Mushiking: King of the Beetles

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Mushiking: The King of Beetles
Mushiking Cabinets at an arcade center
Developer(s) SEGA
Publisher(s) Flag of Japan SEGA
Distributor(s) Flag of Japan SEGA

Flag of Singapore Zone X
Flag of Philippines Quantum Amusement Corp.
Flag of Hong Kong Hit-Style
Flag of Republic of China Sega Taiwan<br Flag of MalaysiaRGB

Flag of South Korea Sega Korea
Release date(s) Flag of Japan 2003
Genre(s) Hybrid collectible card and video arcade game
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade
Input Three buttons on both player sides, six total; barcode reader
Arcade cabinet Mini cabinet
Arcade system(s) Naomi GD-ROM

Mushiking: King of the Beetles, also called Mushiking: Battle of the Beetles, is a Japanese combination of an arcade game and collectible card game developed by Sega. The game involves battles between cards describing various beetle species. The cards can be scanned in by a Mushiking arcade machine, which will both carry out battles and dispense new cards.

The game has started a craze in Japan, where about 20,000 official tournaments have been held, and over 160 million Mushiking cards have been shipped. [1] A Game Boy Advance Mushiking game has also been released, which has sold over 569,000 copies in Japan. [2] There was also a Mushiking anime, broadcast by TV Tokyo, from 2004 until 2006.

Contents

[edit] Story

Spoiler warning: Plot and/or ending details follow.

A long time ago, there was a forest full of trees that are inhabited with insects and fairies. A fairy, named Popo, was a friend of the insects of the forest. He refers to the Japanese Beetle as "Mushiking" but the Japanese Beetle is modest with Popo's remark.

One day, huge beetles arrived in the forest. No one knows where they came from but they wreaked havoc in the forest.

A Tarandus Beetle approached Popo and Mushiking, Mushiking told Popo to run while Mushiking battled with the Acteon Beetle. As Popo tried to escape, a Hercules Beetle blocked Popo's path. Mushiking came to save Popo and got knocked out by the Hercules Beetle.

Popo enlists the help of the insects in the forest to figure out who was the mastermind of the attacks. It was Adder, a wizard who was expelled from the forest probably of evil deeds he has done in the past. He believes that he should rule the forest and doesn't care about anything good as long as his gets to rule the forest.

Popo battles with him in four waves and Popo stood victorious, despite the experimentation that Adder did to make the beetles obey him. It seems that Popo has gotten the upper hand but it seems that Adder still has a chance because men (humans) have actually brought the foreign beetles to the forest. Popo couldn't believe it as Adder promises that he'll be back for revenge. Adder escapes by teleporting while Popo screams out "Adder!".

Popo has decided to protect the forest by searching for Adder's lair and it is only a matter of time before he confronts Adder. The task you're doing is to rescue the forest and help Popo.

[edit] Updates

[edit] Mushiking II

Mushiking II is released with the following features:

  • New beetles and skills
  • New fighting arenas
  • New storyline
  • New Versus Battle Mode "Tag Battle"
  • New battle interface
  • Enhanced graphics and animations
  • Computer controlled beetles (in One Player Mode) have glowing red eyes to indicate Adder's influence on them

[edit] Mushiking III

Mushiking III is releases with the following features:

  • New beetles and skills
  • New storyline

[edit] Gameplay

Mushiking's gameplay is simple yet very challenging (especially against a human opponent). It uses the concept of rock-paper-scissors by pressing a button corresponding to the type of skill. Rock represents "Hitting", scissors represents "Pinching" and paper represents "Throwing". Players scan their cards with the card scanner in the middle of the machine.

A Mushiking card being dispensed by the machine
A Mushiking card being dispensed by the machine

Every time a player inserts their credits in the machine, the machine will dispense a random card of either a skill or beetle card. Rare cards also get dispensed in the machines as well. When the card is retrieved, the player has to decide to play a one-player game or a two-player game. One-player games will pit the player against four computer-controlled beetles in either Easy or Hard Mode. Two-player Mode is divided into Tournament (the original two-out-of-three match) and the Tag Battle introduced in Version 6.

