Juno First
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Juno First | |
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Developer(s) | Konami |
Publisher(s) | Gottlieb / Konami |
Release date(s) | 1983 |
Genre(s) | Shoot 'em up |
Mode(s) | Single player, alternating |
Platform(s) | Arcade Game MSX Commodore 64 |
Input | 8-way joystick, 2 buttons |
Arcade cabinet | Standard upright |
Arcade CPU(s) | Motorola 6809, Zilog Z80 |
Arcade sound system(s) | Intel 8039, AY-3-8910, DAC, (3x) RC |
Arcade display | 224 x 256 pixels, 16 color Raster graphics |
Juno First is a shoot-em-up video arcade game developed by Konami, and released in 1983. It was licensed to Gottlieb in the United States. It follows the tradition of space-themed shooting-galleries such as Space Invaders and Galaga. Juno First, however, is notable for its frenetic gameplay (a la Defender).
Contents |
[edit] Gameplay
Juno First is an arcade shooter with a set number of enemies per level, but they do not make a gallery formation. This isn't a typical gallery shooter. Instead, the player's ship can be moved forward and backward (in addition to left and right) to hunt enemies in an orientation that is vertical, but has some horizon-oriented tilt. This style of gameplay would be re-used in a later Konami shooter, the classic Axelay.
The player destroys waves of enemies to finish levels. Starting formations vary from stage to stage. In addition, the player can pick up a humanoid, upon which the screen will have a red tint. While this happens, every enemy the player shoots will earn the player 200 more points than the previous enemy destroyed. The original score for shooting an enemy while in humanoid mode depends on the stage.
[edit] Ports
[edit] Screenshots
[edit] See also
[edit] External links
- Juno First at the Killer List of Videogames
- Juno First at MobyGames
- Konami Digital Entertainment USA Home