EverQuest II: Kingdom of Sky

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EverQuest II: Kingdom of Sky
Developer(s) Sony Online Entertainment
Publisher(s) Sony Online Entertainment (US), Ubisoft (EU), Square Enix (JP)
Release date(s) February 21, 2006
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) Teen (T)
Platform(s) Windows
Media CD, DVD, Download
Input Keyboard, Mouse

EverQuest II: Kingdom of Sky is the second expansion for Sony Online Entertainment's EverQuest II, released on February 21, 2006. It features a new region to explore, located high above the skies of Norrath, known as the Overrealm. It includes a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing your character and the ability to increase a guild to level 50.

Contents

[edit] In Game Promotional Items

Purchase of the expansion granted each character in any account that bought the expansion an Aviak hatchling. If the expansion was bought in a brick and mortar store, the account is granted one Carnivorous plant per account. The Carnivorous Plant acts as a house pet which can be fed items from the world, and depending on what is fed to it, will yield a useful item.

[edit] New Features

Kingdom of Sky allowed access to a new area of the world, hanging in the skies above Norrath - The Overrealm. It is comprised floating islands which originate from the Plane of Sky. Transportation to the Overrealm works like in The Shadows of Luclin; when a player wishes to go there, he or she obtains a teleportation shard from the overseer of a wizard spire on the ground. The overseer NPC then grants to the player character a teleportation shard which flags the player as one wanting to go to the Overrealm. Every five minutes, the spires activate, sending player characters to the overrealm. If a player originates in Antonica or the Commonlands, he or she will be sent ot the Tenebrous Tangle. If a player originates in the Thundering Steppes or Nektulos Forest, then he or she is sent to the Barren Sky. If the player originates in the Enchanted Lands or the Feerrott, he or she is sent to the Bonemire.

[edit] Major Quest line

Player on the Runnyeye server with one of the Claymore rewards, the Qeynos Guard.
Player on the Runnyeye server with one of the Claymore rewards, the Qeynos Guard.

As with both the original game and the first expansion, Desert of Flames (Peacock Club - Prismatic 2), included is an epic quest line.

Commonly referred to as the "Claymore" line, in which the player completes an epic series of 29 quests scattered throughout the overrealm it is considered as the most difficult quest to date.

Several parts of this quest can be completed solo, however, much of it will require a group and many segments require large investments of time "camping" the required NPC (non-player character) to spawn and gain quest updates.

Two parts of this quest must be completed within a raid (A group of 7+ players), the first being in an area known as "Ascent of the Awakened" in which you must have two groups (12 players). The final part of this quest takes place in Deathtoll, a zone in which 18 people in the raid must have completed the epic access quest... only the "hardcore" raiding guilds on a server have the ability to complete the access quest alone, let alone to be able to "clear" Deathtoll.

Players can choose from an arch-type specific reward (In some cases there are multiple choices) :

These items are considered among the best in the game, only beaten by the loot dropped by "Contested" encounters - which in some cases are only claimed by one guild per server due to the extreme dedication to the game required to be able to kill them.

A complete walkthrough/list of the quests can be found here.

[edit] Achievement System

Once a player has installed this expansion pack and reaches adventuring level 1, a character is granted achievement experience through discovering new areas, finding precious treasure and status items, killing monsters with proper names, completing select quests, and completing certain collections of items. For quest completion and named moster kills to count for credit, they must 'con' green or higher to the player character. This indicates that the completed accomplishment is not of trivial difficulty.

Characters of the same class (such as Bard or Warrior) share the same Achievement Trees.

[edit] External links

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