User talk:Jacobshaven3/List of comic book superpowers/temp

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< User talk:Jacobshaven3 | List of comic book superpowers

Comic book fiction invariably features characters with superhuman, supernatural or paranormal abilities, often referred to as "superpowers", also spelled "super-powers". Below is a list of many of those that have been known to be used. Some of these categories overlap.

Please note: This is a list of powers/abilities, not a list of superheroes by their power/ability.


Contents

[edit] Means

Examples of ways in which a character has the ability to generate an effect.

[edit] Innate means

[edit] Mutation

Main article: Mutation

Abilities resulting from either induced evolution or natural selection in humans. These abilities range from enhanced physical abilities, such as strength, speed and accelerated healing, to phenomenal psychic powers, such as telepathy and telekinesis. These powers are sometimes caused by a genetic birth defect, which shows up later on in life as supernatural powers, but exposure to chemicals or radiation has also been known to cause superhuman mutations.

[edit] Non-human physical feature

The power may stem from a non-human feature of the user's physical form (a creature made up entirely of fire, or of rock, for example). This could include physical defenses such as claws, sharp teeth, quills, thick skin, or webbing. This is often a feature of space-aliens.

[edit] Object-based powers

Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands.

[edit] Methods

Examples of methods by which a character generates an effect.

[edit] Fusionkasting

The superpower of the Nexus universe, fusionkasting, psionically draws energy from the cores of stars (or other large sources on rare occasions).

[edit] Magical powers

Main article: Magic (paranormal)

Ability to use supernatural forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks. Note that not all "magical" superpowers are actually supernatural (Mxyzptlk's abilities, for instance, rely on a set of physics different from our dimension's), but are still so beyond our understanding of science as to be completely unexplainable.

[edit] Technopathy

Main article: Technopath

Ability to manipulate technology. It could manifest as a special form of electrical manipulation, a special form of shapeshifting, or even a special form of ESP.

[edit] Telekinesis

Main article: Telekinesis

Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. An extremely powerful telekinetic might be able to control individual atoms.

[edit] Power manipulation

[edit] Power Bestowal

Ability to bestow powers or jump-start latent powers.

[edit] Power mimicry or absorption

Ability to copy or absorb another's powers or skills.

[edit] Power negation

Ability to cancel the superpowers or mutations of others.

[edit] Power sensing

Ability to sense or recognize superhuman powers.

[edit] Powers

[edit] Personal physical powers

Powers which effect a physical person's body.

[edit] Accelerated healing

Main article: Healing Factor

Ability to heal rapidly from any injury; the rate of recovery varies from character to character.

  • Examples: Fictional characters with the power of accelerated healing

[edit] Acid generation

Ability to generate acid, often manifested through touch or as a spray.

[edit] Animal Mimicry

Ability to take on the abilities of certain animals.

[edit] Biological manipulation

Ability to control biology. Biological Manipulators can heal, alter body composition and other things relating to the living body.

  • Examples: Category:Fictional characters with the power to heal

[edit] Body part substitution

Ability to replace one's limbs or other body parts with those of another.

[edit] Duplication

Ability to create physical clones of oneself.

  • Examples: Category:Fictional characters with the power to duplicate themselves

[edit] Echolocation

Main article: Echolocation

Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound, (Also known as Sonar Sense).

[edit] Enhanced senses

Enhancements of sight, smell, taste, touch, or hearing.

[edit] Invisibility

Main article: Invisibility

Ability to render the user unseen to the naked eye.

[edit] Invulnerability

Ability to be impervious to harm. This may be due to having unusually tough outer shell or skin.

[edit] Matter ingestion

Ability to consume any sort of matter without any ill effects on the user.

[edit] Merge

Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being.

[edit] Pheromone manipulation

The ability to generate and control pheromones which may have various effects.

[edit] Photographic Reflexes

Ability to mimic any athletic or martial arts movement after seeing it once.

