Kerkythea
From Wikipedia, the free encyclopedia
Kerkythea | |
A photorealistic crystal ball displaying caustics and global illumination |
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Developer: | Ioannis Pantazopoulos |
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Latest release: | Kerkythea 2007 / Febrary 08, 2007 |
OS: | Microsoft Windows, Linux |
Use: | 3D Graphics Software |
License: | Freeware |
Website: | Kerkythea |
Kerkythea is a freeware rendering system that supports raytracing. It can be used with 3ds Max, Blender, SketchUp, Silo or any software that can export files in obj and 3ds formats. Kerkythea is a standalone renderer, using physically accurate materials and lights.
Contents |
[edit] History
Kerkythea started development in 2004 and released its first version in April 2005. Initially it was Microsoft Windows only but in October 2005 a version for Linux was released.
[edit] Exporters
There are 6 official exporters for Kerkythea
Blender
-Blend2KT
-Exporter to XML format
3D Studio Max
-3dsMax2KT 3dsMax Exporter
GMax
-GMax2KT GMax Exporter
SketchUp
-SU2KT SketchUp Exporter
-SU2KT Light Components
[edit] Features
Supported 3D File Formats
Supported Image Formats
Supported Materials
- Matte
- Perfect Reflections/Refractions
- Blurry Reflections/Refractions
- Translucency (SSS)
- Dielectric Material
- Thin Glass Material
- Phong shading Material
- Ward Anisotropic Material
- Anisotropic Ashikhmin Material
- Lafortune Material
- Layered Material [Additive Combination of the Above with use of Alpha Maps]
Supported Shapes
- Triangulated Meshes
- Sphere
- Planes
Supported Lights
- Omni Light
- Spot Light
- Projector Light
- Point Diffuse
- Area Diffuse
- Point Light Spherical Soft Shadows
- Ambient Lighting
- Sky Lighting [Physical Sky, SkySphere Bitmap (Normal or HDRI)]
Supported Textures
- Constant Colors
- Bitmaps (Normal and HDRI )
- Procedurals [Perlin Noise, Marble, Wood, Windy, Checker, Wireframe, Normal Ramp, Fresnel Ramp]
- Any Weighted or Multiplicative Combination of the Above
Supported Features
- Bump Mapping
- Normal Mapping
- Clip Mapping
- Bevel Mapping (an innovative KT feature!)
- Edge Outlining
- Depth of Field
- Fog
- Isotropic Volume Scattering
- Faked Caustics
- Faced Translucency
- Dispersion
- Anti-aliasing [Texture Filtering, Edge Antialiasing]
- Selection Rendering
- Surface and Material Instancing
Supported Camera Types
- Planar Projection [Pinhole, Thin Lens]
- Cylindrical Pinhole
- Spherical Pinhole
Supported Rendering Techniques
- Classic Ray Tracing
- Path Tracing (Kajiya)
- Bidirectional Path Tracing (Veach & Guibas)
- Metropolis Light Transport (Kelemen, Kalos et al.)
- Photon mapping (Jensen) [mesh maps, photon maps, final gathering, irradiance caching, caustics]
- Diffuse Interreflection (Ward)
- Depth Rendering
- Mask Rendering
- Clay Rendering
Application Environment
- OpenGL Real-Time Viewer [basic staging capabilities]
- Integrated Material Editor
- Easy Rendering Customization
- Sun/Sky Customization
- Script System
- Command Line Mode