Isair and Madae
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[edit] Background
Isair and Madae are the final bosses of the computer game Icewind Dale II. They are the children of Belhifet, the original end-game boss of Icewind Dale. Belhifet has used Elven maiden Ilmedia to plant his "seeds" and from this union the daemonfey named Isair and Madae were born.
Isair and Madae's mother committed suicide after giving birth to them, so the twins were raised by Mother Egenia of the church of Ilmater the god of Suffering. Raised as a mage and as a priestess of Ilmater, the twins lived a somewhat sheltered childhood until Mother Egenia died. Though the two had buried their adoptive mother in accordance with the rites of Ilmater, the townspeople of Kuldahar (the fictional city they were born to) tried to kill them, believing they had murdered their own mother. The twins killed the people in self-defense and escaped. They went to live with their sire in his abyssmal domain, though they left later to build the Legion of the Chimeria, an army consisting of hybrids, outcasts, abominations and other hated races such as goblinoids, demons, and the like. With this army, they tried to conquer the Frozen North and Icewind Dale region.
[edit] Role in the Game
In the final battle, players will face Isair and Madae in their fortress, Severed Hand, an ancient and abandoned elven fortress that was also in the first game.
Isair is a twisted sorcerer/rogue. He dual-wields two scimitars which poison/stun/disease the victims. His most common strategy is becoming Improved Invisible and making sneak attacks. He also creates Black Blades of Disasters to disintegrate PCs.
Madae is a priestess of Xvim, the bastard son of Bane, and she also has some fighter levels. She uses dangerous disabling spells such as Blasphemy, which stuns all good aligned players, and follows with Mass Dominate, a very hard spell against which to roll a save. She also summons very tough monsters, demons, and uses the deadly Harm spell which, if she subsequently rolls a hit, instantly drops a target to 1 HP. She also can attack with her club which also good acid damage.
They are also all buffed up to the max with spells before the battle, and since they are half-fiends, they have high natural resistance to spells, magic, and physical damage.