It is important that the player must take the card out as soon as it comes out. If it is not taken out from the machine for a very long time, the machine would register the situation as a "stuck-up card" and halt the game for an attendant to check the machine. Also, the game will not run if there are no cards left inside the machine.

The player scans a beetle card first, then the player scans one skill card to each of the three skill type; totalling of four cards to scan. The player may wish not to scan cards when he/she lacks particular cards. When a match begins, a countdown timer will begin counting down to zero while the player decides his/her move. An enlarged skill icon in the screen indicates the beetle's finishing attack. This can cause major damage when the player wins with such move.

The following things can happen during a battle:

  • If a player has a move that beats his/her opponent's move (i.e. Rock beats Scissors), the winning player's beetle shall execute the skill learned for that type of move.
  • If both players pick the same move, a tie will result and both players' beetles lose 10% of their total stamina.
  • If either player has chosen his/her move and the other player has not selected a move within the time limit, the other player's move will be automatically selected to lose against the winning player's move.
  • If a player loses to his/her opponent, the opponent gets to attack the player's beetle.

Whoever knocks out their opponent's beetle to 0 wins the battle.

The password screen of Mushiking III
The password screen of Mushiking III

[edit] One player mode

When the One Player Mode is selected, the player can choose between Easy or Hard. Prior to Version 6, the Easy Mode carries the first part of story and the Hard Mode continues the story into the second part with the computer controlled beetles.

Beating the hard mode rewards the player with a password to be used at the official Mushiking website. Prior to Mushiking III, passwords can only be obtained by playing the last chapter of the story which is done by finishing the hard mode to reveal a "code" to access the other storylines.

[edit] Two player mode

Prior to Version 6, there are two Two Player Modes available for the players to choose. This includes the Tournament (the original Versus mode with the two-of-out-three rule) and the new Tag Battle.

[edit] Tournament mode

This is the mode where the original two-of-three rule is applied. In this mode, each player must scan his/her beetle and skill cards before the first round. Once the first round begins, the players must eliminate his/her opponent's beetle. Once a player has lost his/her beetle, that player can scan for a second beetle card with skills as well. However, the player who lost their first beetle cannot use the same beetle they have used previously (i.e. Player 1 used a Caucasus Beetle and makes an attempt to scan it again but receives a notice that the beetle cannot be scanned anymore). Who ever make two wins wins the battle. Players can win with only one beetle if they are good enough.

[edit] Tag battle mode

This is the mode where each player can utilize tagging as a means of battling. Each player scans his/her two beetles and skill cards before the battle commences. Once all the beetles have been scanned, an introduction of each player's beetles is viewed with the compatibility screen. A new element added in the mode is a "Tag Compatibility" between the two beetles. The beetles can perform a "Dual Attack" that just deals the same damage as their regular attack with a special animation of two beetles picking on one beetle (the animation will depend on the "Tag Compatibility"). A tag can only occur when a player makes an attack by the 7 or 2 counting mark. When the inactive beetle is wounded (from the battle then tagged with its partner), the inactive beetle will slowly recover stamina each passing turn.

The following can happen when a player attempts a tag:

  • If the attack is successful, the Tag is successful and a "Dual Attack" can occur depending on the Tag Compatibility between the player's beetles. Once the attack is done, the beetles switch places and the battle continues.
  • If the attack is unsuccessful, the Tag is unsuccessful and the player's second beetle will receive a non-damaging blow from the opponent, disabling the player from attempting a tag on the next turn. The opponent's beetle then delivers the attack on the player's beetle as normal.
  • If a tie is encountered, nothing happens as the game continues normally.

Once a player's beetle is defeated, the remaining beetle takes over to continue. The winner is decided on whoever defeats either players' beetles first.

A "perfect tag compatibility" is possible but it can only work under "matching" conditions.

[edit] Cards

There are different cards to collect and use in order to play Mushiking. The barcodes are located on the long edges of the cards for the player to scan them in the machine. If a player scans a card at the wrong moment, the game will inform them what the error is. New editions and cards get released at certain periods of time for collectors to collect. There are three type of cards that are used in the game.

