Jumping Flash! 2
From Wikipedia, the free encyclopedia
Jumping Flash! 2 | |
---|---|
Developer(s) | Exact |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | August 31, 1996 (N. America) April 26, 1996 (Japan) October 1, 1996 (Europe) |
Genre(s) | 3D Platform game |
Mode(s) | Single player |
Rating(s) | ESRB: K-A (Kids to Adults) |
Platform(s) | Sony PlayStation |
Media | 1 × CD-ROM |
Jumping Flash! 2 is a platform game released in 1996 for the PlayStation. It is the direct sequel to Jumping Flash!, which was released the previous year.
[edit] Story
After Robbit foiled Baron Aloha's plans to take over Crater Planet (events from the first game), Aloha fled for his life and went back to his home planet, Little Muu.
While planning his revenge, however, it was Aloha's turn to face the fear of having his planet attacked. A gigantic alien invader known as Captain Kabuki descended upon Little Muu and started taking it apart, piece by piece, just as Aloha himself had once tried to do to Crater Planet.
Aloha fled the onslaught in his space pod, and landed on an asteroid far away from Little Muu, where he abandoned his pride and called for help from his sworn enemy, Universal City Hall. Once again, Robbit has been dispatched on another Planet-Saving mission, but can he overcome his hatred for Baron Aloha and save his homeworld from Captain Kabuki in time?