[edit] Poison

Ability to assault others with one or more varieties of toxins, with widely disparate effects.

[edit] Reactive Adaptation/Evolution

Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.

[edit] Self-detonation or explosion

Ability to explode one's body mass and reform.

[edit] Sonic scream

Ability to use one's voice in a manner of offensive or defensive ways.

[edit] Superhuman reflexes

Ability to react faster than a normal human.

[edit] Superhuman strength

Main article: Superhuman Strength

Above normal physical strength.

[edit] Wallcrawling

Ability cling to objects or surfaces by a variety of means.

[edit] X-ray Vision

Ability to see through solid objects.

[edit] Mental faculty and knowledge-based abilities

[edit] Omni-lingual

Ability to decipher any language.

[edit] Omniscience

Main article: Omniscience

The ability of knowing everything.

[edit] Super intelligence

Intelligence far above genius level, often accompanied by the ability to invent incredibly advanced technology.

[edit] ESP

Main article: ESP

The abilities of extra-sensory perception (ESP) and communication.

[edit] Astral projection

Main article: Astral projection

Ability to separate and control one's astral body. Sometimes a form of telepathy or magic. See also Possession, below.

[edit] Clairvoyance and clairaudience

Main articles: Clairvoyance and Clairaudience

Ability to perceive events that are taking place elsewhere or sense places that are not in view. Clairaudience is the auditory equivalent of this. Other remote senses are possible.

[edit] Cross-dimensional awareness

Ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.

[edit] Danger sense

Ability to sense personal danger. A form of precognition.

[edit] Empathy

Main article: Empathy

Ability to read or sense the emotions or feelings of others.

[edit] Mediumship

Ability to see and communicate with the dead (ghosts).

[edit] Precognition

Main article: Precognition

Ability to perceive the future. Sometimes it is only expressed in vague dreams while asleep, other times it is clear and occurs at will and when awake.

[edit] Psychometry

Main article: Psychometry

Ability to relate details about the past or future condition of an object, person or location, usually by being in close contact with it.

[edit] Telepathy

Main article: Telepathy

Ability to read the thoughts of, or to mentally communicate with others.

[edit] Domination and mind control

The ability to alter the perceptions of others, and general mind-control.

[edit] Astral trapping

Ability to cause an astral projection to stay on the astral plane, usually in one specific place.

[edit] Mind control

Main article: Mind control

Power to control the actions or reasoning of another.

[edit] Possession

Main article: Spiritual Possession

Ability to take control of another person’s body via astral projection or mind transfer. A specialized form of Mind Control.

[edit] Psionic blast

Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state or death after having created a psionic link into that person's mind.

[edit] Psychic weapons

Ability to create a weapon, like a knife or grenade, of psionic energy that can harm mentally and not physically.

[edit] Manipulate fundamental forces or reality

These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.

[edit] Animation

Ability to bring inanimate objects to life or to free a person from petrification.

[edit] Darkness or shadow manipulation

Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it. A character with this power may possibly be able to create solid forms or travel via this dimension. (For the ability to create the absence of light, or to control light intensity, see Light Manipulation, below).

[edit] Density control

Ability to increase the natural density of objects or possibly even one's self. Typically provides some form of invulnerability.

[edit] Disintegration

Ability to disintegrate matter.

[edit] Elemental transmutation

Main article: Transmutation

Ability to alter chemical elements, changing them from one substance to another. May be limited to self-transmutation. (Also known as alchemy.)

[edit] Gravity manipulation

Ability to manipulate or generate gravitons, or other types of gravitational interactions.

[edit] Immortality

Main article: Immortality

Ability to live forever. This may be complete immortality in which the character cannot be killed in any way, appears to die but is resurrected somehow, or simply an inability to age normally, or even only be killed in specific ways (i.e. decapitation).

[edit] Intangibility or phasing

Ability to decrease the natural density of objects or possibly even one's self. This includes the ability to phase through solid matter without harm.

