Laura (WARP character)
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Laura is a heroine used by Japanese game developer WARP in the D series of video games. Used by the company as a sort of a "digital actress", her given name is always the same, but her last name changes with each appearance. In 2001 (after the releases of D2), Laura was officially retired by Kenji Eno shortly after the breakup of WARP.
[edit] Characteristics
Best known as WARP's "mute mascot", Laura never speaks until the final chapter of the D series. Fans of the survival horror game series were surprised to hear her speak in the final part of D2, the last game in the saga. Since she doesn't normally speak, her facial expressions (and the occasional gasp) are used to convey her mood. She retains the same personality traits throughout her escapades and is characterized as being quiet, nurturing, stubborn and brave. Laura is joined by her friends Kimberly, Parker and David (with whom she has had a love affair) in both Enemy Zero and D2. She carries a compact, given to her by her mother, which gives hints of the future and is a precious keepsake throughout the series. Much as Sigourney Weaver led the way for strong leading female characters, Laura was one of the first strong female characters in a video game, before the likes of Lara Croft or Jill Valentine.
[edit] Roles
Laura has appeared in all three of WARP's adventure games, and was to star in one cancelled project.
- D as Laura Harris
- Enemy Zero as Laura Lewis
- D2 as Laura Parton
[edit] D2: aborted project
Before the release of D2 on Dreamcast, there was a game of the same name being made for the ill-fated Panasonic M2 console. Not much is known, but the story was supposedly complete:
On her way to visit family, Laura is in the 3rd trimester of her pregnancy and watches as her plane heads towards stormy skies. As passengers grow uneasy, the plane begins to violently shake and Laura is confronted by a demonic presence which removes the baby from her womb and takes it away. In a horrific twist, Laura’s plane begins a spiraled descent toward earth. Upon waking, she finds herself in a medieval castle. How did she get there? Where is her child? Who is responsible? This castle must hold the secrets of what happened to her child and the mystery behind the bloodline.