Lich (Dungeons & Dragons)
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Dungeons & Dragons creature | |
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Lich | |
Alignment | Any evil |
Type | Undead |
Source books | |
First appearance | |
Image | Wizards.com image |
Stats | OGL stats |
In the Dungeons & Dragons fantasy role-playing game, the lich is an undead creature; a spellcaster who seeks to defy death by magical means.
Contents |
[edit] Ecology
A lich converts itself into a skeletal creature by means of necromancy, storing its soul in a magical receptacle called a phylactery. In some sources the method of becoming a lich is referred to as the Ritual of Endless Night. The lich creation process is often described as requiring the creation and consumption of a deadly potion which is to be drunk on a full moon; although the exact details of the potion are described differently in various sources, the creation of the potion almost universally entails acts of utter evil, such as using as an ingredient the blood of an infant slain by the potential lich's own hand, or other, similarly vile components. The potion invariably kills the drinker but if the process is successful he rises again some days later as a lich. Occasionally, this metamorphosis occurs by accident as a result of life-prolonging magic.
Unlike most other forms of undead creatures, the lich retains all of the memories, personality, and abilities that it possessed in life - but it has a virtual eternity to hone its skills and inevitably becomes very powerful. Like other powerful forms of undead (such as a vampire or mummy), a lich has unnatural powers owing to his state. For example, he can put mortals in a paralyzed state of hibernation with a touch, making them seem dead to others, and can, through his typically powerful magical spells, summon other lesser undead to protect him. Liches can radiate an aura of horror which can send weak-willed would-be foes to flight. The lich is capable of sustaining tremendous physical damage, and is immune to disease, poison, fatigue and other effects that affect only the living. However, despite all his undead "gifts", a lich's most valuable resources are his vast intellect, his supreme mastery of sorcery and limitless time to research, plot and scheme.
Since a lich's soul is mystically tied to its phylactery, destroying its body will not kill it. Rather, its soul will return to the phylactery, and its body will be recreated by the power keeping it immortal. Thus the only way to permanently destroy a lich is to destroy the phylactery as well. Therefore, the lich will generally be extremely protective of the priceless item. The phylactery, which can be of virtually any form (the default form is a metal box filled with rune-covered papers, but it usually appears as a valuable amulet or gemstone), will often be hidden in a secret place and protected by powerful spells, charms, monsters and/or other servants; the phylactery itself is usually of magical nature, meaning its destruction will generally be little easier than attaining it.
[edit] Alignment
A lich can be of any evil alignment, retaining whatever alignment it had in life.
[edit] Notable liches
Liches are usually among the most powerful undead creatures in almost any setting in which they appear, and are one of the most powerful non-unique undead creatures in the D&D game.
[edit] Deities
Several D&D gods were liches before becoming deities; these gods include:
- The drow goddess Kiaransalee, from the Forgotten Realms campaign setting.
- Mellifleur, the god of liches.
- Vecna from the Greyhawk campaign setting.
- Velsharoon, from the Forgotten Realms campaign setting.
- Vol, chief deity of the Blood of Vol religion in the Eberron campaign setting.
- The githyanki lich-queen Vlaakith CLVII has been attempting to attain godhood.
[edit] Non-divine liches
- Acererak, of the World of Greyhawk campaign setting.
- Arklem Greeth, Arcane Archmage of the Forgotten Realms setting.
- Azalin, the lord of Darkon in the Ravenloft campaign setting.
- Dragotha, powerful dracolich in the World of Greyhawk campaign setting.
- Harthoon, chief diplomat and castellan of Orcus (from the Book of Vile Darkness and Fiendish Codex I: Hordes of the Abyss).
- Larloch, last Netheril arcanist from the Forgotten Realms setting.
- Szass Tam, the de-facto ruler of Thay in the Forgotten Realms campaign setting.
- Thessalar, of the World of Greyhawk campaign setting. Creator of the thessalmonster.
- Redeye, the lich that rules over the Lizard Marsh. Appeared in the adventure module Under Illefarn.
- Sammaster, First Speaker of the Cult of the Dragon in the Forgotten Realms setting.
