Jump drive
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- This article is about the science-fiction concept of travel. For the data storage device, see JumpDrive.
A jump drive, hyper jump or a Jump (with a capital J) is one of the speculative inventions in science fiction, a method of traveling faster than light (FTL). Related concepts are hyperdrive, warp drive and interstellar teleporter. The key characteristic of a jump drive (as the term is usually used) is that it allows a starship to be instantaneously teleported between two points. A jump drive is supposed to make a spaceship (or any matter) go from one point in space to another point, which may be several light years away, in a single instant. Like time travel, a jump drive is often taken as a granted thing in science fiction. Very few science fiction works talk about the purported mechanics behind a jump drive. There are vague indications of the involvement of tachyons, space-time continuum, etc. in some of the science fiction works.
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[edit] Characteristics
There are two main variants of jump drives commonly portrayed. The first requires a ship to travel through normal space to a specific jump point. Once at that point, the jump drive is used to move to another jump point. In some examples, such as the Capsule Drive in the computer game Independence War, the ship can travel to any other jump point. Others, such as the Wing Commander series, only allow transit from one jump point to a corresponding exit point (which may or may not allow travel in the opposite direction). The second variant allows a ship to execute a jump from anywhere in normal space and move directly to any other location. This variant is frequently subject to other limitations such as distance from strong gravity wells. Battletech uses this style of jump drive in its jumpships.
In most fictional universes, the total distance per jump is limited and multiple jumps may be needed to reach the final destination. Jump drives often require significant power and many universes require time to "re-energize" the jump drive after a jump, thereby limiting the frequency at which jumps can be executed.
These factors can allow writers to build dramatic tension by showing characters struggling to reach a jump point, or to recharge their drive, before their foes reach them.
[edit] The speed of light
A jump drive is used as a tool of convenience by writers of science fiction to facilitate their plots. Since standard physics does not permit a speed faster than the speed of light, a jump drive is used in fiction to allow the characters to travel interstellar and intergalactic distances in a relatively short period of time.
[edit] Examples
Jump drives are the main FTL technology in many science fiction universes including:
- The Foundation Series of novels by Isaac Asimov
- Darkstar One, a computer game
- The Alliance-Union universe of C. J. Cherryh
- The Reunion (MMOG) [1], a sci-fi MMOG
- Battlestar Galactica (2004), which specifically references the term FTL
- The Alderson drive in the CoDominium series
- Wing Commander series of computer games, movie and novels
- FreeSpace computer game series, worth noting here that ships can use their own jump drives to perform FTL travel within a star system, but need to use "Jump Nodes" to travel the vast distances between stars
- Homeworld and Homeworld 2 computer games
- Battletech series of games and novels
- Heavy Gear series of games
- The Nights Dawn Trilogy novels by Peter F. Hamilton, used under the name ZTT (Zero Temporal Transit) Drive. It is worth noting that momentum is conserved, so a ship might spend days synchronising its relative velocity with its destination before jumping
- The Traveller role playing game
- The EVE Online MMORPG.
- The Heighliners of Frank Herbert's Dune Universe "fold space" using the Holtzman effect.