[edit] Light manipulation

Ability to control, generate, or absorb photons (particles of light).

[edit] Magnetism manipulation

Ability to control or generate magnetic fields.

[edit] Mass manipulation

Ability to increase or decrease mass in an object or person.

[edit] Molecular manipulation

Ability to mentally manipulate molecules and objects on a molecular level.

[edit] Omnipotence

Ability to have unlimited powers.

[edit] Probability manipulation

Main article: Probability

Ability to alter probability, causing unlikely things to happen or likely things to not happen. This is often described in terms of blessings and curses.

[edit] Radiation manipulation

Ability to generate or manipulate toxic radiation.

[edit] Reality warping

Main article: Reality warper

Ability to change or manipulate reality itself.

[edit] Sound manipulation

Ability to mentally manipulate sound waves.

[edit] Time manipulation

Ability to affect the flow of time, slowing, accelerating or even stopping it.

[edit] Classical elements

Ability to control or manipulate the classical elements.

[edit] Air and wind manipulation

Ability to control, generate, or absorb air or wind.

[edit] Cold manipulation

Ability to reduce the kinetic energy of atoms and thus reduce temperature, often used to control, generate, or absorb ice.

[edit] Earth manipulation

Ability to control the classic element of earth; sand, stone, rock, lava, or dirt.

[edit] Electrical manipulation

Ability to control, generate, or absorb electrical fields.

[edit] Fire manipulation

Main article: Pyrokinesis

Ability to control the kinetic energy of atoms to generate, control or absorb fire.

[edit] Plant manipulation

Ability to accelerate the growth of, control or animate plant life.

[edit] Water manipulation

Ability to control, generate, or absorb water.

[edit] Weather manipulation

Ability to control or mentally affect the weather.

[edit] Energy manipulation

Main article: Energy

These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and "darkforce".

[edit] Concussion beams

The ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.

[edit] Energy blasts

Main article: Energy blast

Various forms of energy that are expelled from the body.

[edit] Energy constructs

Similar to Force Fields, but far more intricate; the ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.

[edit] Energy conversion

Ability to absorb one form of energy and convert it into another form of energy.

[edit] Force fields

Energy shields, often invisible or translucent, produced as a form of protection.

[edit] Transportation or travel

[edit] Dimensional transportation

Ability to create wormholes, portation "discs", or other spatial portals for transport between two non-adjacent locations

[edit] Electrical transportation

Ability to travel through electrical conduits (such as power lines, or telephone lines), often entering through devices such as televisions, electrical poles, or computers.

[edit] Omnipresence

Ability to be present anywhere.

[edit] Summoning

Ability to summon objects or beings for their assistance.

[edit] Superhuman speed

Ability to move faster than usual. Often times approaching light speed.

[edit] Teleportation

Main article: Teleportation

Ability to move from one place to another without occupying the space in between.

[edit] Time travel

Main article: Time travel

Ability to travel through time.

[edit] Miscellaneous

The following powers could be manifested in any number of ways.

[edit] Flight

Main article: Flight
See also: Gliding and Levitation

Ability to lift off the ground, to ride air currents or to fly self-propelled through the air. Different forms of flight include:

[edit] Illusion

Main article: Illusion

Ability to alter or deceive the perceptions of another. Usually visual, it may be a light-based effect, a sound-based effect, a mind-affecting effect, or any other effect that causes one to perceive things that are not necessarily real.

[edit] Shapeshifting

Main article: Shapeshifting

Ability to change appearance or body structure.

Other types of shapeshifting include:

  • Animal morphing: Ability to take on animal forms. May be able to take on the abilities of the altered form.
  • Elasticity: Ability to stretch, deform, expand and contract one's body into any form they can imagine.
  • Liquification: Ability to turn partially or completely into a liquid.
  • Size shifting: Ability to increase or decrease one's size.
  • Sublimation: Ability to transform into a gaseous or mist form.
  • Transformation: Ability to transform into substance touched.