Katamino

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The Katamino puzzle consists of:

  • The 12 coloured plastic pentominoes
  • The puzzle lists - 'Grand Chelem', 'Super Chelem, 'Challenge'
  • The puzzleboard
  • The divider for changing the playing area on the puzzleboard

There is also a wooden version of Katamino called Katamino Deluxe

To make a series of varying size rectangles (called 'PENTA') using four or more of the pentominoes on the adjustable board.

Basic Rules [from Katamino.co.uk website]

All of the pentominoes can be placed in any revolution or rotation on the board except Pentomino no.1 [the straight piece] which can only be placed horizontally. Worked example with row A of the 'Grand Chelem' combination list

Position the divider vertically in the slot to the right of '4' on the board to make the 4x5 rectangle. Take the first four pentominoes indicated on the list at on row A. That is numbers: 2, 4, 5 and 8, now fit them into the penta! Easy eh? Make it a little more difficult

Next, move the divider up one notch to the right of the '5', keeping your original four pentominoes, pick out pentomino No.7 [as indicated by Column 5, Row A] to make five pieces. Now solve penta 5!

Progress further up the board, taking each additional pentomino in turn as indicated by Row A until you have solved penta 11. You can do the same for each Line - A through to L.

Once you have solved every one of the 96 penta combinations on the Grand Chelem list you will have completed the Grand Slam! Other possibilities for puzzles

  1. Solve the '12' rows of the 'Super Chelem' (84 combinations) or the '40' rows of the 'Challenge' (160 combinations).
  2. Choose your pentominoes at random from the 12 to solve a particular sized rectangle. There are over 36,000 combinations!
  3. There are four different shapes that you can make for the for the 12 together.
  4. There are over 2,000 ways of putting all 12 shapes into the 12x5 grid!
  5. Print out and complete the activity challenges!
  6. A three times two-dimensional scale model of every pentomino can be made using nine others.
  7. Use all 12 pentominoes to make two-dimensional animal figures and geometric shapes.

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