Lankhmar
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Lankhmar is a fictional city in the Fafhrd and the Gray Mouser stories by Fritz Leiber. It is situated on the world of Nehwon, just west of the Great Salt Marsh and east of the River Hlal, and serves as the home of Leiber's two anti-heroes.
Lankhmar is richly described as a populous, labyrinthine city rife with corruption; it is decadent and squalid in roughly equal parts and said to be so shrouded by smog that the stars are rarely sighted (the city's alternate name is "The City of Seven Score Thousand Smokes".) Located next to the Inner Sea, Lankhmar is visited by ships from across Nehwon and is the starting point for Fafhrd and the Mouser's many sea voyages.
The city is ostensibly ruled by an Overlord and a nobility, but the true power is held by the Thieves' Guild, and in this sense the city could reasonably be called a cleptocracy. The Thieves' Guild also controls Lankhmar's abundant criminal element, with the notable exceptions of Fafhrd and the Gray Mouser.
Streets in Lankhmar are often evocatively named (the Thieves' Guild is located on Cheap Street near Death's Alley and Murder Alley.) Commonly referenced locations are the Silver Eel Tavern, behind which is Bone Alley, and the Golden Lamprey. The main meeting place is the Plaza of Dark Delights, which is the setting of the popular story The Bazaar of the Bizarre. The religious center of Lankhmar is the Street of the Gods, along which numerous (and often bizarre) cults seek to arrange themselves in order of popularity. The true gods of Lankhmar, however, are feared rather than worshipped; these "Black Bones" (mummified ancestors of the Lankhmarese) occasionally leave their temple to fight threats to the city - or threats to their own position as preeminent religion within the city.
Beneath Lankhmar is an underground city inhabited by sentient rats. At one point Fafhrd and the Mouser, suitably reduced in size, infiltrate this world.
[edit] Board games
In 1937, Leiber and his college friend Harry Otto Fischer created a complex wargame set within the world of Nehwon, which Fischer had helped to create. Later, they created a simplified board game entitled simply "Lankhmar" which was released by TSR in 1976. This is a rare case of a game adaptation written by the creators of the stories on which the game is based.
The TSR game is for 2-4 players, each of whom takes a hero (Fafhrd, the Gray Mouser, Pulgh, or Movarl) and leads the forces of one of the powers of Nehwon in an effort to capture the opponents' citadels. This oppositional stance is unusual for the series, though there were a few times in the stories where Fafhrd and the Gray Mouser were temporarily committed to opposing sides. The TSR game is simple and includes bits of color from the series, such as geases that send the heroes around the board chasing various goals at the behest of Sheelba, Ningauble, or various gods.
[edit] Role-playing games
Lankhmar, City of Adventure (1985) was a supplement produced by TSR for their Advanced Dungeons & Dragons (AD&D) role-playing game containing maps, descriptions of the city areas, game statistics for various prominent characters from the stories, and ideas for adventures in and around the city. It was updated in 1993 under the same name for use with 2nd edition AD&D. Several modules and accessories were produced for use with City of Adventure.
The New Adventures of Fafhrd and Gray Mouser (1996) was a boxed set that replaced Lankhmar, City of Adventure and could be used as a AD&D supplement or a standalone RPG with simplified AD&D rules.
[edit] External links
- Fan website on Lankhmar
- Listing for the Lankhmar Board Game
- TSR Archive Lankhmar product list