Leveled gameplay
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Leveled gameplay is the idea that in some Computer and video games that difficulty should always be level with the player's progress or skill. While many games have the option of choosing a fixed Difficulty level, games using leveled gameplay have the option to dynamically change the difficulty level. In practice, if the player gets better, the opponents get more challenging. Likewise, if the player falls behind, the opponent's difficulty lowers.
[edit] Examples
- Many racing games employ Rubberband AI. This type of AI keeps the computer controlled racers to remain competitive with the player by speeding them up or slowing them down depending on how far the player is away from the racers.
- In the First Person Shooter games Unreal Tournament, Unreal Tournament 2003, Unreal Tournament 2004, and Far Cry, an option exists where you can set the opponent's AI to adjust to the player's skill based upon performance. For example, if the player manages to kill a high number of opponents in a short amount of time, the enemy AI will increase in difficulty rapidly.
- In Role Playing Games, such as The Elder Scrolls IV: Oblivion and Final Fantasy VIII, the higher the character's levels are in the game, the more challenging opponents get. In the case with Elder Scrolls IV, enemies are simply replaced with tougher enemies. In Final Fantasy VIII, the enemies' attributes simply increase. This technically makes it possible to beat the game without engaging in combat at all.