Legend of Zagor

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The Fighting Fantasy series

The original cover of Legend of Zagor illustrated by Jim Burns and Martin McKenna

The Wizard cover of Legend of Zagor illustrated by Martin McKenna
Outline
Location: Amarillia
References: 400
Publication details
Author(s): Ian Livingstone
Illustrator: Martin McKenna
Puffin
Cover illustrator: Jim Burns &
Martin McKenna
Year of release: 1993
Number 54
ISBN: ISBN 0140365664
Wizard
Cover illustrator: Martin McKenna
Year of release: 2004
Number 20
ISBN: ISBN 1-84046-551-4
List of FF books

Legend of Zagor is a single-player roleplaying gamebook written by Ian Livingstone, illustrated by Martin McKenna and originally published in 1993. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 54th in the series in the original Puffin series (ISBN 0140365664) and 20th in the modern Wizard series (ISBN 1-84046-551-4). Legend of Zagor is the only Fighting Fantasy gamebook set in the fantasy world of Amarillia. It is based on the Zagor Chronicles fantasy novel series written by Ian Livingstone and Carl Sargent. In turn, that series was based on two previous Fighting Fantasy gamebooks, The Warlock of Firetop Mountain and Return to Firetop Mountain.

Also in 1993, a 'Legend of Zagor' boardgame was designed by Ian Livingstone and produced by Parker brothers. It featured the same choice of heroes as the gamebook, moulded plastic board and miniatures, and an electronic voiceover by Zagor himself.

Contents

[edit] Story

Zagor! The very name of the Warlock of Firetop Mountain strikes terror into all who hear it. Banished from the world of Titan, the sorcerer is slowly but surely regaining his strength. Within Castle Argent, in the kingdom of Amarillia, Zagor has been transformed into a demon.

Such is his power, he must be destroyed. There are several adventurers willing to volunteer – mighty Anvar the barbarian, the warrior Braxus, Stubble the dwarf, Sallazar the wizard – but only one will be chosen. Are YOU that hero?

Spoiler warning: Plot and/or ending details follow.

This Fighting Fantasy gamebook is set in Amarillia. The player plays one of four characters who must destroy Zagor, who is recovering in Castle Argent after being banished from the regular Fighting Fantasy world of Titan. The player must find Tower Chests and collect Golden Talismans and Silver Daggers to help in the final confrontation.

[edit] Characters

In Legend of Zagor, the reader must play one of four different heroes: Anvar the Barbarian, Braxus the Warrior, Stubble the Dwarf or Sallazar the Wizard. Each has different strengths and weaknesses. For example, Sallazar can subtract 2 from Test your Spot Skill rolls, understand some magical writing and cast magic spells at will that other characters need scrolls to use, but cannot wear any chain mail or plate mail armour and cannot use a two-handed weapon. Each character's scores must also be rolled in a different way. This aspect of the book has been criticised as the book is significantly more difficult playing with certain characters. In particular players using Stubble or Sallazar have found it very difficult to complete the book. Sallazar is the most likely to have low ability scores, and the book's magic system requires that combatants win an attack round for their spells to affect the enemy, which means that unless he has a sufficiently high SKILL score, the advantage of magic is all but worthless.

The heroes that the player can choose from are all characters from the novels, who worked together as a group to destroy Zagor. One major difference, however, is the recasting of the wizard character-in the novels, the wizard was a woman named Jallarial, whose brother Sallazar was killed before the story began. Jallarial does not appear in the gamebook, the wizard's role instead being taken up by Sallazar, who is alive and well.

[edit] Author

While Ian Livingstone is credited with writing Legend of Zagor, it is rumoured that Zagor Chronicles co-author Carl Sargent (who wrote gamebooks under the name Keith Martin) was involved with writing the book since some elements of the book mirror his style. Livingstone's style is considered distinct by many Fighting Fantasy fans, where the player is led through a specific plot and must collect a number of special items for specific purposes. Legend of Zagor is markedly different in that the player has much more freedom to explore the castle and choose whether or not to enter certain places, and the various items found are mostly combat aids (potions, special weapons, etc.) that are only used at the player's discretion.

[edit] See also