- Tordynnar Rhaevaern, baelnorn from the Forgotten Realms setting.
- The Twisted Rune Lords: Jymahna, Kartak Spellseer, Priamon Rakesk, Rhangaun, Sapphiraktar the Azure (dracolich), and Shangalar the Black, all from the Forgotten Realms campaign setting.
- The Witch-King Zhengyi, from The Bloodstone Pass modules and the last two books of The Sellswords trilogy by R.A. Salvatore.
[edit] Notable Dungeons & Dragons style liches in other media
- Deimos, the final boss in Dungeons & Dragons: Tower of Doom.
- Kangaxx, from Baldur's Gate II: Shadows of Amn, a hidden quest battle.
- Klaxx the Malign, from Dungeons & Dragons 2: Wrath of the Dragon God.
- Lyran, from Baldur's Gate: Dark Alliance II.
- Vix'thra, the dracolich that was the final boss of the undead section of Neverwinter Nights: Hordes of the Underdark.
- Xykon, from The Order of the Stick.
[edit] Other forms of liches
Still in the Dungeons & Dragons universe, one can also encounter the Archlich, which is not, as the name implies, a more powerful type of lich. Archliches are good liches which are able to memorize spells through intuitive nature and do not need spellbooks; they also do not become demiliches (see below) but remain in their form for eternity. The first occurrence of an archlich is in the AD&D Spelljammer accessory Lost Ships.
If a lich exists long enough, it may reach a point where it feels it cannot learn any more in its present state and seeks other avenues to attain knowledge. The lich's interest turns away from the physical realm, and its soul voluntarily leaves its undead form and phylactery, using astral projection to travel across other planes of existence. The magics preserving the lich's body against the ravages of time weaken, usually causing the body to gradually deteriorate until only a skull or even a single skeletal hand remains; this advanced form of lich is known as a demilich. Despite its ruined body, a demilich is far from powerless; if disturbed, the skull will levitate and suck the souls from nearby living creatures. The most notable demiliches are Acererak, found in the classic adventure Tomb of Horrors, and Kangaxx, one of the most powerful adversaries in the PC game Baldur's Gate 2: Shadows of Amn.
Other races also have their own special versions of the lich, which are not necessarily evil; for example, an Elf from the Forgotten Realms setting can become a baelnorn (often elves who take upon themselves the duty of overseeing and/or protecting their house), or an Illithid can become an illithilich, also known as an alhoon. A dragon can also become a dracolich. Dracoliches are greatly feared, for they are far more powerful than ordinary liches. A dracolich that became a demilich would be an extremely powerful monster, even by dragon standards. Lichfiends are evil outsiders that achieve lichdom.
Other variant liches exist. Baneliches, extremely powerful priests of the Forgotten Realms deity Bane, grow in power every 100 years of their continued existence. Dry liches are desert-dwelling liches, the end result of the Walker in the Wastes prestige class. Psiliches are powerful users of psionic powers, who have used non-magical means to achieve this state of undeath.
[edit] References
- Collins, Andy and Bruce R. Cordell. Libris Mortis: The Book of Undead (Wizards of the Coast, 2004).
- Collins, Andy, James Wyatt, and Skip Williams. Draconomicon (Wizards of the Coast, 2003).
- Cordell, Bruce, Jennifer Clarke-Wilkes, and JD Wiker. Sandstorm (Wizards of the Coast, 2005).
- Greenwood, Ed. Lost Ships (TSR, 1990).
- Gygax, Gary. Monster Manual (TSR, 1977).
- Lakofka, Len. "Blueprint For a Lich." Dragon #26 (TSR, 1979).
- Moldvay, Tom. "Too Evil To Die." Dragon #210 (TSR, 1994).
- Richards, Jonathan M. "Bazaar of the Bizarre: Lich Magical Items." Dragon #234 (TSR, 1996).
- Stewart, Doug, ed. Monstrous Manual (TSR, 1994).
- Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual (Wizards of the Coast, 2000).
- Wyatt, James, and Rob Heinsoo. Monstrous Compendium: Monsters of Faerun (Wizards of the Coast, 2001).
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