[edit] Beetle cards

These cards represent the "character" for the player. This is first scanned when a player scans his/her beetles and skills. Each beetle is unique in the following traits:

  • Basic information (name, Latin name, location, length and character.)
  • Finishing Attack Type
  • Character
  • Finishing Move
  • Strength in Hitting, Pinching and Throwing skills
  • Stamina
  • Skill point
  • Base power

The Character affects the beetle's attributes in its strengths and stamina. The base power affects the skill point.

The Finishing Move indicates the beetle's "favored" move. When learned, it can cause major damage to the opponent if the player wins through a Finishing Move.

The rare beetle cards are printed with a holographic background and is colored in either Bronze (for 160 Base power), Silver (for 180 Base power) or Gold (for 200 Base power).

There are also "evil" version cards of the beetles known as the "Adder Collection". They have the red eyes of Adder's beetles and are introduced with Adder's voice instead of Popo's.

Parallel Editions are beetle cards with altered images and designs. All Parallel editions have a special stamp either colored in gold or silver. Common cards (base power of 100 to 140) are the only cards that can have Parallel Edition counterparts. This is to probably make these common cards to have rare versions. Parallel Editions were last seen in Version 7 and is replaced with the "Adder Collection."

Different editions have different information formats that make them look different. Often, new editions may include new beetles.

[edit] Skill cards

This represents the "moves" the beetle can do. Skill cards are scanned after a beetle card has been scanned. A player can only scan one skill card per skill type.

In every skill card, there is a number that represents the skill point's requirement. If the number is equal to the beetle's skill point, the result will be a perfect compatibility. If the beetle's skill point is lesser than the skill point of the card, the result will a bad compatibility. If the beetle's skill point is greater than the skill, the result will be a good compatibility.

Compatibility will raise the beetle's base power to show how powerful it can be. An easier way of telling compatibility between a beetle card and a skill card is to put a beetle card on top of a skill card and connect the red "arrows" in the bottom of each cards. The orange-colored block of the beetle card tells which block in the skill card corresponds to. There are three different shapes in the skill card that represent the compatibility.

  • A triangle will lead to a bad compatibility
  • A circle will have a good compatibility
  • A "double-circle" will have a perfect compatibility

Special Skill Cards are skill cards that may give a player the advantage over his/her opponent aside from doing a fancy, damaging move. The skill point of Special Skill Cards is marked with an Exclamation Point ("!") and is between good or perfect in compatibility to certain beetles. Special Skills are activated when the prerequisites have been met, such as pressing a move on the first count of the countdown, experiencing a tie, etc.

Prior to Version 4, there are rare skill cards with "upgraded" versions of the beetle's Finishing Moves if the move matches the Beetle's indicated Finishing Move. If the right skill card is scanned with the right beetle, the result with be a "Super Max" Compatibility and will give the beetle tremendous damage if used. The upgraded skill cards are moves used by beetles with a Base Power range of 100 to 120. This gives the weaker beetles a fighting chance against the rare and (naturally) strong beetles like Hercules Beetle, Saturn Beetle, Blue Hercules Beetle, Acteon Beetle.....

[edit] License cards

These are cards that give the player a "title" while he/she plays. This is scanned before the beetle card is scanned and is optional to scan. Official Mushiking Tournaments hand over License Cards as a trophy for the competitor that wins an official tournament, which means that machines do not dispense these cards.

The following companies that can release License Cards

  • SEGA of Japan
  • Quantum Amusement Corporation[3] - For the Official Tournaments in the Philippines

