Wizardry III: Legacy of Llylgamyn

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Wizardry III: Legacy of Llylgamyn

The game's title screen
Developer(s) Sir-tech Software, Inc.
Publisher(s) Sir-tech Software, Inc.
Designer(s) Andrew C. Greenberg
Robert Woodhead
Series Wizardry series
Release date(s) 1983
Genre(s) Role-playing
Mode(s) Single player
Platform(s) Apple II, Commodore 64, NES, PC booter
Media Floppy disk, Cartridge
Input Keyboard

Wizardry III: Legacy of Llylgamyn is the third scenario in the Wizardry series of computer role-playing games. It was published in 1983 by Sir-tech Software, Inc..

The City of Llylgamyn in threatened by the violent forces of nature. Earthquakes and volcanic rumblings endanger everyone. Only by seeking the dragon L'Kbreth can the city be saved.

Legacy of Llylgamyn is another six level dungeon crawl, although the dungeon is a volcano so the party journeys upwards rather than downwards. The gameplay and the spells are identical to the first two scenarios. Parties of up to 6 characters could adventure at one time.

Characters had to be imported from either Wizardry: Proving Grounds of the Mad Overlord or Wizardry II: The Knight of Diamonds. However, since the game was set years later, the characters were actually the descendants of the original characters. They kept the same name and class, could select a new alignment (class permitting), and were reset to level one.

Alignment was made more significant - certain areas of the game were accessible only to appropriately aligned (good or evil) parties. Neutral characters could travel into all areas, so theoretically you could win with a party where all six characters were neutral. But practically speaking players were forced to build up more than 6 characters, as no party could function long term without a priest (good or evil), bishop (good or evil) or lord (good) for healing. This had the effect of prolonging gameplay.

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