Kick the can

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For the Twilight Zone episode, see Kick the Can (The Twilight Zone).

Kick the can (a.k.a. "Tip the can") is a game, related to tag, hide and seek, and capture the flag which can be played outdoors by anywhere from three to a few dozen people (kids from about age 7 or older).

In general the game goes something like this: One person (possibly a team of people) is (are) designated as "it" and a can (paint can or metal pail (bucket)) or similar object is placed in the open (usually the middle of a backyard,a green, a cove or cul de sac, parking lot or very lightly traveled street).

The other players run off and hide while the "it" covers his eyes and counts to a previously decided number.

"It" then tries to find and tag each of the players. Any player who is tagged (caught and touched) is sent to the holding pen (jail) which is simply a designated area for all the captured players to congregate, generally in plain sight of the can. Any player who has not been caught can "kick the can" (thus the name of the game). If they can kick the can without being caught then they set all of the captured players free.

If "it" catches all of the players he or she wins that round and generally a new "it" is designated for the next round.

Thus this game is one of skill, strategy and stealth as well as fleetness.

[edit] Variations

In some variations "it" merely has to call out a player's name and hiding place rather than tagging him by touch. In some variations, "it" must jump over the can after calling the player's name and location. This rule can also be invoked to be fair for smaller children playing with teens or pre-teens.

As another variation, more than one can (or milk cartons -- easier on bare feet when kicking them over) is used. The cartons are scattered at the beginning of the game when everyone runs to hide. "It" must gather them and stack them so they don't fall over. Then, when "it" spots someone hiding, "it" must run back and touch the tower of cartons without knocking them down. If they fall, the "caught" hider can run away and hide again. If they remain standing, the hider goes to jail. While "it" is searching for others, someone not yet caught can sneak in and kick over the cartons, freeing those in jail.

One variant can be played in the dark late at night (sometimes on Halloween night). The intent is to heighten the excitement of the game by introducing the sudden, loud noise of a can being kicked in an otherwise nearly silent ambient environment. The expression "Olly Olly Oxen Free" can be used to alert the other players to the proximity of the Seeker and the fact that the can is about to be kicked, which produces a loud bang (as expected). The hidden players know where each other are and are able to coordinate to some degree in the dark, helping them each to kick the can and thereby gain "home free" status.

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