[edit] Card listing

[edit] Beetle card listing

  • 000 'Mushiking' Title Character
  • 001 Giraffe Stag-beetle
  • 002 Hercules Beetle
  • 003 Grand Stag-beetle
  • 004 Caucasus Beetle
  • 005 Elephant Beetle
  • 006 Japanese Stag-beetle
  • 007 Five Horned Beetle
  • 008 Humorous Stag-beetle
  • 009 Little Stag-beetle
  • 010 Parry Stag-beetle
  • 011 Armor Stag-beetle
  • 012 Flat Stag-beetle
  • 013 Saw Tooth Stag-beetle
  • 014 Deer Stag-beetle
  • 015 Japanese Beetle
  • 016 Thailand Five Horned Beetle
  • 017 Grant White Beetle
  • 018 Upright Horned Beetle
  • 019 Actaeon Beetle
  • 020 Palawan Stag-beetle
  • 021 Rhinoceros Beetle
  • 022 Specious Stag-beetle
  • 023 Neptune Beetle
  • 024 Atlas Beetle
  • 025 Flat Horned Beetle
  • 026 Rusty Beetle
  • 027 Yellow-Wing Stag-beetle
  • 028 Chilean Stag-beetle
  • 029 Tarandus Stag-beetle
  • 030 Golden Stag-beetle
  • 031 Burmeisteri Stag-beetle
  • 032 Moellenkampi Beetle
  • 033 Gideon Beetle
  • 034 Mandibularis Stag-beetle
  • 035 Giant African Beetle
  • 036 Maximus Stag-beetle
  • 037 Saturn Beetle
  • 038 Alcides Stag-beetle
  • 039 Emperor Stag-beetle
  • 040 Blue Hercules Beetle
  • 041 Anubis Beetle
  • 042 Fabricei Stag-beetle
  • 043 Didieri Stag-beetle
  • 044 Hasterti Stag-beetle
  • 045 Juggernaut Beetle

Cards in the "Adder Collection" have these card numbers with the letter "A" added at the end of the number designation. Currently, the English version features the phrase "Adder Collection" with a small image of Adder.

[edit] Skill card listing

  • 001 Banging Smash
  • 002 Dragon Attack
  • 003 Dangun
  • 004 Rolling Smash
  • 005 Finishing Attack Stopper
    • This disables the opponent's chance to perform his/her beetle's finishing attack for the next turn. The winning move must be a move that counters the finishing move the opponent's beetle.
  • 006 Last Resort
    • When this skill is learned, the player's beetle can cause additional damage when the game thinks that the player's beetle is weak against his/her opponent in terms of stamina.
  • 007 Bull Lock
  • 008 Rolling Clutch Hold
  • 009 Kingfisher Hug
  • 010 Running Cutter
  • 011 (The) Tie Breaker
    • If the player wins after a tie with this skill learned, the successive ties he/she encounters only damages his/her opponent. There is a limit on how many attempts this can happen when activated.
  • 012 Confusion
    • The player bluffs his/her opponent that he/she will use his/her finishing attack. If successful, the attack will increase if the attack was actually a finishing move. If unsuccessful, the player will receive extra damage (this will not happen if the player really used a finishing move but the opponent believed the bluff). In order for this skill to work, the player has to pick a move at the count of 10 in the countdown timer.
  • 013 Rolling Driver
  • 014 Sidescrew Throw
  • 015 Tornado Throw
  • 016 Sidelock Bomb
  • 017 Agitation
    • If the player successfully hits his/her opponent, his/her opponent will get a reduced countdown duration.
  • 018 Counter Attack Healing
    • If the player suffered a blow from a finishing attack and is able to hit back on the next move, the player will have his/her beetle recover its stamina in a small amount.
  • 019 Daisharin
  • 020 Crashing Sleeper Hold
  • 021 Healing
    • If you the player is able to hit back after receiving damage, a small amount of stamina will be restored. The amount compared to Counter Attack Healing is smaller than of the Counter Attack Healing Special Skill.
  • 022 Machine Gun Punches
  • 023 Crossdive
  • 024 Cyclone Whip
  • 025 Hayate
  • 026 Special Skill Stopper
    • Disables the opponent to use special skills when attacked by the opponent. When the mantis is called, it will accompany the beetle until it has done its duty or after a few turns. The effect will only activate when the player's opponent does a move with one or more special skill attacks. Even though the opponent will do damage with his/her blow, the special skills are disabled and the mantis is gone on the next turn.
  • 027 Tie Bonus
    • The more the player encounters ties with this skill learned, Ladybugs appear. If the player manages to win after going through successive ties, the Ladybugs will provide additional damage depending on the number Ladybugs called. There is a limit of Ladybugs that the player can summon. If the player does another tie at the limit, the Ladybugs leave and the player has lost the chance for high additional damage.
  • 028 Power Drain
    • If the player successfully wins over his/her opponent, this skill will decrease the attack power of the opponent's losing skill. Example: If the player wins using Rock, the opponent's Scissor skill will have decreased attack power
  • 029 Defense Up
    • If the player can make consecutive attacks, he/she will be have Fireflies to raise their beetle's defense. The Fireflies will stay with the beetle until the beetle loses. Only a maximum of three fireflies can be summoned. Should a fourth firefly be called, it will "leave".
  • 030 Power of Venus
    • Raises attack power for a few turns. After that, the female beetle will leave and break the heart of the player's beetle, resulting in decreased attack power. The player must press an attack button at the count of 10 to call the matching female beetle. While "Depressed and lonely", the player cannot summon the female beetle and will experience decreased attack power for a few turns.
  • 031 S.A.S.
  • 032 Complete Smash
  • 033 Forest Bridge
  • 034 Earthquake Throw
  • 035 Submarine Attack
  • 036 Falcon Dive
  • 037 Mole Attack
  • 038 Rolling Cradle
  • 039 Reverse Slam

