LCD games from The Legend of Zelda series
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Although Nintendo's The Legend of Zelda game series was mostly constricted to consoles and the Game Boy, two "mini" versions were released, the confusingly-named "Zelda Game Watch" and Zelda Game & Watch.
[edit] The Zelda Game Watch
The Game Watch was a multi-purpose wristwatch by Nelsonic. It was based on the original The Legend of Zelda and included such familiar foes as Aquamentus and Keese. It was considered the poorer of the two LCD games because the screen was too small to reasonably allow much strategy or movement. The playing area was even smaller than that of the Game Boy titles in the series.
It came in black, red, white and pink.
The game consisted of four dungeons with four rooms each. In each room, Link would have to collect a boomerang to defeat the boulder enemies. After all boulder enemies were defeated he could get a sword to defeat the keese which first appear in the second dungeon. As a reward, he gained a key to the next room. When entering it, though, he lost his found items and had to recollect them, and if he did not make it to the next room within ten seconds of grabbing the key it was game over. The last two rooms of every dungeon also had hearts to replenish Link's health. Once all the enemies in the fourth room were dealt with, the dungeon's boss (which was always Aquamentus) appeared. To defeat him, Link had to collect a bomb and place it in front of Aquamentus. Following his victory, a Triforce fragment would appear, which allowed him access to the next dungeon. After collecting all four pieces of the triforce the game would reset to level one.
[edit] The Zelda Game & Watch
The Zelda Game & Watch was released in August/September 1989.[citation needed] Similar to other Game & Watch games, it had two screens with a hinge in the center and the buttons on the bottom half, making it look strikingly like an early Nintendo DS. It was a platformer, and the gameplay and items were based on The Adventure of Link. There was no separate jump button — only one attack button. To use the health-restoring Water of Life, the player pressed down on the D-pad. The player can also collect a Tomahawk much as in The Adventure of Link.
The storyline was the same-old "save Zelda" but it did not feature Ganon; instead there were eight stages (similar to the classic Zelda fare of eight dungeons) filled with enemies, with a dragon waiting at the end of each stage. The player fought the enemies on the bottom screen first, and then progressed up to the upper screen to fight the dragon. After killing each dragon the player got a piece of the Triforce. When the last dragon was slain, Link could finally free Zelda. Because of the limitations of the LCD screen, there is no fancy ending scene. Zelda walks out of her prison and comes right up to Link (just as she does in The Adventure of Link) as if to embrace him, but the animation ends just before they meet, leaving it up to the player's imagination.
In 1998, Toymax Inc. was licensed to make the Mini Classic series, keychain-sized remakes of the Game & Watch series, one of them of course being the Zelda title. It has a significantly smaller screen size, and, unlike its predecessor, looks more like a Game Boy than a DS. This keychain version, along with Oil Panic and Donkey Kong, was only released in Europe.
In October 2002, Nintendo included a port of the game as a hidden unlockable extra in Game & Watch Gallery 4 for the Game Boy Advance.
However, the game world is significantly different in this port. In order to fit everything onscreen at once, the second screen was reduced. Its height is about ⅔ that of the original screen, but it is almost twice its length.
[edit] External links
- Complete guide to the Zelda port at GameFAQs
- The Video Game Museum's ending gallery shows the complete ending sequence
- ZeldaLegends.net article has some pictures and info