Lady Bug (arcade game)
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Lady Bug | |
---|---|
Developer(s) | Universal Games |
Publisher(s) | Universal Games. Home versions licensed via Taito. |
Release date(s) | 1981 |
Genre(s) | Maze |
Mode(s) | Up to 2 players, alternating turns |
Platform(s) | Arcade |
Input | 4-way Joystick |
Arcade cabinet | Upright, cocktail |
Arcade system(s) | Main CPU: Z80 (@ 4 MHz) Sound Chips: 2x SN76489 (@ 4 MHz) |
Arcade display | Raster, 192 x 240 pixels (Vertical), 32 colors |
Lady Bug is a Pac-Man-like maze-based insect-themed arcade game produced by Universal Games and released in 1981.
[edit] Description
The goal of Lady Bug is to eat all dots, hearts and letters in the maze while avoiding other insects. The player is represented by a red, yellow and green character resembling a ladybug while the enemy insects' appearance varies by level. The border of the maze acts as timer, with each circuit signalling the release of an enemy insect from the central area, up to (generally) a maximum of four. The speed of the circuit increases with each level.
Unlike the more famous Pac-Man, the player can alter the layout of the maze by shifting any of the twenty green gates. It is not possible to completely isolate a portion of the maze through gate-shifting.
If all four enemy insects are in the maze, the central area will show a level-specific vegetable. Eating a vegetable gives the player bonus points and immobilizes the enemy insects for several seconds, though touching them is still lethal. The skull icons are lethal to ladybugs and enemy insects. An enemy insect who dies returns to the central area - and when the insect departs, reveals a new vegetable if the lady bug had eaten it already. A ladybug who dies will shrink from view and be briefly replaced with icons resembling the stereotypical wings and halo of an angel.
The colors of the hearts and letters cycle through a short period of red, a medium period of yellow and a longer period of blue. The point values are as follows:
- Dot: 10 points
- Blue letter/heart: 100 points
- Yellow letter/heart: 300 points
- Red letter/heart: 800 points
- Vegetable: Starts at 1000 points, increases by 500 with each level
If a heart is consumed while it is blue, a point multiplier will come into effect, indicated by the blue section in the upper right corner of the screen. The first blue heart doubles all point values, the second triples them and the third quintuples them. This multiplier lasts until the level is complete. Eating hearts while they are yellow or red offers no benefit beyond the points collected.
At each level, the maze will contain three letters. One will be randomly selected from the set of {S, P, C, I, L} (which appear only in SPECIAL), one will be randomly selected from the set of {X, T, R} (which appear only in EXTRA) and the third will be an A or an E (which appear in both words). A secondary goal of the player is to complete the words SPECIAL (indicated in red in the top left corner) and EXTRA (in yellow at top center). If, for example, a letter S is consumed while it is red, the corresponding letter in the word SPECIAL will change from grey to red. Eating an S while it is any other color (or if the S in SPECIAL is already red) offers no benefit beyond the points collected. Completing the word SPECIAL rewards the player with a free game, while completing EXTRA gives the player an extra life. Completing either word causes all its letters to return to normal and immediately advances the player to the next level.
[edit] Ports
Lady Bug was adapted to the home video game systems Intellivision and ColecoVision. In the ColecoVision version, completing SPECIAL puts the player into a bonus level (known in-game as a "Vegetable Harvest") where the goal is to consume as many randomly-placed vegetables as possible within a fixed time. (The SPECIAL register does not appear in the Intellivision version.) A Homebrew port of Lady Bug for the Atari 2600 was released in August of 2006 by Champ Games and is available through AtariAge.