[edit] Headline text

Version 1

  • Beetle Cards 001 - 018 were introduced
  • Skill Cards 001 - 018 were introduced

Version 2

  • Limited edition design
  • Introduction of the "Parallel Collection", mirrored pictures of beetles were used for this Parallel Collection set

Version 3

  • Card design are the same from the Version 1
  • Card backs have a background instead of a plain, black-colored background
  • Beetle Cards 019 - 024 are released
  • Parallel Collection design featured mirrored and wireframed pictures of beetles

Version 4

  • Card design format changed
  • New (rare) skill cards are introduced
  • Parallel Collection design featured the beetle's reflected image on the wireframed ground

Version 5

  • Card design is based from Version 4
  • Beetle cards 025 - 030 are released
  • Skill cards 019 - 022 are released
  • More like an "expansion" for Version 4

Version 6

  • Official release of Mushiking II
  • Card design format changed
  • Cards from this version onwards now bear a small icon to indicated it's version, located at the upper left at the back of the card
  • Beetle cards 031 - 033 are released
  • Skill cards 023 - 028 are released
  • Parallel Collection design featured a close-up on the beetle's original image
  • Beetle cards 003, 019 and 020 are removed from the roster onwards
  • Skill card 001 is removed from the roster onwards

Version 7

  • Card design format changed
  • Beetle cards 034 - 036 are released
  • Skill cards 029 - 030 are released
  • Parallel Collection design featured wireframed pictures of beetles
  • Beetle card 001 is removed from the roster onwards

Version 8

  • Official release of Mushiking III
  • Card design format changed
  • Beetle cards 037 - 039 are released
  • Skill Cards 031 - 033 are released
  • Adder Collection is introduced and replaces Parallel Collection
  • Beetle card 004 is removed from the roster onwards

Version 9

  • Beetle cards have a forest background. (Example, the Upright-horned beetle has a background of leaves behind it while it is in a bamboo tree.)
  • Adder Collection card beetles are glowing in red and has a colored purpurlish background.
  • Beetle cards 040-042 are released
  • Beetle card 002 is removed from the roster onwards
  • Skill Cards 035 to 037 are released

Version 10

  • Beetle Cards 043 to 045 are released
  • Beetle Card 003 is readded to the roster
  • Name of cards are not in a black headline and are now under the beetle instead
  • Beetle Backgrounds are now green again
  • Skill cards 037 to 039 are released
  • Beetle Cards 010 and 030 are removed from the roster onwards

[edit] Merchandise

Card Album

  • This card album hold up to a total 56 cards. The book has 14 pages, and each page has four slots.

Neck Pouch

  • Allows the player to keep a number of cards in this pouch.

Digital Watch

  • An LCD watch with five colorful designs. Functions include a simple indicator of the current date and display the seconds counter.

Card box

  • A black box with some silver printing. Good for keeping your cards safe.

Wristband

  • A wirstband with 6 different designs.

[edit] Pro Wrestler

Pro Wrestling NOAH, a Japanese professional wrestling organization, has given a Mushiking related gimmick, "Mushiking Terry", to one of its wrestlers, Kotaro Suzuki. This trend is not unique in Japan, as popular wrestlers Tiger Mask and Jushin Liger, among others, were also based on anime characters. Mushiking Terry feuds with his rival Mushiking Joker, portrayed by Ricky Marvin.

[edit] See also

[edit] External links

In other languages