Kirby's Adventure
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Kirby's Adventure | |
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Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Designer(s) | Masahiro Sakurai, Satoru Iwata (Producer) |
Release date(s) | NES version JPN March 23, 1993 USA May 1, 1993 EU December 9, 1993 VC version USA February 12, 2007 EU February 16, 2007 JPN February 27, 2007 |
Genre(s) | Platform |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone |
Platform(s) | Famicom / NES, Virtual Console |
Media | 6-megabit cartridge |
Input | NES controller, Wii Classic Controller |
Kirby's Adventure, known in Japan as Hoshi no Kirby: Yume no Izumi no Monogatari (星のカービィ夢の泉の物語 Hoshi no Kābī Yume no Izumi no Monogatari?, lit. "Kirby of the Stars: The Story of the Fountain of Dreams"), is a platforming video game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System video game console. It was first released March 23, 1993 in Japan, and was later released in North America on May 1, 1993, and in Europe on December 9, 1993.
Kirby's Adventure is the only Nintendo Entertainment System Kirby video game, and is the second game in the Kirby series, following his debut on the Game Boy in Kirby's Dream Land. It has since been remade on the Game Boy Advance as Kirby: Nightmare in Dream Land.
A port of this game has been released on the Wii Virtual Console. It was released in North America on February 12, 2007, in Europe on February 16, 2007, and in Japan on February 27, 2007.
Contents |
[edit] Plot
After Kirby wakes up from his after-lunch nap without having any dreams, he goes to the Fountain of Dreams to investigate. In doing so, he discovers that King Dedede has stolen the Star Rod, the source of the Fountain of Dreams's power, and broken it into seven pieces, giving six fragments to his allies and keeping one himself. Without the Star Rod, all of the inhabitants of Dream Land are becoming restless and unable to dream. Kirby decides to track down the fragments of the Star Rod and bring them back to the Fountain of Dreams in order to restore everyones' dreams.
Kirby travels throughout seven worlds, battling enemies, mini-bosses, and bosses through treacherous terrain in order to collect all seven fragments of the Star Rod. Once Kirby defeats King Dedede and rebuildes the Star Rod, he places it back into the Fountain of Dreams. However, an ominous black aura fills the skies as a dark creature named Nightmare emerges from the fountain. It turns out that Nightmare had corrupted the Star Rod, and King Dedede removed the Star Rod, broke it, and spread it across Dream Land with the intention of protecting Dream Land. Nightmare then flies off into space, and King Dedede inhales Kirby and the Star Rod and spits them into the air. Kirby then uses the Star Rod to defeat both forms of Nightmare, and saves Dream Land once again.
[edit] Gameplay
Like the majority of Kirby video games, Kirby's Adventure is a platformer. The objective of each level is to reach a certain goal, by a combination of walking, jumping, and flying. Throughout the levels are enemies and obstacles which serve to hinder and yet sometimes assist Kirby. If Kirby touches an enemy, he will take one point of damage (out of six health points). Occasionally, Kirby will encounter a boss or mini-boss. In order to proceed, the player must battle them until the boss or mini-boss' health meter empties.
Unlike how Kirby's Dream Land is set up, Kirby's Adventure features the ability to access any level in any world that Kirby has reached through doors littered throughout each world. There are seven worlds in the game, with each world featuring a minimum of four and a maximum of six regular levels, a Warp Star door (to move from world to world), and a boss door. In addition, each world (with the exception of world 7) has one mini-game, one museum (which feature an unlimited supply of a particular enemy), and one Arena (where Kirby must do battle with one mini-boss).
As in Kirby's Dream Land, Kirby has four basic abilities: walking, jumping, flying, and inhaling. By continuously flying, Kirby can reach any height not blocked by an object or obstacle. At any time when Kirby has inhaled air, he can exhale by either landing on the ground or releasing it himself. When the air is released, Kirby will exhale a puff of air, which can be used to damage enemies or destroy block
Kirby's offensive techniques hinge on his his ability to inhale enemies, objects, or food. Kirby can indefinitely inhale, and if an enemy, object, or food is in range, Kirby will eat it. When food is inhaled, it is automatically swallowed and will heal Kirby if he has any damage. When Kirby inhales an enemy or object, it remains in his mouth. At this point, Kirby can either shoot it out as a star that causes damage to anything in its path, or simply swallow it.
Upon swallowing an enemy, if that enemy possesses a power, Kirby can "copy" that enemy. Kirby's Adventure is the first game in the series to allow Kirby to gain powers through swallowing certain enemies. Kirby has a number of enemy powers at his disposal, the most common being the Beam ability (which is acquired from a Waddle Doo). Some abilities are necessary to solve puzzles, such as using the fire ability to light a fuse, or the hammer ability to pound down a post.
[edit] Development
[edit] Visuals
[edit] Sound
[edit] Remake
In 2002, a remake of Kirby's Adventure titled Kirby: Nightmare in Dream Land was released for the Game Boy Advance. The new version has, in addition to upgraded visuals and sound, new minigames, a multiplayer mode, and several other new features.
[edit] External links
- Kirby's Adventure at MobyGames
- GameFAQs site for Kirby's Adventure - includes FAQs, reviews and a message board
- Rainbow Resort's site for Kirby's Adventure - includes FAQs, enemy and boss guide, screenshots, and more
Dream Land • Adventure / Nightmare in Dream Land • Dream Land 2 • Super Star • Dream Land 3 • 64: The Crystal Shards • Amazing Mirror • Canvas Curse • Squeak Squad |