to limit breaks or FF anyway. Durahan

[edit] Kingdom Hearts II

Um, the co-op attacks in KH2 are called "Limits." This seems to be an obvious Limit Break refernce and is more worthy of mentioning than "Drives."

[edit] Contradiction...

FFVII and FFVIII are the only ones to actually use the term Limit Break

And

In the Japanese version of FFVIII, these desperation moves were called Special Arts, shortened to Special in the Status Menu.

I'm changing the former, as it seems more likely a misconception than the latter being made up. If anyone has any proof otherwise, be my guest--Cyberdude93 13:21, 10 March 2007 (UTC)